Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
199 3 vs 2 primeval
#21
(02-03-2016, 04:46 AM)Atuan Wrote: it really should be 7.  6 regions seems a bit easy to get.

7 regions is fine.  Just wanted to know what everyone expected.
Lord Thanatos
Reply

#22
7 was what we used last time.
Reply

#23
One possible solution for the council is to make a friendly agreement that it cannot be used to hurt other kingdoms.
Reply

#24
I had my reservations that 3 v 2 was viable when I started this game and I think the results bore out my concerns. 50% more orders and power is just too much if the "newbie" side is reasonably competent.

3 v 3 mentor game sounds great. Or even better, 5 v 5.

My thoughts on having been back playing Alamaze after such a long time is that I'm surprised there isn't more experimentation with 10 player games. Half of the games I've played so far were 12 player games, and I just don't understand how that format is "fair" for the 4 players that start the game fighting over a region. I would love to see statistics that show the results for each kingdom when they start out contesting a region vs how the same kingdoms perform when they do not have to contest. I would imagine it's not even a close comparison. In a game where the region is so important I don't understand why there isn't a game format that matches the number of kingdoms with the number of regions.
Reply

#25
3 vs 2 I think can work but does require a bit of luck in stuff like setup. I could not use any warlords type tactics because I had started with no PCs west of O. The spread out nature of this format actually helps the 3 player side. Because all orders can be spent expanding.

I do agree though that coordination and at least one player that knows enough to keep the others from making bad mistakes


I would be happy to try a 5 vs 5 or 6vs6. Team type battle. I really like the team games. Each side would need to be of equal experience because your basically talking about a Titan game style but with teams. Titan tactics are much more confrontational.
Reply

#26
(02-04-2016, 04:20 PM)Netstrider Wrote: I had my reservations that 3 v 2 was viable when I started this game and I think the results bore out my concerns. 50% more orders and power is just too much if the "newbie" side is reasonably competent.

3 v 3 mentor game sounds great. Or even better, 5 v 5.

My thoughts on having been back playing Alamaze after such a long time is that I'm surprised there isn't more experimentation with 10 player games. Half of the games I've played so far were 12 player games, and I just don't understand how that format is "fair" for the 4 players that start the game fighting over a region. I would love to see statistics that show the results for each kingdom when they start out contesting a region vs how the same kingdoms perform when they do not have to contest. I would imagine it's not even a close comparison. In a game where the region is so important I don't understand why there isn't a game format that matches the number of kingdoms with the number of regions.

We've floated the 10-player concept before, but because that would require coding changes, and all coding resources are being devoted to Third Cycle right now, it has never really materialized as an option.

I agree with you, though, and think it would be a great variant, and I'd be especially interested in trying a public diplomacy version of it.
Reply

#27
No need to code change just give two kingdoms to the Mouse and let them go away after 3 turns
Reply

#28
That... that's a brilliant idea, JF! Smile I guess two people would still be slightly disadvantaged at having groups/controlled pop centers in their home regions, but on the flip side, they might also have the advantage of having more census/pop centers (my impression has been that there is a slightly higher likelihood of more towns and villages in a shared region, although I don't have data on that) and being able to nab a few hostages for status points or free morale boosts and promotions against surprised groups.
Reply

#29
Maybe:

R1: EL
R2: WI
R3: RD
R4: AN
R5: GI
R6: DA
R7: UN (no natural enemy, so penalized with GN as a computer player)
R8: DE
R9: SO (no natural enemy, so penalized with RA as a computer player)
R10: BL

Completely unselected: DW, TR, WA
Reply

#30
Love it! Zombie kingdoms Smile
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.