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M-W-F schedule
#21
I agree, Frost Lord. Sorry, Imperial_Tark and Ry Vor, but the concept that any actual players schedule their vacations and business trips for their 6-day Alamaze weeks is absurd. That is not the first word that came to mind, but I wanted to keep this G-Rated.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#22
As much as I dislike the slow game. I have and like will again schedule around alamaze times. Since my wife does not like me playing on vacations I have in the past had us go away for close to a week leaving Tuesday and coming back Sunday night. This allowed me to get all my Friday turns done ahead of time and be able to get to the Monday turns before they were due. Even now with the fast pace games I could see us taking little get away from Wednesday to Sunday. This would be possible due to the quick game processing, getting my turns at 9am I could have the Friday turns done before 11am and be free until Monday. With the I am ready button unless weekends were not possible game days this would not be as possible because I do not know exactly when the game would be ready unless I purposely delayed everyone.
Also the I am ready button seems more likely to cause issues with my warlords and Titan game. I like those to happen certain days as well
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#23
What happens when you play two games on opposite schedules? I have a hard time believing that an Imperator somehow managed to get all his games synced.

There is no reason that there can't be 'Timed' and 'Stat Button' games, should this ever be an option. The Ready Button could also be restricted to M-F.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#24
(09-10-2015, 05:28 PM)Lord Diamond Wrote: I agree, Frost Lord. Sorry, Imperial_Tark and Ry Vor, but the concept that any actual players schedule their vacations and business trips for their 6-day Alamaze weeks is absurd. That is not the first word that came to mind, but I wanted to keep this G-Rated.

Not sure how this got so twisted.  Of course people are not scheduling their trips around Alamaze schedules.  The point was the opposite: they can currently schedule their Alamaze turn submissions around their trips.  With M-W-F they can't.  With 4-4-6, for example, with your Monday turn back at noon, complete your turn that is due Friday that same Monday, and you then effectively have until next Tuesday - 8 days away from Alamaze (the horror!) - without missing a turn.  If the trip corresponds with the 6 day interval, a player can have ten days without missing a turn.  It may not be a factor for some, but it is for others.
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#25
(09-10-2015, 05:54 PM)Ry Vor Wrote:
(09-10-2015, 05:28 PM)Lord Diamond Wrote: I agree, Frost Lord. Sorry, Imperial_Tark and Ry Vor, but the concept that any actual players schedule their vacations and business trips for their 6-day Alamaze weeks is absurd. That is not the first word that came to mind, but I wanted to keep this G-Rated.

Not sure how this got so twisted.  Of course people are not scheduling their trips around Alamaze schedules.  The point was the opposite: they can currently schedule their Alamaze turn submissions around their trips.  With M-W-F they can't.  With 4-4-6, for example, with your Monday turn back at noon, complete your turn that is due Friday that same Monday, and you then effectively have until next Tuesday - 8 days away from Alamaze (the horror!) - without missing a turn.  If the trip corresponds with the 6 day interval, a player can have ten days without missing a turn.  It may not be a factor for some, but it is for others.

It did get twisted and the logic works for Scouts or some Warriors.

I DESPISE the 6 day wait between turns. I absolutely HATE it. That is the DEAD WEEK when I start forgetting about my game. I get that some players apparently enjoy it, but I think it was the worst convention since Alamaze returned. It made sense when the turns were done manually and you rightfully didn't want to work on the weekend, but now they are automated.

The Start Button was one of the best things about Fall of Rome and I don't recall a single complaint about it.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#26
(09-10-2015, 05:54 PM)Ry Vor Wrote:
(09-10-2015, 05:28 PM)Lord Diamond Wrote: I agree, Frost Lord. Sorry, Imperial_Tark and Ry Vor, but the concept that any actual players schedule their vacations and business trips for their 6-day Alamaze weeks is absurd. That is not the first word that came to mind, but I wanted to keep this G-Rated.

Not sure how this got so twisted.  Of course people are not scheduling their trips around Alamaze schedules.  The point was the opposite: they can currently schedule their Alamaze turn submissions around their trips.  With M-W-F they can't.  With 4-4-6, for example, with your Monday turn back at noon, complete your turn that is due Friday that same Monday, and you then effectively have until next Tuesday - 8 days away from Alamaze (the horror!) - without missing a turn.  If the trip corresponds with the 6 day interval, a player can have ten days without missing a turn.  It may not be a factor for some, but it is for others.

I don't understand why we can't all see the obvious solution:  Mon + Thurs or Tue + Fri or Wed + Sat scheduling.

This solution gives both camps what they want (a true "win, win").

Those that HATE the 6 day cycle:  Two turns processed every week - guaranteed!

Those that desire an uninterrupted week for vacation, family events, real life:  Complete orders for the second weekly processing the same day the first weekly processing occurs and go on with life for 6 uninterrupted days until new orders must be processed.  Rinse and repeat.  Such players could literally play Alamaze once a week by submitting their turns in the morning and afternoon on the same day (of any blessed day they wanted to select) and not have to worry about missing turns for an entire week!  <Sheesh>  Are there really such players?

Anyhow, I truly believe everyone can be happy with twice per week scheduling.

Every new game would be one of the three following schedules:

Mon and Thurs processing

OR

Tue and Fri processing

OR

Wed and Sat processing.

I truly see NO BENEFIT AT ALL to the 6 day turn around.  It is frustrating, exasperating, annoying and leads to players losing the continuity of the contest.  Nobody wants that, right?
Lord Thanatos
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#27
Agree with LT!
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#28
As do I. I would still argue for the Ready Button, but that is likely years away anyway. I would be happy with the twice a week turns.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#29
not interested in the ready button or 6 day turn arounds. Willing to play most anything in between
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#30
I too love the idea of two turns a week each week.  I'm in complete agreement with LT.
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