Posts: 1,968
Threads: 71
Joined: Jun 2013
Reputation:
6
Posts: 242
Threads: 3
Joined: Jun 2012
Reputation:
0
Good point Mr. Tark... I like that. :-)
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
Posts: 225
Threads: 8
Joined: Sep 2013
Reputation:
1
(09-25-2015, 03:24 PM)Frost Lord Wrote: Good point Mr. Tark... I like that. :-)
Agreed. I think that you will have a lot more success encouraging good behavior than shaming players for dropping early. Especially in the case of newer players that have to ramp up to the steep learning curve.
I propose that you institute the Die-hard award. Recognizing the player that never gives up and never surrenders. Dupont should be it's first lifetime achievement member given his ability to fight on to the bitter end in every contest
Posts: 5,613
Threads: 619
Joined: Feb 2012
Reputation:
6
09-25-2015, 03:52 PM
(This post was last modified: 09-25-2015, 03:55 PM by Ry Vor.)
(09-25-2015, 03:39 PM)Mauler Wrote: (09-25-2015, 03:24 PM)Frost Lord Wrote: Good point Mr. Tark... I like that. :-)
Agreed. I think that you will have a lot more success encouraging good behavior than shaming players for dropping early. Especially in the case of newer players that have to ramp up to the steep learning curve.
I propose that you institute the Die-hard award. Recognizing the player that never gives up and never surrenders. Dupont should be it's first lifetime achievement member given his ability to fight on to the bitter end in every contest 
We already have that: it's called Iron Willed. And I just recently addressed its ok to drop a game, hopefully not before turn 10 or 12, I'm not shaming them. As I said, we didn't go forward with the idea of identifying "outcast".
Posts: 233
Threads: 2
Joined: Nov 2014
Reputation:
1
I have some random thoughts on drops:
1) I've noticed that for some members of the Alamaze community, "winning" seems very important. That is a perspective I've actively avoided myself because it seems bound to produce a lot of disappointment - only 1 in 12-15 players can "win" each game, so most of us are going to "lose" and do so a lot. Losing isn't fun, so I try to have a lot of goals that aren't about ending up in 1st place.
2) Case in point: I am now DUNGEON MASTER OF THE SORCERER! I feel pretty good about accomplishing that, and I was able to do it with a position that I think most folks would have considered dropping.
3) Don't underestimate how much a position can be rebuilt. Some games may end on Turn 20, but others go to Turn 40. You can rebuild a lot over the course of 25 turns or so.
4) In short, even a droppable position can still be fun to play. At least, I find it so. And who doesn't want to have fun?
Posts: 242
Threads: 3
Joined: Jun 2012
Reputation:
0
I agree Thudargh. I have not made it to the podium yet, but I pride myself for the honorifics that I have gained (and maintained). I have taken beatings before and shifted my game goals to other objectives as a result.
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
Posts: 1,968
Threads: 71
Joined: Jun 2013
Reputation:
6
One of the strengths of Alamaze is that a person can enjoy playing for entirely their own reasons. Some love to win (myself included), place, or show. Some love to collect status points, or artifacts. Some love the exact dynamic you describe, emphasizing one aspect of a Kingdom or another. Some play to "catch 'em all" (i.e. play every Kingdom). Some play for role-playing or the fun of interaction with other players. Etc. etc. etc.
I don't think there's any one "right" way to play. I'm very slot-conscious and am more likely to continue in a game where I have a shot at the podium, but interestingly, due at least partially to reputation reasons, I have a much greater incentive to stick with a game when it's either diplomacy or the recent "silent" type of game (i.e. no communication but players are known), and less incentive if it's anonymous.
Posts: 2,257
Threads: 228
Joined: Feb 2012
Reputation:
8
I'm not a big fan of the player commendations, to be honest. They are very subjective and don't really measure anything. I would much rather go to something that can be determined with a formula.
BTW, since JF quit we don't have anyone tracking them.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
Posts: 5,613
Threads: 619
Joined: Feb 2012
Reputation:
6
I would agree that there are plenty of objectives beyond winning that the game affords. Winning is pretty much a full time job, in my estimation. You have to be completely dedicated, and double check everything, each turn. Is that a bad thing, or a good thing? When you win a game, it is truly an accomplishment. But you shouldn't play just to win. I sort of miss some of the role playing we used to have more of. That was part of the Infamous award aspect of Valhalla was about.
Posts: 445
Threads: 24
Joined: Jul 2014
Reputation:
4
Some times getting write ups after a game seems like a fading thing of the past. I looked at some of the older games and in my option, more players did after game write ups, now its hit or miss if you get them in any meaningful numbers. If no one writes up after a battle, they sure are not offering there vote for an after game award.
|