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Looking for an Anon Game
#51
Th-Su
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#52
2x/week (I'm good with anything except another W-Sat)
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#53
IT (or LD, or anyone else who hasn't voted yet), any preference between T-F and Th-Su? Those are the two leaders right now, thanks.
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#54
I change my vote to T-F
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#55
(03-02-2016, 10:42 PM)HeadHoncho Wrote: IT (or LD, or anyone else who hasn't voted yet), any preference between T-F and Th-Su? Those are the two leaders right now, thanks.

no preference (other than not W-Sat)
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#56
Ummm, your prior vote was already T-F, Damelon. Smile
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#57
(03-02-2016, 10:48 PM)HeadHoncho Wrote: Ummm, your prior vote was already T-F, Damelon. Smile

Oops! ... busy in the office. Rolleyes
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#58
(03-02-2016, 11:02 PM)mafmiller Wrote:
(03-02-2016, 10:48 PM)HeadHoncho Wrote: Ummm, your prior vote was already T-F, Damelon. Smile

Oops! ... busy in the office. Rolleyes

Not bothered either way but if you need input I'll say T-F.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#59
If it's OK with Ry Vor, I'm toying with the experimental idea of introducing one or more player-controlled AI's in this game. What I mean is this.

1) The identity of this AI player or players (and their Kingdoms) would be known to all other players.
2) All AI player resources must be spent only on taking the AI player's home region.
3) No forays or expeditions can be made outside of the home region, even if attacked by another player.
4) All starting pop centers outside of the AI player's home region may not be defended.
5) The AI player can only build up, search for artifacts in the home region, and defend itself in the home region.
6) In defending the AI player's home region, the AI player must still remain within his region.
- a) Agent actions can only be taken against emissaries and groups that begin the turn in the AI player's region.
- b) Military actions can only be taken against groups and pop centers within the AI player's region.
- c) Magical actions can only be taken against emissaries and groups that begin the turn in the AI player's region.
- d) Political actions can only be taken in the AI player's region.
- e) High Council issues can only increase the AI player's influence or affect the AI player's (or another player's) reaction level in the AI player's region.
7) Obviously, the AI player could never take a Rex victory, and although there would be an outside shot at a Lion's Share victory, it seems unlikely.

Thoughts? (I came up with this idea in order to serve as a "filler" Kingdom in this game if it became necessary.)
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#60
Not crazy about the above, frankly.  The further we get away from enforceable rules in the code, the less enthusiastic I get.

The original thought was that this would be a 9 player  game wtih Amberland open, which would mean this game would start tomorrow.
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