02-03-2016, 04:48 AM
(02-03-2016, 04:46 AM)Atuan Wrote: it really should be 7. 6 regions seems a bit easy to get.
7 regions is fine. Just wanted to know what everyone expected.
Lord Thanatos
199 3 vs 2 primeval
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02-03-2016, 04:48 AM
(02-03-2016, 04:46 AM)Atuan Wrote: it really should be 7. 6 regions seems a bit easy to get. 7 regions is fine. Just wanted to know what everyone expected.
Lord Thanatos
02-03-2016, 05:05 AM
7 was what we used last time.
02-03-2016, 06:22 PM
One possible solution for the council is to make a friendly agreement that it cannot be used to hurt other kingdoms.
02-04-2016, 04:20 PM
I had my reservations that 3 v 2 was viable when I started this game and I think the results bore out my concerns. 50% more orders and power is just too much if the "newbie" side is reasonably competent.
3 v 3 mentor game sounds great. Or even better, 5 v 5. My thoughts on having been back playing Alamaze after such a long time is that I'm surprised there isn't more experimentation with 10 player games. Half of the games I've played so far were 12 player games, and I just don't understand how that format is "fair" for the 4 players that start the game fighting over a region. I would love to see statistics that show the results for each kingdom when they start out contesting a region vs how the same kingdoms perform when they do not have to contest. I would imagine it's not even a close comparison. In a game where the region is so important I don't understand why there isn't a game format that matches the number of kingdoms with the number of regions.
02-04-2016, 04:45 PM
3 vs 2 I think can work but does require a bit of luck in stuff like setup. I could not use any warlords type tactics because I had started with no PCs west of O. The spread out nature of this format actually helps the 3 player side. Because all orders can be spent expanding.
I do agree though that coordination and at least one player that knows enough to keep the others from making bad mistakes I would be happy to try a 5 vs 5 or 6vs6. Team type battle. I really like the team games. Each side would need to be of equal experience because your basically talking about a Titan game style but with teams. Titan tactics are much more confrontational.
02-04-2016, 04:50 PM
(02-04-2016, 04:20 PM)Netstrider Wrote: I had my reservations that 3 v 2 was viable when I started this game and I think the results bore out my concerns. 50% more orders and power is just too much if the "newbie" side is reasonably competent. We've floated the 10-player concept before, but because that would require coding changes, and all coding resources are being devoted to Third Cycle right now, it has never really materialized as an option. I agree with you, though, and think it would be a great variant, and I'd be especially interested in trying a public diplomacy version of it.
02-04-2016, 05:09 PM
No need to code change just give two kingdoms to the Mouse and let them go away after 3 turns
02-04-2016, 05:13 PM
That... that's a brilliant idea, JF!
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02-04-2016, 05:25 PM
(This post was last modified: 02-04-2016, 05:29 PM by HeadHoncho.)
Maybe:
R1: EL R2: WI R3: RD R4: AN R5: GI R6: DA R7: UN (no natural enemy, so penalized with GN as a computer player) R8: DE R9: SO (no natural enemy, so penalized with RA as a computer player) R10: BL Completely unselected: DW, TR, WA
02-04-2016, 05:27 PM
Love it! Zombie kingdoms
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