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I wanted to understand the mechanics of a flying kingdom landing on a pop center in a sea. If I have troops there do I rely on the fleet strength and leaders for a battle or is it like a land battle? I think I have been under-estimating the devastation a attack could have from above.
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My understanding is that battles at sea are treated like land battles in plains. Seapower only counts for ship-to-ship combat. Seapower can be used to intercept enemy groups sailing to your popcenter, but will not impact flying groups.
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A change was made a couple of years back.
It used to be that flying units could not land on water. This created a lot of issues, so I made a change so that PCs are treated as plains, while all other mechanics stay the same.
What this means is that a dragon group can fly to a water PC and land there. Think of the water spot capable of holding a PC as being on a small island. This allows the group to avoid water patrols.
Kingdoms capable of having ships must have ships to reach water, and because of this they are subject to interdiction on the water by any other kingdoms' ships.
Does this help clarify?
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Sea battles are about ship quality, quantity, enhancements, kingdom traits, and leaders. Battles fought on the water use these.
When you fight at sea, the number of troops does not matter, nor does their quality. Now, I don't think you're asking about this, you're asking about fighting the turn after you arrive, so it's your army against theirs. This is considered a regular land battle, and sea power plays no part.
Does this help answer your question?
Brek
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I believe leaders in a group at sea add to the naval values in a sea battle the same way they do with land battles. But the brigades are not involved in any way.
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You can fly to a pop center on the water, but not teleport? Make that make sense…