Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account
Step #2 - Create New Player Account
Step #3 - Sign In (to issue turn orders and join games) ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
I played the Warlock and ended up in 5th (last) place. I am just not suited to this type of game, as I was still lollygagging around when the other players were claiming their 2nd regions. I ventured into Arcania after a while and found the Gnome already there.
The Gnome was not happy at my tresspass and attacked me both in Arcania and Amberland. He was just annoying in Amberland, but he took control of Arcania. I eventually attacked him back and knocked him out of control there on the last turn.
The Ancient Ones left be alone until the end, when he movd into Amberland and took control in a single turn! That happened to be his 4th region and he took the win. Well played! I didn't see it coming and it was devastating.
I apologize to the Witchlord. I mistakenly voted against him on the High Council on turn 14 and felt pretty bad about it, especially since it helped the Ancient Ones.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
Primeval is kind of an odd format. I find that I have a love/hate relationship with it. The biggest change is obviously that there are only 5 kingdoms, and in this particular game there was a "wizard" flavor. The available kingdoms being the WA, SO, WI, GN and AN. I came in late to the party but have played with and respect the skills of 3 of the other 4 prior: DuPont, JF and Lord Diamond.
The AN was the only kingdom left to choose and I initially had some reservations, but knowing that there are virtually unlimited resources available - I figured I could overcome my power 5 assured limit with gold. The other consideration I had with the AN, is with the consul ability I could expand my influence- and my orders available much quicker than anyone else on the board. That turned out to be quite an advantage.
Here's how my game went:
Turn 1: Focus on Torvale, force march and try to find as much as possible. Raised my influence two points and enamored Torvale all on turn 1. Lucked out and landed on two unusual sightings. Move my Duke and Baron to Meridon to take in one turn. Capital starts in the sea. Nice. Passed a few villages and a town. Good luck on turn 1. An has 3 power 3 to start. Powerful in early stage. Cast two hidden ores and 1 speed to find pop centers.
Turn 2: Add two starting orders for agent training. Take Meridon, raise my influence. Move on pop centers with emmys, get the orb of anti magic and 16K gold. Cast create gold x2 and one speed. Still looking to take Torvale. Use my fanatic 4 and find a town. Things are looking close to take Torvale. Meridon rebels but i lose on the baron to take it. Rats
Turn 3: Meridon falls in. So do 3 other villages. I am at a town with 1 AN to 171, and another with an emmy. Move on 2nd unusual sighting. Take a peek at Cradia and Avalon. See Gnome and Warlock are on them. I am starting to think about where to go after I take Torvale and I decide on Oakendell. Gnome is to the south and the WA to the East. Raise Influence again. Up to 16 on Turn 3.
Turn 4: Torvale falls in. I join the high council, raise my influence and hire a priestess. I'm up to 18.5 influence. Also hiring a lot of agents and training. I divine towns in Oakendell and prepare to move in immediately. Get Dragon Slayer and more gold. It's winter but i'm still making 70K gold and 35K food.
Turn 5: Move full on into Oakendell. Duke, 4 barons and ambassador to towns. I calculate that at friendly and with my influence over 19 I can take Lorethane with the Duke in one turn. One of the towns is the Witchlords- sorry, it could swing the region. Notice the 1GN at my starting town in Arcania. This should be interesting.
Turn 6: Oakendell falls in. First status points are reported and I'm in the lead by almost double. I start to wonder who will attack me and when. I start planning to move on the Mists next. Influence over 20, agents at level 7 and going higher. Starting next turn I'll work on my wizards. I also have two level 4 agents to search for artifacts every turn. I am finding them.
Turn 7: Two more standing orders to train agents. You can never have enough. Witchlord declares me an enemy- I took his oakendell town. This will impact my rr in 2- max of tolerant. I have 9 total agents now, 4 of them training, 2 for artifacts and 3 for 970s. I divine all witchlord pop centers in 2 and start planning my attack. Start recruiting in my groups.
Turn 8: I enamor 2 and move two consuls into a village in the water. I have two agent 9s and a couple of 5 and 6 all training up. I start to figure i need a couple more turns to do a co-ordinated attack on the witchlord. I get another artifact, the standard of valor. I find two more sightings to go after. Recruiting in 2 different groups.
Turn 9: I hired two more agents, and a governor. My political corps is now: Duke, 5 barons, 2 governors. I have 12 agents. Time to set up a lvl 4 counter espionage standing order on 1AN- lots of artifacts and wizards there. Also standing order recon on WI capital in the sea. I am reconning everything, figuring out where the Wi has emmisarries and planning my assault. It's key to take the region away in one turn so I can move up in RR and start moving him down. I will attack with my full diplomatic corps and my military. I have three decent sized groups now, I've been recruiting and train them all. 1An has 3 An, 3 Veterans. 2AN has 1 AN and 4 Veterans. 3AN has 1 AN and 4 Veterans. 2X Power 5, Power 4, Power 2, Power 1. I have a P5 at my capital in the sea on a standing order to level up. Gold is irrelevant to me now. I am making 250K a turn and if I spare the order to 200 Food I can have even more. I retreive the crystal of seeing- one of my favorites. Very useful.
Turn 10: The attack is on. I double denigrate and one of them works. I move in with my entire diplomatic corps on the WI- I decide to skip the city and move on 4 villages and 4 towns with emmys. I also move on a town and two villages with my groups. I try to assasinate one of the Wi high agents but fail. My first attempt at a P6 works.
Turn 11: Witchlord burns up a village and gets a consul. Rats. I had considered warding the pop center but didn't. I rebel 4+ towns, take the rest, and multiple villages. he loses control in one swoop. I march on another town and a vilage. My first try at Power 7 succeeds. I assassinate a P3 of the witchlord.
Turn 12: I take the rest, Mists are mine. Witchlord hurt his own RR with the two destroy village spells he cast prior, now I am in control and with that and another denigration he is now hostile in the region. Even with a status quo I can still take pop centers. Influence is at 22. I'm casting prestige now with my P7. Orders are the most precious commodity in the game with unlimited resources. I start building fleets in the sea of terror to take the WI capitol. I take me ESO rewards of a consul, an adept and an AN brigade. I am wondering what the WI groups are doing because they don't show up anywhere but I see 1 WI in torvale. I assume he will try to destroy my capitol but nothing happens. I bribe the Wi baron in my dungeon and get a skeleton. Nice.
Turn 13: Fleets are building, I have decided to just go for the win in Amberland though. Why not? With two cities if I take one and a lot of pop centers otherwise I can probably take it one turn. The WA has not declared me enemy so I can get to friendly and have an influence of 23 now. Very powerful emissaries. I divine everything WA and start reconning and planning my assault. I'm raising wizards like crazy.
Turn 14: I retrieve the winged stallions. Wizards are up to : P7, P6, 2X P5, P4 and P2. I recon both cities in Amberland and find two Warlock groups hanging out. So no emissary attack but plan to pop against both with my two main groups invisibly. Turn 15 is the turn to move in. I recon a whole host of other pop centers to plan the assault.
Turn 15: Move in Amberland completely. I screw up moving on Avalon because I didn't read the winged stallions correctly and you don't have to put your full path, just the destination. I land on Evanon with my 8 brigade group P6, P5, P2 invisible. Altogether I move on 6 towns, 3 villages and Evanon. I figure it is close enough. I assassinate a P3 at Avalon and recon everything. Crystal of seeing helps here. I only see two warlock governors able to status quo at 2 different towns. I plan to sleep them both and assassinate them both. I have to decide what to do at Evanon but the WA is only 2 brigades but a P7, P5, P4. I decide to attack him on a 2 and cast chaos then use my P6 to take Evanon with diplomacy.
Turn 16: Things work out as I planned! Warlock is annihilated by my group, Evanon falls in and the two governors get slept, killed and every pop center falls in to the AN banner. Victory is ours!
The biggest thing in Primeval is to move aggressively and without second thought. As in Alamaze in general you must be ruthless in your attack and attack with overwhelming force. Co-ordinate military, emissary and some agent attacks. Make your enemy reel and have too much to react to. You also need a little luck and I had some good luck with wizard raising and artifacts.
I enjoyed the contest but am ready for 3rd cycle! Hope you enjoyed this little recap.
Wow. A masterpiece. Seems like quite a bit of luck with the artifacts, but a very aggressive strategy taking advantage of the Ancient Ones abilities brilliantly. Again, their were several who thought the AN shouldn't be in this game because they had no chance and they were the last kingdom selected. Well done, indeed!
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.