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We would need to discuss if we were comfortable with some sort of ceasefire to develop and continue the fight. I would like the newer players on your team to have a more robust experience.
If you don't mind me asking. What's gone wrong? I mean I understand why amberland isn't going well for your team. I am surprised it took the wi as long as it did to pick up region2 with the fact he had no blockage on the city. But I'm guessing it has to do with their ability to scout. But I cannot see a reason the movement king hasn't scouted every inch of his region and have control. We more or less haven't touched them or the de/an. Yet I get the impression you don't think you will have 4 regions on t6
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The regional boarders were removed on the last update to the parcer. You need to right click a PC and select display regional boarders. At least you can see one region at a time. Though I much prefer the map just having them (so I cheated and put them back on my map)
I am good with any agreement everyone comes up with.
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I have no interest in starting over. But I would agree to a game-wide agreement between the two teams for 5? turns where:
1) Groups, Agents, and Wizards do no harm to opposing assets or cast spells on opposing assets.
2) All PCs currently held by a non-Human kingdom stay in that kingdom's possession. Human PCs can still be taken and protected via Emmys by either side.
3) No Sea Patrols
4) Only the other team (VBM team) can take Neutral PCs in their home regions.
This would allow the other team to "catch up" and hopefully in 5 turns both teams each control 5 regions (or 6/4 if they cannot take R5 with remaining PCs but RD shouldn't lose his cities there) and both teams will be ready to come out swinging.
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By cities I think you need clarification. The RD owns one city and ensured the other would be taken this turn by our team.
I believe letting people have the human nuetral cities makes sense to me. I would say Avalon should be ours and I'm inclined to include evanon in that. I concur on pcs. Keep what you took already. But I would say start progressing after turn 12. Should give every time achieve their eso
But I would be open to just about anything.
HC should probably be set at every other turn
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It seems like we have an agreement. We will continue the conflict on turn 10.
Best of luck to all participants, this has been an enjoyable match.