09-19-2015, 12:01 AM
(09-18-2015, 10:54 PM)Lord Alz Wrote: Not sure about now but in the past after turn 12 standbys were not done. It would be the individuals task to find a replacement
Now . . . they apparently allow it since there is a new UN player added as standby in this contest on turn 18.
I have nothing against the new standby player [in fact, I like him quite a bit
], but it is incredibly frustrating to have an entirely new dynamic at this point in the contest and is a horrible precedent to do things contrary to the players' expectations at the time the contest was started.How would players like to nearly defeat a kingdom and then have one of our Iron Willed players placed into that position? To say nothing of the relative skill of the dropped player v. the added player. Not to mention any existing agreement between the players do not necessarily carry over to the new player and, in fact, the new player may very well make new agreements. After the initial turns, say 12[?], it is as disruptive to add a standby player as it is to have a player drop (and for every one of the same reasons).
For every reason why a player might believe it is a positive thing for a standby to be placed late in the game those are the identical reasons why a different player might believe it is a negative thing for a standby to be placed late in the game.
We should have simply stuck to the 12 turn rule as that is what players have come to expect . . .
Lord Thanatos
Buddy/Ignore List
