RD
I joined this game on turn 8 as a standby. Mad Hatter had left the position in good shape, but with a couple of problems. He had given up his southern pop centers early on and winter was coming. He had picked Warlord as an ESO but had not had many battles, so that proved impossible to hit, though I tried hard for it, hitting a pop center every turn and hitting a couple of groups also. Finally, he had ignored the 3-4 Unusual Sightings he had passed. I immediately went back to those and picked up 3 nice artifacts and an average one. I cleared the DA out of my region (Talking Mountains), then my troops suffered badly from the 3 winter turns (food and gold), so I had to rebuild that a bit. Then I headed into Amberland to take that region.
With two regions under control around turn 20, I was prepared to head into Arcania. But the UN started taking artifacts from me, so I decided to go find his pop centers instead. But then the game ended. With two regions and a good number of artifacts, I was happy with getting third (and only missed second by about an artifact
). I know I should have guarded my artifacts, but my higher agents had all died on missions and my level 1 agents were not where I needed them for just a couple of turns. I was happy to have a P7 wizard at one point, with a P5 and 2 rings, but then the UN took one of those rings.
I really enjoyed the game and am pleased that Mad Hatter got the Reds off to a great start.