So I am writing up a lot of new things for Alamaze. I started with the kingdom zero setup sheets and eventually plan to work on battle descriptions, encounters, etc. Let me know what you think. I'm very open to criticism, as this is my first run at it 
Brek
The Rangers
The Rangers are a people unlike any other in Alamaze, marked by an innate resilience and an unbreakable bond with the natural world. They consider themselves the stewards of the land, protectors of its beauty and balance. Any race that dares to destroy the forests, fields, or rivers becomes their sworn enemy. The Rangers will not rest while the land is threatened, and they fight with a fierce and unyielding resolve to preserve what they hold sacred.
Their healers possess a rare gift, mending not only the bodies of their warriors but their spirits as well. Wounded soldiers are quickly restored, and even after the bloodiest of battles, the Rangers' forces rally with renewed strength. Fallen leaders and wizards, whose fates seem sealed, often defy death itself, surviving by sheer force of will. This resilience is a testament to the Rangers' deep connection to the land they protect.
Though few in number, the Rangers are swift and elusive, moving through the terrain like shadows. Their enemies often find themselves flanked by these ghost-like warriors, appearing out of the trees, from behind rocks, or across the plains with deadly precision. Many heroes' tales are told of the Rangers and their legendary leaders, whose unmatched skills in combat and strategy have earned them a place of honor in the history of Alamaze. Their mounted patrols, known for their incredible speed, allow them to cover vast distances with ease, always outmaneuvering their enemies.
As protectors of the land, the Rangers are fierce adversaries of any who threaten Alamaze's natural balance. Their Trackers detect hidden threats, exposing ambushes and revealing secrets before their enemies can strike. Magic falters before them, as the Rangers possess a unique resistance to even the deadliest spells. Stalwart and unbreakable, they fear no dark force, their hearts steeled against chaos and despair. No matter the terrain, the Rangers stand ready to protect Alamaze, ever watchful and ever swift to strike.
The Necromancer
From the frozen, desolate wastes of the Northern Mists comes the Necromancer, a dark and twisted figure whose very name strikes terror into the hearts of those who hear it. Driven by an insatiable thirst for power and a hatred for all other spellcasters, the Necromancer views those who refuse to sacrifice everything—even their very souls—as weak and unworthy. Their restraint, in his eyes, is a vulnerability he exploits with ruthless precision. To the Necromancer, magic is not a tool but a force to be mastered without hesitation or morality, and he relishes in the suffering and death his spells bring.
A master of the dark and the cold, the Necromancer is feared for his ability to attack from the shadows. His armies of the dead rise from the cold, lifeless earth, materializing from the very ground beneath his enemies' feet. These spectral forces, formed from the bones of the forgotten, descend upon the living with terrifying precision. The Necromancer delights in the fear and despair his tactics bring, knowing that no kingdom is safe from his reach, and no ruler can sleep soundly while he walks the earth. His attacks come swiftly and without warning, from the dark and the cold, where his power is absolute.
The Necromancer is no mere spellcaster; he is a creature of pure evil. His mastery of necromancy and dark magic far exceeds that of any living wizard, and his capacity for cruelty knows no bounds. He commands not only the dead but the very forces of death itself, twisting and corrupting life with every spell he casts. His enemies are not just slain—they are twisted into grotesque mockeries of life, bound to serve him in undeath. To play as the Necromancer is to embrace a kingdom of death and despair, where the line between life and death is blurred, and where no act is too dark, no sacrifice too great, in the pursuit of ultimate power.
The Sorcerer Supreme
In the mystic corners of Alamaze, where the very fabric of reality bends to the will of the arcane, the Sorcerer Supreme reigns as the unrivaled master of magic. His power is legendary, and his name is spoken with both reverence and fear across the land. The Sorcerer Supreme has unlocked secrets of the arcane that even the greatest wizards of the past could not comprehend, commanding an array of spells that make him one of the most formidable forces in Alamaze.
Unlike many kingdoms, the strength of the Sorcerer Supreme does not lie in armies or vast territories, but in his mastery of mid-power spells—unlocked earlier and wielded with unmatched precision. His magic can turn the tide of war long before swords are drawn. Though his military might is often seen as lackluster without him personally commanding, those who underestimate him find themselves crushed under the weight of his spells before ever reaching his borders.
The true intentions of the Sorcerer Supreme are unknown, as his motives are as shrouded as the powerful enchantments that protect his domain. Diplomacy, trade, and cunning serve as his primary tools in the early stages, as he positions himself to seize control of the magical forces that will secure his dominance. His rise to power is slow but inevitable, and once fully realized, few can stand against the might of the Sorcerer Supreme.
To play as the Sorcerer Supreme is to command the forces of magic with an iron grip. His path is one of patience and intellect, using arcane power to outwit and overpower his rivals. For those who revel in the mastery of magic and enjoy the tactical depth of wielding spells as weapons, the Sorcerer Supreme offers a journey of ultimate magical domination.
The Warlock
Amidst the molten rivers and scorched lands of central Alamaze, the Warlock stands as a figure of unmatched magical power. A survivor of the great conflict that ended the last age, the Warlock is known for his mastery of battle magic, his fiery temper as volatile as the destructive spells he commands. His reputation for unleashing devastating magic on the battlefield has made him both feared and respected across the realm.
At the core of his power is his ability to wield battle magic with deadly precision, raining fire and lightning upon his enemies. But even more terrifying is his mastery of arcane teleportation. The Warlock has unlocked the forbidden art of tearing holes in the very fabric of time and space, allowing him to move himself and his armies anywhere across the world in the blink of an eye. With this ability, no kingdom is safe, for the Warlock can strike where his enemies least expect, appearing from the shadows of the veil and unleashing his devastating attacks before they can react.
This mastery of teleportation makes the Warlock a nearly unstoppable force in both offense and defense. His armies, while adaptable and reliable, gain an overwhelming advantage through his ability to reposition them instantaneously, outmaneuvering opponents and launching surprise attacks that can turn the tide of war in his favor.
Though powerful, the Warlock must carefully plan his expansion. His military, while sufficient, relies heavily on his magic to win battles, and securing a strong territory is essential to his success. Diplomacy may play a key role in his rise, as many seek to ally with such a potent force, though they must always remain wary of his unpredictable nature.
To play as the Warlock is to command the raw, destructive power of magic, using teleportation and sorcery to dominate the battlefield and strike fear into all who oppose you. For players who enjoy leveraging magic to control the flow of battle, the Warlock offers an exhilarating path to victory
The Tyrant
From the cursed wastelands of Alamaze rises The Tyrant’s Blight, a dark and festering realm that spreads like a plague across the land. The Tyrant, once dismissed as a minor threat, now commands a growing army of the damned—creatures born of shadow and despair. Individually weak, these soldiers are legion, their numbers swelling with each passing day. Under the iron fist of the Tyrant, they march relentlessly forward, sweeping aside all opposition in their path. What they lack in strength, they more than make up for in sheer numbers, turning even the most fortified strongholds into crumbling ruins.
The Tyrant is a figure of malevolence, his ambition boundless and his patience infinite. His strategy is not one of quick strikes, but of overwhelming his enemies over time. As the days turn to weeks, his armies grow stronger, and his influence expands, turning once-vibrant lands into desolate wastes. Time is on his side, for while other kingdoms act swiftly to assert their dominance, the Tyrant’s Blight festers and spreads, becoming an unstoppable force that few can stand against.
Despite his overwhelming military potential, the Tyrant begins with limited political and magical influence. His forces are initially weak, but his power grows with time, bolstered by special abilities unique to his twisted troops. The Tyrant is rumored to command a Dark Wraith, a shadowy figure of unspeakable power that moves through the battlefield like a harbinger of doom. As his empire expands, so too does the strength of his forces, until no kingdom in Alamaze is safe from his blighted touch.
To play as the Tyrant’s Blight is to embrace the slow, inevitable rise of a military powerhouse. The Tyrant does not seek quick victories, but rather the gradual domination of all who stand in his way. For players who enjoy building an unstoppable military force over time, The Tyrant’s Blight offers a unique and deeply satisfying path to victory.
The Gnomes
The Gnomes have retreated to a region far from prying eyes and greedy interlopers, gathering their strength in secret as they prepare to make their presence felt in Alamaze. Though they share a common ancestry with the Dwarves, the Gnomes have set themselves apart, priding themselves on their mastery of both magic and invention. For too long, they have been underestimated by the larger kingdoms, but beneath their unassuming exterior lies a people far more powerful than most suspect.
While the Gnomes lack devastating alchemical weapons or enchanted machinery, they possess magical strength that surpasses the expectations of their rivals. Their arcane knowledge is vast, and their magical prowess is growing by the day. Their superior intellect and magical abilities make them a formidable force, allowing them to outthink and outmaneuver their enemies with subtlety and finesse. Their magic, though often overlooked, is as potent as it is clever, and those who underestimate the Gnomes will find themselves outmatched.
Led by the Master of Coin, a leader whose strategic brilliance and control over vast wealth make him a formidable ruler, the Gnomes are now poised to demonstrate their superiority. Wealth and magic are the tools of their trade, and they use both to manipulate the politics of Alamaze, fund arcane research, and secure their place as one of the realm's most dangerous powers. The Gnomes seek to show the other races that they are not to be trifled with, for they alone have the intellect, magic, and ambition to reshape the world.
The Giants
Towering above the world, their feet shaking the earth beneath them, the Giants are a force of nature, ancient and unrelenting. Standing as tall as fifteen feet, their bodies are as unyielding as the stone they were born from, and their hearts burn with rage at what the world of Alamaze has become. For too long, the Giants have watched as the inferior races—small, weak, and corrupt—have spread across the land like a plague. No longer content to stand idly by, the Giants now seek to purge Alamaze of these lesser beings and restore the world to its rightful order, cleansed of those they deem unworthy.
On the battlefield, the Giants are the most fearsome warriors in all of Alamaze, their colossal strength capable of obliterating entire armies. A single Giant can crush battalions with a swing of its massive weapon, and their fury in battle is unmatched. They fight not for conquest or power, but for vengeance—vengeance against the smaller, weaker races that have polluted the world. No sane commander would face them head-on, for even in small numbers, the Giants bring devastation with them, unstoppable and unrelenting.
Their once-isolated existence has now given way to rage-fueled ambition, spurred on by the Giant King, a ruthless leader who sees it as his divine duty to cleanse the world of its imperfections. Under his iron-fisted rule, the Giants have begun to emerge from their mountain strongholds, seeking to reclaim the world by force. Resistant to magic and nearly impossible to kill, the Giants are not swayed by politics or diplomacy. They see alliances with the lesser races as nothing more than temporary conveniences, mere stepping stones toward their ultimate goal of purging Alamaze of all but the strongest.
To command the Giants is to wield a brutal and unrelenting power, one that seeks to reshape the world through violence and destruction. The Giants do not fight for peace—they fight for dominance and purification. The ground trembles beneath their feet as they march forth, ready to obliterate those who stand in their way. Alamaze will either bow to the will of the Giants, or it will burn.
The Elves
In the verdant heart of Alamaze's ancient forests, where sunlight filters through emerald canopies and magic flows as freely as the rivers, The Elves reign as the protectors and guardians of the natural world. Their history stretches back to the dawn of civilization, their people the longest-lived of all races, second only to the Dragons in longevity. Their connection to the land runs deep, with every tree and glade woven into their very existence. For millennia, they have been the stewards of Alamaze's forests, standing as bastions of grace, magic, and the natural world.
But not all of Alamaze's Elven kind share this reverence for nature. The Dark Elves, once driven underground by the combined might of the Elves, have long been a festering threat beneath the surface. Eons ago, the Dark Elves were cast from the light of the forests, forced into the underworld from which they now plot their vengeance. The Elves harbor an undying hatred for their dark kin, whose corruption and treachery threaten the sanctity of the natural world. To the Elves, the Dark Elves are a blight on Alamaze, and they will not rest until they are torn root and branch from every corner of the land and driven back underground, where they belong.
The Elves see this ancient rivalry as a sacred duty, a war that must be fought to preserve the purity of the land. The hatred between the two races runs deep, and the Elves believe that until the Dark Elves are utterly vanquished, Alamaze will never be truly safe. They will fight with unwavering resolve to see their twisted kin destroyed, their dark cities in ruins, and their influence extinguished. Every battle against the Dark Elves is personal, every victory a step closer to cleansing the land.
In battle, the Elves are a force to be reckoned with in their native forests. Their expert archers, renowned across the realm for their deadly accuracy, form the backbone of their military. From the treetops, their arrows rain down upon enemies with deadly silence, swift as the wind itself. On open ground, their noble cavalry strikes with the precision of a falcon, devastating their enemies with speed and grace. Though their armies are small, their soldiers are highly disciplined, relying on skill and precision rather than sheer numbers to achieve victory.
At the helm of this ancient and proud race is the Elven King, a ruler both respected and feared for his wisdom and strategic acumen. His word carries great weight in the councils of Alamaze, and his counsel is often sought by rulers far and wide. The Elves have enjoyed centuries of stability, their position as the cornerstone of alliances ensuring their voice is heard in times of war and peace. Though their king may not always be loved, his wisdom is heeded, for none can deny the foresight of the Elves.
Their armies are commanded by leaders with millennia of experience, warriors and strategists who have fought countless battles across the ages. These seasoned leaders guide the Elven forces with unmatched precision, using the forests to their advantage, knowing every tree and shadow as though it were an extension of themselves. Under their guidance, the Elves strike with precision and grace, their movements in battle as fluid as the rivers that wind through their lands.
To command the Elves is to master both the art of war and the strategy of patience. It is a kingdom for those who understand that victory lies not in numbers, but in timing, precision, and strategy. The Elves stand as protectors of Alamaze’s natural beauty, their existence intertwined with the forests they call home. And so long as their ancient enemies, the Dark Elves, still breathe, the Elves will remain vigilant, ready to strike until every last shadow is driven from the land and peace is restored to Alamaze.
The Demon Princes
From the depths of the infernal abyss rise the Demon Princes, beings of unspeakable malevolence whose very existence is an affront to all that is good. The minions they command may be men, but the Demon Princes themselves are hell-born fiends, twisted incarnations of darkness and hatred. For eons, they have stood in direct opposition to the Ancient Ones, driven by an insatiable lust for chaos and domination. They revel in conquest through terror, wielding fear and intimidation as their weapons of choice.
These three immortal beings have escaped the very depths of Hell, clawing their way out of eternal damnation to bring their unholy wrath upon Alamaze. They are determined to reshape the realm into a twisted reflection of their own nightmarish domain—an empire of suffering and despair. Unbound by the laws of the physical world, the Demon Princes traverse dimensions at will, slipping between realms as easily as mortals draw breath. Walls, fortifications, and defenses crumble before them, as their very presence chills the soul and shatters the resolve of those who dare stand against them.
Their armies, comprised of corrupt and damned souls, may be unremarkable at first, but it is the Princes themselves that make this kingdom truly feared. The Demon Princes are a kingdom steeped in dread, infamous for the ability of their rulers to manifest anywhere in Alamaze, tearing through the fabric of reality with dark sorcery. They are masters of manipulation, corruption, and cruelty, sowing despair wherever they tread. Despite their terrifying powers, the Demon Princes are not invincible, and their success relies on cunning, treachery, and the willingness to exploit every weakness of their foes.
To command the Demon Princes is to embrace the darkest aspects of strategy and power, wielding fear as a tool and betrayal as a weapon. A player of the Demon Princes must be ruthless, shrewd, and devoid of mercy—thriving on the suffering of others and delighting in the downfall of any who oppose them. In the end, only the most devious and amoral will find victory within the infernal grip of the Demon Princes.
The Dark Elves
From the shadowed halls of their imperium, the Dark Elves rule with a strict and unyielding feudal code, their society as hard and cold as the black stone that gives them their name. The path to power within the Dark Elves’ domain is treacherous, with ambition often leading to peril. Feared by enemies and allies alike, the Dark Elves command a formidable combination of cunning diplomacy, potent magic, and deadly military precision. Their silver-tongued statesmen weave webs of influence, their wizards shape the battlefield with arcane mastery, and their shadowy agents strike unseen from the darkness. Clad in black mail, their armies ride with ruthless efficiency, swift and deadly.
But there is no enemy the Dark Elves loathe more than the Elves. The hatred between these two ancient races runs deep, rooted in an enmity that has spanned countless generations. To the Dark Elves, their cousins in the light are weak and naïve, blinded by their devotion to the natural world. The Dark Elves see the Elves as an affront to their own power and ambition, a constant reminder of the past when they were driven underground. The Dark Elves will not rest until their hated rivals are torn from the forests they hold so dear, uprooted and destroyed, cast into the very shadows that gave birth to the Dark Elves’ resurgence.
Under the ruthless rule of the High Priestess of Loth, a chosen and merciless leader, the Dark Elves are poised to rise once again. Their ambition is clear: to dominate Alamaze, and to see the Elves—their ancient adversaries—obliterated. The Dark Elves do not merely wish to conquer; they wish to destroy the Elves, to burn their forests to ash and drive them into the abyss from which they emerged eons ago. Only then, when the Elves have been completely vanquished, will the Dark Elves consider their work done.
Despite their relatively modest military and the constraints of a beleaguered economy, the Dark Elves are determined to carve new dominions from the bones of the realm. Their hatred for the Elves fuels their ambitions, and they will stop at nothing to see their enemies brought to ruin. Every battle, every political move, and every spell cast is a step toward the final destruction of the Elves.
To play the Dark Elves is to embrace the art of manipulation, strategy, and raw ambition. Their empire thrives on ruthlessness, and those who seek power at any cost will find themselves at home in the Dark Elves’ imperium. For the Dark Elves, victory is not just about conquest; it is about annihilating the Elves and ensuring their eternal supremacy over Alamaze.
The Ancients
Timeless and revered, The Ancients are avatars of long-lost gods—immortal beings bound to the will of powers that predate the oldest kingdoms of Alamaze. Though they have faded from the memories of most mortals, The Ancients believe they alone hold the wisdom to guide the realm toward balance and prosperity. They do not operate from the shadows but from a position of quiet authority, driven by an unwavering belief in their purpose. To them, mortal lives are fleeting and fragile, mere pieces on a grand board that must be manipulated to bring about the greater good.
At the helm of this ancient order is a council of three, acting as both high priestesses and kings—a combination of divine authority and absolute rule. Their political maneuvers are swift and calculated, cutting through the intricacies of diplomacy with ruthless efficiency. Each decision they make is for the perceived betterment of Alamaze, whether through alliances, war, or sacrifice. They see themselves as guardians of the realm, guiding it toward a future only they can envision. To their minds, every mortal—be they king, commoner, or soldier—is a tool to be used in service of this higher goal.
But The Ancients have enemies beyond the mortal realm. They are ancient rivals of the Hells, and particularly the Demon Princes, whose lust for chaos and power threatens the very balance the Ancients strive to maintain. To The Ancients, the Demon Princes are harbingers of disorder, creatures who seek to drown the world in suffering and destruction. This rivalry runs deep, for where the Demon Princes thrive on chaos, The Ancients seek order, believing that without careful control, the realm would spiral into darkness. They consider it their sacred duty to thwart the Princes' ambitions and keep Alamaze from falling into an abyss of chaos.
Unlike many forces of Alamaze, The Ancients do not consider themselves evil or self-serving. They believe their amoral approach—where even the harshest decisions are made for the greater good—makes them the true saviors of the realm. They view the struggles of mortals as distractions from the grand design they seek to impose. Their influence stretches across the kingdoms, and their decisions reshape the fates of rulers and warlords alike, keeping the forces of chaos in check while subtly guiding Alamaze toward what they deem to be its ideal state.
Their council’s decisions are pragmatic and coldly logical, often appearing ruthless to those who cannot comprehend the scope of their vision. To The Ancients, sacrificing a kingdom or starting a war is a small price to pay for the lasting peace and order they seek to impose. Though their numbers are few, their influence is vast, and their political and military strategies are executed with a precision that leaves little room for failure.
To play as The Ancients is to adopt the mindset of a guardian who sees beyond the immediate concerns of the mortal realm. Political cunning, calculated sacrifices, and an unwavering belief in the greater good define their actions. Their council of three acts with divine authority, pulling the strings of the world to ensure that Alamaze’s future unfolds according to their grand design—whether mortals understand it or not. And always, lurking in the background, are their ancient foes—the Demon Princes, whom they will stop at nothing to defeat in their quest to preserve the realm’s fragile balance.
The Black Dragons
Beneath the shadow of their onyx wings, the Black Dragons reign as the masters of speed, surprise, and arcane mastery. Swift and elusive, they soar through the skies of Alamaze, striking with the precision of a storm and vanishing before their enemies can muster a response. Though not as brutally powerful as their fiery rivals, the Red Dragons, the Black Dragons possess a deadly finesse that makes them a formidable military force. Their unparalleled mobility allows them to strike where their foes least expect, evading destruction and delivering devastating blows that only the most prepared can withstand.
But there is an ancient enmity that burns hotter than any other—their relentless desire to destroy their eternal foes, the Red Dragons. For centuries, the two dragon factions have clashed, as dragons do not share treasure hoards well. The Black Dragons view the greed of the Red Dragons as an affront to their own ambitions, and their battles have scarred the lands of Alamaze. While the Red Dragons thrive on brute strength and fiery destruction, the Black Dragons rely on their cunning and mastery of magic to outwit their rivals. This rivalry is about more than power—it is about dominance over the world’s most coveted treasures.
The Black Dragons, drawn to the richest territories, seize lands brimming with gold to fuel their relentless campaigns. Politically astute, they have built a network of influence that offsets their militaristic counterparts, using clever diplomacy and strategic alliances to bolster their power. They weave through the intrigues of the realm, balancing brute force with a sharp mind and a keen sense of timing, always keeping their enemies—and their Red Dragon rivals—guessing where they will strike next.
For those who revel in the thrill of swift maneuvers, sudden strikes, and the art of outsmarting opponents, the Black Dragons offer a unique challenge. Their speed, combined with their mastery of the arcane, makes them an unpredictable and fearsome force, capable of outmaneuvering even the mightiest of foes. To command them is to wield the wind itself—unpredictable, swift, and always a step ahead. Master their speed, cunning, and magic, and the skies of Alamaze will be yours to dominate—especially once the Red Dragons are laid to ruin and their treasure hoards claimed.
The Dwarven Lords
In the heart of the mountains, where the stone whispers of ancient power and the earth holds secrets long forgotten, the Dwarven Lords reign supreme. Forged in the fires of the deepest forges and tempered by millennia of unyielding tradition, the Dwarves of Alamaze are a people as sturdy and resolute as the mountains they call home. Beneath the towering peaks, their subterranean kingdoms stretch like labyrinthine veins of iron, gold, and mithril, where the sound of hammers upon anvils echoes like the heartbeat of the earth itself.
The Dwarven Lords are not a race to be trifled with. Their warriors, clad in impenetrable armor and wielding axes that can cleave through stone, are the finest infantry in all of Alamaze. In their native mountain terrain, they are nigh unbeatable, standing like an unmovable wall before any who would dare invade their strongholds. The mountains themselves become their greatest weapon, as the Dwarves have honed countless deadly tricks for those foolish enough to attack them on their own ground. From carefully laid traps to avalanche-triggering tactics and secret tunnels that allow their forces to appear out of nowhere, the Dwarves have turned the very landscape into a weapon. Enemies who march into Dwarven lands often meet their doom long before they even lay eyes on the fortress gates.
It is said that even the mightiest of dragons think twice before challenging a Dwarven army on its home ground. For within the towering crags and narrow passes of the mountains, the Dwarven Lords have every advantage, knowing every stone, every crevice, and every secret passageway. Their terrain becomes an extension of their strategy, and their enemies find themselves beset not only by the strength of Dwarven arms but by the very mountains themselves.
However, the Dwarves are not without their limitations. Their short, stout stature and reliance on heavy armor make them less effective in open terrain, where their lack of cavalry and naval prowess hinders their ability to rapidly expand beyond their mountainous borders. Yet what they lack in speed, they more than make up for in resilience and patience. For the Dwarves, time is an ally. Their kingdom is a fortress, slowly but steadily expanding, mining the deepest veins of precious metals, and amassing a wealth that can turn the tide of war when the time is right.
The Dwarven King, a venerable ruler whose lineage stretches back to the dawn of their civilization, is the embodiment of Dwarven endurance. Under his guidance, the Dwarves have withstood countless invasions, weathered cataclysms, and emerged stronger each time. His authority is absolute, his wisdom deep, and his people's loyalty unwavering. The Dwarven Lords are also renowned for their natural resistance to magic, a gift from the gods of the earth, which allows them to stand firm against the most potent of arcane assaults.
Yet, for all their might, the Dwarves are not reckless. They are a cautious people, preferring to build a foundation as strong as the bedrock beneath their feet before committing to grand campaigns. They understand that victory is not won in haste but in the careful planning of fortifications, the steady accumulation of resources, and the strategic timing of strikes. Their mastery of mining and metallurgy means that gold flows into their coffers with a regularity that few kingdoms can match, and their economy is as steady as their battle lines.
To play as the Dwarven Lords is to embrace the art of defense, resource management, and patience. It is a kingdom for those who understand that the strongest walls are built slowly, stone by stone, and that the surest path to victory is the one that outlasts the reckless charges of more aggressive opponents. The Dwarves may be slow to move, but when they strike, they strike with the force of a landslide—unstoppable, inevitable, and devastating.
The Underworld
In the darkest corners of Alamaze, where the laws of the land hold little sway, the Underworld weaves a web of influence and control that reaches into every kingdom. Once dismissed as mere thieves, assassins, and spies, the Underworld has now grown into a force that no ruler can ignore. Cloaked in secrecy, they strike deals in the shadows, eliminate rivals with ruthless precision, and control the flow of information with unparalleled mastery.
At the heart of this covert network is The Painted Man, a figure veiled in mystery, whispered about in every court across the realm. Under The Painted Man's careful watch, the Underworld has expanded its reach, manipulating events from behind the scenes. Their ability to kidnap and kill before the guards even know they are there only adds to the growing list of enemies who fear the Underworld. While their open political and military strength may appear limited, their true power lies in their covert operations. The agents of the Underworld are second to none—silent assassins, master spies, and cunning thieves who strike with deadly efficiency. To oppose the Underworld is to risk being undone from within, for their influence reaches into the very heart of every kingdom.
The Underworld’s strength is not in armies but in its ability to destabilize and cripple its enemies without ever engaging in open warfare. Their agents topple governments, assassinate key figures, and sabotage economies, all while remaining unseen. No kingdom is safe from their reach, and few can defend against their subversive attacks. Their magical potential and control over resources only enhance their ability to manipulate the realm, leaving no ruler able to sleep soundly while the Underworld operates in the shadows.
To play as the Underworld is to master the dark arts of manipulation, espionage, and subtlety. Victory comes not through conquest, but through the careful orchestration of chaos, turning allies against one another, destabilizing rivals, and emerging victorious without ever showing your hand. For those who thrive in the shadows, the Underworld offers a path to dominance that few can challenge.
The Forgotten
The grotesque, failed results of countless arcane experiments, the Forgotten were those discarded and forsaken by the very kingdoms they once called home. But through their suffering, they found strength in their own kind. Twisted by cruel magic, the Forgotten developed a powerful immunity to the very sorceries that reshaped them. What was meant to destroy them only made them stronger, and through these grueling trials, they mastered the magic that once tormented them, bending it to their will.
Led by the Lost Assembly, the Forgotten seek to reclaim their lost humanity by crushing those who once exiled them. Relying on their mutagenic power and sheer numbers, the Forgotten descend upon their enemies from the shadows, overpowering them before they can react. But none are more feared among their ranks than the Beholders, terrifying monstrosities born from ancient rituals best forgotten. These beings, with their multitude of soulless eyes, are relentless in their power. As they age, the Beholders grow in immense power, trained specifically to snuff out the wizards and leaders of any who dare stand against the Forgotten. Their gaze unleashes beams of raw, devastating energy, targeting and annihilating the strongest opponents with lethal precision.
However, their greatest strength lies in their secrecy, as the kingdoms of Alamaze have stricken the Forgotten from memory and history. Hidden away, they bolster their numbers, their vengeance growing stronger with each passing day. The Forgotten plan to ensure their enemies’ mistakes will soon become their downfall. From the deep, their pain echoes, from the deep, their power grows—and from the deep, they will rise, fiercer and more dangerous than ever before.
The Red Dragons
The skies of Alamaze darken with the shadow of wings, and the very ground trembles beneath the fury of the Red Dragons. These colossal beasts are the largest and most powerful creatures in all the realm, their fiery breath and titanic strength capable of reducing entire armies to ash. Few dare to challenge the Red Dragons, for to face one of these creatures in battle is to invite near-certain destruction. Yet for all their might, the Red Dragons are fewer in number and somewhat slower than their nimble, hated rivals, the Black Dragons. However, their near-invincibility in the skies allows them to strike with an overwhelming sense of power, their presence only known when it is too late for their foes to respond.
The ruler of the Red Dragons governs with a fiery fist, his will as unyielding as the flame that burns within him. Under his reign, the Red Dragons believe it is their divine right to rule over the lesser races of Alamaze, who should pay homage to their superior might. While the Red Dragons may lack the subtlety of their rivals, they make up for it with sheer destructive capability. Their ability to take flight grants them tremendous mobility, allowing them to rain down fire from the skies, bypassing the need for traditional magic or the reliance on armies of foot soldiers. Instead, they can recruit Winged Beasts, formidable flying creatures that further extend their dominance of the skies.
But with such great power comes a responsibility to govern, ensuring that the lesser races understand their place beneath the might of the Red Dragons. The ruler must carefully balance aggression with preservation, knowing that every dragon lost is a significant blow to their supremacy. Their terror-inducing presence alone can often be enough to cow lesser foes into submission, but the true strength of the Red Dragons lies in their military supremacy. When the Red Dragons take to the field, they do so with the full knowledge that they are the ultimate force of destruction in Alamaze.
To play as the Red Dragons is to embrace the raw, untamed power of fire and flight. Their strategy is one of dominance and devastation, but they must be cautious, for their numbers are few, and the stakes are high. A player who commands the Red Dragons must strike fear into the hearts of their enemies, while governing with the firm belief that their rule is absolute, and the lesser races must submit to their reign.

Brek
The Rangers
The Rangers are a people unlike any other in Alamaze, marked by an innate resilience and an unbreakable bond with the natural world. They consider themselves the stewards of the land, protectors of its beauty and balance. Any race that dares to destroy the forests, fields, or rivers becomes their sworn enemy. The Rangers will not rest while the land is threatened, and they fight with a fierce and unyielding resolve to preserve what they hold sacred.
Their healers possess a rare gift, mending not only the bodies of their warriors but their spirits as well. Wounded soldiers are quickly restored, and even after the bloodiest of battles, the Rangers' forces rally with renewed strength. Fallen leaders and wizards, whose fates seem sealed, often defy death itself, surviving by sheer force of will. This resilience is a testament to the Rangers' deep connection to the land they protect.
Though few in number, the Rangers are swift and elusive, moving through the terrain like shadows. Their enemies often find themselves flanked by these ghost-like warriors, appearing out of the trees, from behind rocks, or across the plains with deadly precision. Many heroes' tales are told of the Rangers and their legendary leaders, whose unmatched skills in combat and strategy have earned them a place of honor in the history of Alamaze. Their mounted patrols, known for their incredible speed, allow them to cover vast distances with ease, always outmaneuvering their enemies.
As protectors of the land, the Rangers are fierce adversaries of any who threaten Alamaze's natural balance. Their Trackers detect hidden threats, exposing ambushes and revealing secrets before their enemies can strike. Magic falters before them, as the Rangers possess a unique resistance to even the deadliest spells. Stalwart and unbreakable, they fear no dark force, their hearts steeled against chaos and despair. No matter the terrain, the Rangers stand ready to protect Alamaze, ever watchful and ever swift to strike.
The Necromancer
From the frozen, desolate wastes of the Northern Mists comes the Necromancer, a dark and twisted figure whose very name strikes terror into the hearts of those who hear it. Driven by an insatiable thirst for power and a hatred for all other spellcasters, the Necromancer views those who refuse to sacrifice everything—even their very souls—as weak and unworthy. Their restraint, in his eyes, is a vulnerability he exploits with ruthless precision. To the Necromancer, magic is not a tool but a force to be mastered without hesitation or morality, and he relishes in the suffering and death his spells bring.
A master of the dark and the cold, the Necromancer is feared for his ability to attack from the shadows. His armies of the dead rise from the cold, lifeless earth, materializing from the very ground beneath his enemies' feet. These spectral forces, formed from the bones of the forgotten, descend upon the living with terrifying precision. The Necromancer delights in the fear and despair his tactics bring, knowing that no kingdom is safe from his reach, and no ruler can sleep soundly while he walks the earth. His attacks come swiftly and without warning, from the dark and the cold, where his power is absolute.
The Necromancer is no mere spellcaster; he is a creature of pure evil. His mastery of necromancy and dark magic far exceeds that of any living wizard, and his capacity for cruelty knows no bounds. He commands not only the dead but the very forces of death itself, twisting and corrupting life with every spell he casts. His enemies are not just slain—they are twisted into grotesque mockeries of life, bound to serve him in undeath. To play as the Necromancer is to embrace a kingdom of death and despair, where the line between life and death is blurred, and where no act is too dark, no sacrifice too great, in the pursuit of ultimate power.
The Sorcerer Supreme
In the mystic corners of Alamaze, where the very fabric of reality bends to the will of the arcane, the Sorcerer Supreme reigns as the unrivaled master of magic. His power is legendary, and his name is spoken with both reverence and fear across the land. The Sorcerer Supreme has unlocked secrets of the arcane that even the greatest wizards of the past could not comprehend, commanding an array of spells that make him one of the most formidable forces in Alamaze.
Unlike many kingdoms, the strength of the Sorcerer Supreme does not lie in armies or vast territories, but in his mastery of mid-power spells—unlocked earlier and wielded with unmatched precision. His magic can turn the tide of war long before swords are drawn. Though his military might is often seen as lackluster without him personally commanding, those who underestimate him find themselves crushed under the weight of his spells before ever reaching his borders.
The true intentions of the Sorcerer Supreme are unknown, as his motives are as shrouded as the powerful enchantments that protect his domain. Diplomacy, trade, and cunning serve as his primary tools in the early stages, as he positions himself to seize control of the magical forces that will secure his dominance. His rise to power is slow but inevitable, and once fully realized, few can stand against the might of the Sorcerer Supreme.
To play as the Sorcerer Supreme is to command the forces of magic with an iron grip. His path is one of patience and intellect, using arcane power to outwit and overpower his rivals. For those who revel in the mastery of magic and enjoy the tactical depth of wielding spells as weapons, the Sorcerer Supreme offers a journey of ultimate magical domination.
The Warlock
Amidst the molten rivers and scorched lands of central Alamaze, the Warlock stands as a figure of unmatched magical power. A survivor of the great conflict that ended the last age, the Warlock is known for his mastery of battle magic, his fiery temper as volatile as the destructive spells he commands. His reputation for unleashing devastating magic on the battlefield has made him both feared and respected across the realm.
At the core of his power is his ability to wield battle magic with deadly precision, raining fire and lightning upon his enemies. But even more terrifying is his mastery of arcane teleportation. The Warlock has unlocked the forbidden art of tearing holes in the very fabric of time and space, allowing him to move himself and his armies anywhere across the world in the blink of an eye. With this ability, no kingdom is safe, for the Warlock can strike where his enemies least expect, appearing from the shadows of the veil and unleashing his devastating attacks before they can react.
This mastery of teleportation makes the Warlock a nearly unstoppable force in both offense and defense. His armies, while adaptable and reliable, gain an overwhelming advantage through his ability to reposition them instantaneously, outmaneuvering opponents and launching surprise attacks that can turn the tide of war in his favor.
Though powerful, the Warlock must carefully plan his expansion. His military, while sufficient, relies heavily on his magic to win battles, and securing a strong territory is essential to his success. Diplomacy may play a key role in his rise, as many seek to ally with such a potent force, though they must always remain wary of his unpredictable nature.
To play as the Warlock is to command the raw, destructive power of magic, using teleportation and sorcery to dominate the battlefield and strike fear into all who oppose you. For players who enjoy leveraging magic to control the flow of battle, the Warlock offers an exhilarating path to victory
The Tyrant
From the cursed wastelands of Alamaze rises The Tyrant’s Blight, a dark and festering realm that spreads like a plague across the land. The Tyrant, once dismissed as a minor threat, now commands a growing army of the damned—creatures born of shadow and despair. Individually weak, these soldiers are legion, their numbers swelling with each passing day. Under the iron fist of the Tyrant, they march relentlessly forward, sweeping aside all opposition in their path. What they lack in strength, they more than make up for in sheer numbers, turning even the most fortified strongholds into crumbling ruins.
The Tyrant is a figure of malevolence, his ambition boundless and his patience infinite. His strategy is not one of quick strikes, but of overwhelming his enemies over time. As the days turn to weeks, his armies grow stronger, and his influence expands, turning once-vibrant lands into desolate wastes. Time is on his side, for while other kingdoms act swiftly to assert their dominance, the Tyrant’s Blight festers and spreads, becoming an unstoppable force that few can stand against.
Despite his overwhelming military potential, the Tyrant begins with limited political and magical influence. His forces are initially weak, but his power grows with time, bolstered by special abilities unique to his twisted troops. The Tyrant is rumored to command a Dark Wraith, a shadowy figure of unspeakable power that moves through the battlefield like a harbinger of doom. As his empire expands, so too does the strength of his forces, until no kingdom in Alamaze is safe from his blighted touch.
To play as the Tyrant’s Blight is to embrace the slow, inevitable rise of a military powerhouse. The Tyrant does not seek quick victories, but rather the gradual domination of all who stand in his way. For players who enjoy building an unstoppable military force over time, The Tyrant’s Blight offers a unique and deeply satisfying path to victory.
The Gnomes
The Gnomes have retreated to a region far from prying eyes and greedy interlopers, gathering their strength in secret as they prepare to make their presence felt in Alamaze. Though they share a common ancestry with the Dwarves, the Gnomes have set themselves apart, priding themselves on their mastery of both magic and invention. For too long, they have been underestimated by the larger kingdoms, but beneath their unassuming exterior lies a people far more powerful than most suspect.
While the Gnomes lack devastating alchemical weapons or enchanted machinery, they possess magical strength that surpasses the expectations of their rivals. Their arcane knowledge is vast, and their magical prowess is growing by the day. Their superior intellect and magical abilities make them a formidable force, allowing them to outthink and outmaneuver their enemies with subtlety and finesse. Their magic, though often overlooked, is as potent as it is clever, and those who underestimate the Gnomes will find themselves outmatched.
Led by the Master of Coin, a leader whose strategic brilliance and control over vast wealth make him a formidable ruler, the Gnomes are now poised to demonstrate their superiority. Wealth and magic are the tools of their trade, and they use both to manipulate the politics of Alamaze, fund arcane research, and secure their place as one of the realm's most dangerous powers. The Gnomes seek to show the other races that they are not to be trifled with, for they alone have the intellect, magic, and ambition to reshape the world.
The Giants
Towering above the world, their feet shaking the earth beneath them, the Giants are a force of nature, ancient and unrelenting. Standing as tall as fifteen feet, their bodies are as unyielding as the stone they were born from, and their hearts burn with rage at what the world of Alamaze has become. For too long, the Giants have watched as the inferior races—small, weak, and corrupt—have spread across the land like a plague. No longer content to stand idly by, the Giants now seek to purge Alamaze of these lesser beings and restore the world to its rightful order, cleansed of those they deem unworthy.
On the battlefield, the Giants are the most fearsome warriors in all of Alamaze, their colossal strength capable of obliterating entire armies. A single Giant can crush battalions with a swing of its massive weapon, and their fury in battle is unmatched. They fight not for conquest or power, but for vengeance—vengeance against the smaller, weaker races that have polluted the world. No sane commander would face them head-on, for even in small numbers, the Giants bring devastation with them, unstoppable and unrelenting.
Their once-isolated existence has now given way to rage-fueled ambition, spurred on by the Giant King, a ruthless leader who sees it as his divine duty to cleanse the world of its imperfections. Under his iron-fisted rule, the Giants have begun to emerge from their mountain strongholds, seeking to reclaim the world by force. Resistant to magic and nearly impossible to kill, the Giants are not swayed by politics or diplomacy. They see alliances with the lesser races as nothing more than temporary conveniences, mere stepping stones toward their ultimate goal of purging Alamaze of all but the strongest.
To command the Giants is to wield a brutal and unrelenting power, one that seeks to reshape the world through violence and destruction. The Giants do not fight for peace—they fight for dominance and purification. The ground trembles beneath their feet as they march forth, ready to obliterate those who stand in their way. Alamaze will either bow to the will of the Giants, or it will burn.
The Elves
In the verdant heart of Alamaze's ancient forests, where sunlight filters through emerald canopies and magic flows as freely as the rivers, The Elves reign as the protectors and guardians of the natural world. Their history stretches back to the dawn of civilization, their people the longest-lived of all races, second only to the Dragons in longevity. Their connection to the land runs deep, with every tree and glade woven into their very existence. For millennia, they have been the stewards of Alamaze's forests, standing as bastions of grace, magic, and the natural world.
But not all of Alamaze's Elven kind share this reverence for nature. The Dark Elves, once driven underground by the combined might of the Elves, have long been a festering threat beneath the surface. Eons ago, the Dark Elves were cast from the light of the forests, forced into the underworld from which they now plot their vengeance. The Elves harbor an undying hatred for their dark kin, whose corruption and treachery threaten the sanctity of the natural world. To the Elves, the Dark Elves are a blight on Alamaze, and they will not rest until they are torn root and branch from every corner of the land and driven back underground, where they belong.
The Elves see this ancient rivalry as a sacred duty, a war that must be fought to preserve the purity of the land. The hatred between the two races runs deep, and the Elves believe that until the Dark Elves are utterly vanquished, Alamaze will never be truly safe. They will fight with unwavering resolve to see their twisted kin destroyed, their dark cities in ruins, and their influence extinguished. Every battle against the Dark Elves is personal, every victory a step closer to cleansing the land.
In battle, the Elves are a force to be reckoned with in their native forests. Their expert archers, renowned across the realm for their deadly accuracy, form the backbone of their military. From the treetops, their arrows rain down upon enemies with deadly silence, swift as the wind itself. On open ground, their noble cavalry strikes with the precision of a falcon, devastating their enemies with speed and grace. Though their armies are small, their soldiers are highly disciplined, relying on skill and precision rather than sheer numbers to achieve victory.
At the helm of this ancient and proud race is the Elven King, a ruler both respected and feared for his wisdom and strategic acumen. His word carries great weight in the councils of Alamaze, and his counsel is often sought by rulers far and wide. The Elves have enjoyed centuries of stability, their position as the cornerstone of alliances ensuring their voice is heard in times of war and peace. Though their king may not always be loved, his wisdom is heeded, for none can deny the foresight of the Elves.
Their armies are commanded by leaders with millennia of experience, warriors and strategists who have fought countless battles across the ages. These seasoned leaders guide the Elven forces with unmatched precision, using the forests to their advantage, knowing every tree and shadow as though it were an extension of themselves. Under their guidance, the Elves strike with precision and grace, their movements in battle as fluid as the rivers that wind through their lands.
To command the Elves is to master both the art of war and the strategy of patience. It is a kingdom for those who understand that victory lies not in numbers, but in timing, precision, and strategy. The Elves stand as protectors of Alamaze’s natural beauty, their existence intertwined with the forests they call home. And so long as their ancient enemies, the Dark Elves, still breathe, the Elves will remain vigilant, ready to strike until every last shadow is driven from the land and peace is restored to Alamaze.
The Demon Princes
From the depths of the infernal abyss rise the Demon Princes, beings of unspeakable malevolence whose very existence is an affront to all that is good. The minions they command may be men, but the Demon Princes themselves are hell-born fiends, twisted incarnations of darkness and hatred. For eons, they have stood in direct opposition to the Ancient Ones, driven by an insatiable lust for chaos and domination. They revel in conquest through terror, wielding fear and intimidation as their weapons of choice.
These three immortal beings have escaped the very depths of Hell, clawing their way out of eternal damnation to bring their unholy wrath upon Alamaze. They are determined to reshape the realm into a twisted reflection of their own nightmarish domain—an empire of suffering and despair. Unbound by the laws of the physical world, the Demon Princes traverse dimensions at will, slipping between realms as easily as mortals draw breath. Walls, fortifications, and defenses crumble before them, as their very presence chills the soul and shatters the resolve of those who dare stand against them.
Their armies, comprised of corrupt and damned souls, may be unremarkable at first, but it is the Princes themselves that make this kingdom truly feared. The Demon Princes are a kingdom steeped in dread, infamous for the ability of their rulers to manifest anywhere in Alamaze, tearing through the fabric of reality with dark sorcery. They are masters of manipulation, corruption, and cruelty, sowing despair wherever they tread. Despite their terrifying powers, the Demon Princes are not invincible, and their success relies on cunning, treachery, and the willingness to exploit every weakness of their foes.
To command the Demon Princes is to embrace the darkest aspects of strategy and power, wielding fear as a tool and betrayal as a weapon. A player of the Demon Princes must be ruthless, shrewd, and devoid of mercy—thriving on the suffering of others and delighting in the downfall of any who oppose them. In the end, only the most devious and amoral will find victory within the infernal grip of the Demon Princes.
The Dark Elves
From the shadowed halls of their imperium, the Dark Elves rule with a strict and unyielding feudal code, their society as hard and cold as the black stone that gives them their name. The path to power within the Dark Elves’ domain is treacherous, with ambition often leading to peril. Feared by enemies and allies alike, the Dark Elves command a formidable combination of cunning diplomacy, potent magic, and deadly military precision. Their silver-tongued statesmen weave webs of influence, their wizards shape the battlefield with arcane mastery, and their shadowy agents strike unseen from the darkness. Clad in black mail, their armies ride with ruthless efficiency, swift and deadly.
But there is no enemy the Dark Elves loathe more than the Elves. The hatred between these two ancient races runs deep, rooted in an enmity that has spanned countless generations. To the Dark Elves, their cousins in the light are weak and naïve, blinded by their devotion to the natural world. The Dark Elves see the Elves as an affront to their own power and ambition, a constant reminder of the past when they were driven underground. The Dark Elves will not rest until their hated rivals are torn from the forests they hold so dear, uprooted and destroyed, cast into the very shadows that gave birth to the Dark Elves’ resurgence.
Under the ruthless rule of the High Priestess of Loth, a chosen and merciless leader, the Dark Elves are poised to rise once again. Their ambition is clear: to dominate Alamaze, and to see the Elves—their ancient adversaries—obliterated. The Dark Elves do not merely wish to conquer; they wish to destroy the Elves, to burn their forests to ash and drive them into the abyss from which they emerged eons ago. Only then, when the Elves have been completely vanquished, will the Dark Elves consider their work done.
Despite their relatively modest military and the constraints of a beleaguered economy, the Dark Elves are determined to carve new dominions from the bones of the realm. Their hatred for the Elves fuels their ambitions, and they will stop at nothing to see their enemies brought to ruin. Every battle, every political move, and every spell cast is a step toward the final destruction of the Elves.
To play the Dark Elves is to embrace the art of manipulation, strategy, and raw ambition. Their empire thrives on ruthlessness, and those who seek power at any cost will find themselves at home in the Dark Elves’ imperium. For the Dark Elves, victory is not just about conquest; it is about annihilating the Elves and ensuring their eternal supremacy over Alamaze.
The Ancients
Timeless and revered, The Ancients are avatars of long-lost gods—immortal beings bound to the will of powers that predate the oldest kingdoms of Alamaze. Though they have faded from the memories of most mortals, The Ancients believe they alone hold the wisdom to guide the realm toward balance and prosperity. They do not operate from the shadows but from a position of quiet authority, driven by an unwavering belief in their purpose. To them, mortal lives are fleeting and fragile, mere pieces on a grand board that must be manipulated to bring about the greater good.
At the helm of this ancient order is a council of three, acting as both high priestesses and kings—a combination of divine authority and absolute rule. Their political maneuvers are swift and calculated, cutting through the intricacies of diplomacy with ruthless efficiency. Each decision they make is for the perceived betterment of Alamaze, whether through alliances, war, or sacrifice. They see themselves as guardians of the realm, guiding it toward a future only they can envision. To their minds, every mortal—be they king, commoner, or soldier—is a tool to be used in service of this higher goal.
But The Ancients have enemies beyond the mortal realm. They are ancient rivals of the Hells, and particularly the Demon Princes, whose lust for chaos and power threatens the very balance the Ancients strive to maintain. To The Ancients, the Demon Princes are harbingers of disorder, creatures who seek to drown the world in suffering and destruction. This rivalry runs deep, for where the Demon Princes thrive on chaos, The Ancients seek order, believing that without careful control, the realm would spiral into darkness. They consider it their sacred duty to thwart the Princes' ambitions and keep Alamaze from falling into an abyss of chaos.
Unlike many forces of Alamaze, The Ancients do not consider themselves evil or self-serving. They believe their amoral approach—where even the harshest decisions are made for the greater good—makes them the true saviors of the realm. They view the struggles of mortals as distractions from the grand design they seek to impose. Their influence stretches across the kingdoms, and their decisions reshape the fates of rulers and warlords alike, keeping the forces of chaos in check while subtly guiding Alamaze toward what they deem to be its ideal state.
Their council’s decisions are pragmatic and coldly logical, often appearing ruthless to those who cannot comprehend the scope of their vision. To The Ancients, sacrificing a kingdom or starting a war is a small price to pay for the lasting peace and order they seek to impose. Though their numbers are few, their influence is vast, and their political and military strategies are executed with a precision that leaves little room for failure.
To play as The Ancients is to adopt the mindset of a guardian who sees beyond the immediate concerns of the mortal realm. Political cunning, calculated sacrifices, and an unwavering belief in the greater good define their actions. Their council of three acts with divine authority, pulling the strings of the world to ensure that Alamaze’s future unfolds according to their grand design—whether mortals understand it or not. And always, lurking in the background, are their ancient foes—the Demon Princes, whom they will stop at nothing to defeat in their quest to preserve the realm’s fragile balance.
The Black Dragons
Beneath the shadow of their onyx wings, the Black Dragons reign as the masters of speed, surprise, and arcane mastery. Swift and elusive, they soar through the skies of Alamaze, striking with the precision of a storm and vanishing before their enemies can muster a response. Though not as brutally powerful as their fiery rivals, the Red Dragons, the Black Dragons possess a deadly finesse that makes them a formidable military force. Their unparalleled mobility allows them to strike where their foes least expect, evading destruction and delivering devastating blows that only the most prepared can withstand.
But there is an ancient enmity that burns hotter than any other—their relentless desire to destroy their eternal foes, the Red Dragons. For centuries, the two dragon factions have clashed, as dragons do not share treasure hoards well. The Black Dragons view the greed of the Red Dragons as an affront to their own ambitions, and their battles have scarred the lands of Alamaze. While the Red Dragons thrive on brute strength and fiery destruction, the Black Dragons rely on their cunning and mastery of magic to outwit their rivals. This rivalry is about more than power—it is about dominance over the world’s most coveted treasures.
The Black Dragons, drawn to the richest territories, seize lands brimming with gold to fuel their relentless campaigns. Politically astute, they have built a network of influence that offsets their militaristic counterparts, using clever diplomacy and strategic alliances to bolster their power. They weave through the intrigues of the realm, balancing brute force with a sharp mind and a keen sense of timing, always keeping their enemies—and their Red Dragon rivals—guessing where they will strike next.
For those who revel in the thrill of swift maneuvers, sudden strikes, and the art of outsmarting opponents, the Black Dragons offer a unique challenge. Their speed, combined with their mastery of the arcane, makes them an unpredictable and fearsome force, capable of outmaneuvering even the mightiest of foes. To command them is to wield the wind itself—unpredictable, swift, and always a step ahead. Master their speed, cunning, and magic, and the skies of Alamaze will be yours to dominate—especially once the Red Dragons are laid to ruin and their treasure hoards claimed.
The Dwarven Lords
In the heart of the mountains, where the stone whispers of ancient power and the earth holds secrets long forgotten, the Dwarven Lords reign supreme. Forged in the fires of the deepest forges and tempered by millennia of unyielding tradition, the Dwarves of Alamaze are a people as sturdy and resolute as the mountains they call home. Beneath the towering peaks, their subterranean kingdoms stretch like labyrinthine veins of iron, gold, and mithril, where the sound of hammers upon anvils echoes like the heartbeat of the earth itself.
The Dwarven Lords are not a race to be trifled with. Their warriors, clad in impenetrable armor and wielding axes that can cleave through stone, are the finest infantry in all of Alamaze. In their native mountain terrain, they are nigh unbeatable, standing like an unmovable wall before any who would dare invade their strongholds. The mountains themselves become their greatest weapon, as the Dwarves have honed countless deadly tricks for those foolish enough to attack them on their own ground. From carefully laid traps to avalanche-triggering tactics and secret tunnels that allow their forces to appear out of nowhere, the Dwarves have turned the very landscape into a weapon. Enemies who march into Dwarven lands often meet their doom long before they even lay eyes on the fortress gates.
It is said that even the mightiest of dragons think twice before challenging a Dwarven army on its home ground. For within the towering crags and narrow passes of the mountains, the Dwarven Lords have every advantage, knowing every stone, every crevice, and every secret passageway. Their terrain becomes an extension of their strategy, and their enemies find themselves beset not only by the strength of Dwarven arms but by the very mountains themselves.
However, the Dwarves are not without their limitations. Their short, stout stature and reliance on heavy armor make them less effective in open terrain, where their lack of cavalry and naval prowess hinders their ability to rapidly expand beyond their mountainous borders. Yet what they lack in speed, they more than make up for in resilience and patience. For the Dwarves, time is an ally. Their kingdom is a fortress, slowly but steadily expanding, mining the deepest veins of precious metals, and amassing a wealth that can turn the tide of war when the time is right.
The Dwarven King, a venerable ruler whose lineage stretches back to the dawn of their civilization, is the embodiment of Dwarven endurance. Under his guidance, the Dwarves have withstood countless invasions, weathered cataclysms, and emerged stronger each time. His authority is absolute, his wisdom deep, and his people's loyalty unwavering. The Dwarven Lords are also renowned for their natural resistance to magic, a gift from the gods of the earth, which allows them to stand firm against the most potent of arcane assaults.
Yet, for all their might, the Dwarves are not reckless. They are a cautious people, preferring to build a foundation as strong as the bedrock beneath their feet before committing to grand campaigns. They understand that victory is not won in haste but in the careful planning of fortifications, the steady accumulation of resources, and the strategic timing of strikes. Their mastery of mining and metallurgy means that gold flows into their coffers with a regularity that few kingdoms can match, and their economy is as steady as their battle lines.
To play as the Dwarven Lords is to embrace the art of defense, resource management, and patience. It is a kingdom for those who understand that the strongest walls are built slowly, stone by stone, and that the surest path to victory is the one that outlasts the reckless charges of more aggressive opponents. The Dwarves may be slow to move, but when they strike, they strike with the force of a landslide—unstoppable, inevitable, and devastating.
The Underworld
In the darkest corners of Alamaze, where the laws of the land hold little sway, the Underworld weaves a web of influence and control that reaches into every kingdom. Once dismissed as mere thieves, assassins, and spies, the Underworld has now grown into a force that no ruler can ignore. Cloaked in secrecy, they strike deals in the shadows, eliminate rivals with ruthless precision, and control the flow of information with unparalleled mastery.
At the heart of this covert network is The Painted Man, a figure veiled in mystery, whispered about in every court across the realm. Under The Painted Man's careful watch, the Underworld has expanded its reach, manipulating events from behind the scenes. Their ability to kidnap and kill before the guards even know they are there only adds to the growing list of enemies who fear the Underworld. While their open political and military strength may appear limited, their true power lies in their covert operations. The agents of the Underworld are second to none—silent assassins, master spies, and cunning thieves who strike with deadly efficiency. To oppose the Underworld is to risk being undone from within, for their influence reaches into the very heart of every kingdom.
The Underworld’s strength is not in armies but in its ability to destabilize and cripple its enemies without ever engaging in open warfare. Their agents topple governments, assassinate key figures, and sabotage economies, all while remaining unseen. No kingdom is safe from their reach, and few can defend against their subversive attacks. Their magical potential and control over resources only enhance their ability to manipulate the realm, leaving no ruler able to sleep soundly while the Underworld operates in the shadows.
To play as the Underworld is to master the dark arts of manipulation, espionage, and subtlety. Victory comes not through conquest, but through the careful orchestration of chaos, turning allies against one another, destabilizing rivals, and emerging victorious without ever showing your hand. For those who thrive in the shadows, the Underworld offers a path to dominance that few can challenge.
The Forgotten
The grotesque, failed results of countless arcane experiments, the Forgotten were those discarded and forsaken by the very kingdoms they once called home. But through their suffering, they found strength in their own kind. Twisted by cruel magic, the Forgotten developed a powerful immunity to the very sorceries that reshaped them. What was meant to destroy them only made them stronger, and through these grueling trials, they mastered the magic that once tormented them, bending it to their will.
Led by the Lost Assembly, the Forgotten seek to reclaim their lost humanity by crushing those who once exiled them. Relying on their mutagenic power and sheer numbers, the Forgotten descend upon their enemies from the shadows, overpowering them before they can react. But none are more feared among their ranks than the Beholders, terrifying monstrosities born from ancient rituals best forgotten. These beings, with their multitude of soulless eyes, are relentless in their power. As they age, the Beholders grow in immense power, trained specifically to snuff out the wizards and leaders of any who dare stand against the Forgotten. Their gaze unleashes beams of raw, devastating energy, targeting and annihilating the strongest opponents with lethal precision.
However, their greatest strength lies in their secrecy, as the kingdoms of Alamaze have stricken the Forgotten from memory and history. Hidden away, they bolster their numbers, their vengeance growing stronger with each passing day. The Forgotten plan to ensure their enemies’ mistakes will soon become their downfall. From the deep, their pain echoes, from the deep, their power grows—and from the deep, they will rise, fiercer and more dangerous than ever before.
The Red Dragons
The skies of Alamaze darken with the shadow of wings, and the very ground trembles beneath the fury of the Red Dragons. These colossal beasts are the largest and most powerful creatures in all the realm, their fiery breath and titanic strength capable of reducing entire armies to ash. Few dare to challenge the Red Dragons, for to face one of these creatures in battle is to invite near-certain destruction. Yet for all their might, the Red Dragons are fewer in number and somewhat slower than their nimble, hated rivals, the Black Dragons. However, their near-invincibility in the skies allows them to strike with an overwhelming sense of power, their presence only known when it is too late for their foes to respond.
The ruler of the Red Dragons governs with a fiery fist, his will as unyielding as the flame that burns within him. Under his reign, the Red Dragons believe it is their divine right to rule over the lesser races of Alamaze, who should pay homage to their superior might. While the Red Dragons may lack the subtlety of their rivals, they make up for it with sheer destructive capability. Their ability to take flight grants them tremendous mobility, allowing them to rain down fire from the skies, bypassing the need for traditional magic or the reliance on armies of foot soldiers. Instead, they can recruit Winged Beasts, formidable flying creatures that further extend their dominance of the skies.
But with such great power comes a responsibility to govern, ensuring that the lesser races understand their place beneath the might of the Red Dragons. The ruler must carefully balance aggression with preservation, knowing that every dragon lost is a significant blow to their supremacy. Their terror-inducing presence alone can often be enough to cow lesser foes into submission, but the true strength of the Red Dragons lies in their military supremacy. When the Red Dragons take to the field, they do so with the full knowledge that they are the ultimate force of destruction in Alamaze.
To play as the Red Dragons is to embrace the raw, untamed power of fire and flight. Their strategy is one of dominance and devastation, but they must be cautious, for their numbers are few, and the stakes are high. A player who commands the Red Dragons must strike fear into the hearts of their enemies, while governing with the firm belief that their rule is absolute, and the lesser races must submit to their reign.