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Anonymous Game
#71
Even though the boss cracked a joke, there really are plans of having an online game creation process where players sign up for games at a site and the procedure is fully automated for us. Just haven't gotten to it yet but I'm hoping to share some good news about something else in a week or so regarding the new server system...stay tuned...
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#72
(10-03-2016, 11:47 AM)unclemike Wrote: Even though the boss cracked a joke, there really are plans of having an online game creation process where players sign up for games at a site and the procedure is fully automated for us. Just haven't gotten to it yet but I'm hoping to share some good news about something else in a week or so regarding the new server system...stay tuned...

Fall of Rome had a fairly simple version that worked well. Of course, if you wanted to be 'anonymous' you had to create a new persona.

I am looking forward to the potential good news.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#73
Well, even with David Pitzel, and I wasn't happy how that ended (apparently, certainly welcomed back, Genome) I didn't want to ask too much as there is not much money to go around.  So it is with Uncle Mike, or me, for that matter.  I left corporate America for people to stop telling me what to do, and I could now do what I wanted and perhaps felt I had a talent in a direction like multi-player strategy.  So generally I am a bit tender on people telling me what I should do.  And, I don't think people do that even with their lawn keepers.  Somehow, this is different.  I will listen on things like what two kingdoms should replace the RD and BL in the next scenario, but not so much on how the business should be run.
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#74
(10-04-2016, 12:10 AM)Ry Vor Wrote: Well, even with David Pitzel, and I wasn't happy how that ended (apparently, certainly welcomed back, Genome) I didn't want to ask too much as there is not much money to go around.  So it is with Uncle Mike, or me, for that matter.  I left corporate America for people to stop telling me what to do, and I could now do what I wanted and perhaps felt I had a talent in a direction like multi-player strategy.  So generally I am a bit tender on people telling me what I should do.  And, I don't think people do that even with their lawn keepers.  Somehow, this is different.  I will listen on things like what two kingdoms should replace the RD and BL in the next scenario, but not so much on how the business should be run.

Rick,

     I know this is hard for you, but there really is a very clear difference between customers telling you what they want to see and what they will pay for and "telling you what to do". I truly believe that you'll be happier when/if you become capable of separating the two. 

     Your players would play more games and would find the process much easier if the game creation process were fixed. You would also have more customers if Graves Thom is a good example.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#75
(10-04-2016, 12:40 AM)Lord Diamond Wrote:
(10-04-2016, 12:10 AM)Ry Vor Wrote: Well, even with David Pitzel, and I wasn't happy how that ended (apparently, certainly welcomed back, Genome) I didn't want to ask too much as there is not much money to go around.  So it is with Uncle Mike, or me, for that matter.  I left corporate America for people to stop telling me what to do, and I could now do what I wanted and perhaps felt I had a talent in a direction like multi-player strategy.  So generally I am a bit tender on people telling me what I should do.  And, I don't think people do that even with their lawn keepers.  Somehow, this is different.  I will listen on things like what two kingdoms should replace the RD and BL in the next scenario, but not so much on how the business should be run.

Rick,

     I know this is hard for you, but there really is a very clear difference between customers telling you what they want to see and what they will pay for and "telling you what to do". I truly believe that you'll be happier when/if you become capable of separating the two. 

     Your players would play more games and would find the process much easier if the game creation process were fixed. You would also have more customers if Graves Thom is a good example.

I don't know, Diamond.  You've tried this before.  Of course, everything would be great if everything was easier.  Or free!  Reality is, nothing is free.  Nothing worth doing is easy, or cheap.  That's basically my point.
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#76
(10-04-2016, 12:55 AM)Ry Vor Wrote:
(10-04-2016, 12:40 AM)Lord Diamond Wrote:
(10-04-2016, 12:10 AM)Ry Vor Wrote: Well, even with David Pitzel, and I wasn't happy how that ended (apparently, certainly welcomed back, Genome) I didn't want to ask too much as there is not much money to go around.  So it is with Uncle Mike, or me, for that matter.  I left corporate America for people to stop telling me what to do, and I could now do what I wanted and perhaps felt I had a talent in a direction like multi-player strategy.  So generally I am a bit tender on people telling me what I should do.  And, I don't think people do that even with their lawn keepers.  Somehow, this is different.  I will listen on things like what two kingdoms should replace the RD and BL in the next scenario, but not so much on how the business should be run.

Rick,

     I know this is hard for you, but there really is a very clear difference between customers telling you what they want to see and what they will pay for and "telling you what to do". I truly believe that you'll be happier when/if you become capable of separating the two. 

     Your players would play more games and would find the process much easier if the game creation process were fixed. You would also have more customers if Graves Thom is a good example.

I don't know, Diamond.  You've tried this before.  Of course, everything would be great if everything was easier.  Or free!  Reality is, nothing is free.  Nothing worth doing is easy, or cheap.  That's basically my point.

I'm not trying anything. I'm not even arguing for anything except, perhaps, for you not to react defensively to suggestions from loyal customers. You could, maybe, just ignore suggestions you don't care for. 

What I would do is file those suggestions away against future need. You never know when you might want to know what your customers think and what would get them to spend more money and then you could Just chek your files and have that information at your finger tips. It is possible that suggestions that seem outlandish and expensive today could be very doable  the future.

PS. I actually came back to delete my other post, but you had beaten me to the Forums. I really don't want an argument. Not over a horse we murdered years ago.  Smile
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#77
Well, OK.  Mike has always surprised and exceeded expectations, and hinted something along these lines.  My remarks were somewhat personal. 

So, this game will have the traditional Anonymous setup assuming we have a draft volunteer.  So you post your persona is in, but not kingdom preferences.  Then a draft is conducted. 

Get in the game!
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#78
(10-04-2016, 01:11 AM)YRy Vor Wrote: Well, OK.  Mike has always surprised and exceeded expectations, and hinted something along these lines.  My remarks were somewhat personal. 

So, this game will have the traditional Anonymous setup assuming we have a draft volunteer.  So you post your persona is in, but not kingdom preferences.  Then a draft is conducted. 

Get in the game!

Actually, this thread is for the game that just started. There isn't a game queue at the moment, butre is some chatter in my other thread about a cool concept.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#79
I noted a discussion about the Red and Black dragon kingdoms being replaced. I have played neither, and this is my simple observation. The dragon kingdoms fall short in the number of brigades they can recruit, their lack of being able to attack sea pc's, and thusly defend them from another kingdom moving in Emmies to usurp them. Their weak magic is irrelevant as there are other weak magic positions.
This is not a recomendation not being a programer, but couldn't they somehow be able to recruit human brigades that suffer a penalty due to their fear of the Dragon leadership, and any Dragon group would lose it's flying ability while the human brigades were present in a group. Consider these as SLAVE conscripts or something. Losing the dragon's would take away some of the original fantasy atmosphere. Again, I don't know the real feasability, nor the programing pains this would cause. Maybe these human brigades could have a restriction to non mountain towns and cities?
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#80
See, if  Laketown was instead moved  to become Oceantown old Smaug could not burn it down?  I think the BL issues are more location since there magic power and agents are not too shabby.  Granted I only played the BL in 2nd edition, but they seemed to be on par just a hair below the elves, minus water attacks.  From a different concept, perhaps the Dragon kingdoms become more like the Dragon kingdoms from Dragonlance modules/books.  The leaders are great dragons, but the troops are humanoid dragon hybrids.
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