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Anybody care to share any strategy that assists in finding hidden capitals? Also, do hidden water capitals exist at all?
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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The Pirates and Atlantians always get hidden water capitals.
The most effective way seems to be to simply relocate cheap nobles and agents to random areas until they either land on the capital or bounce off a blockading group. That, at least, can quickly eliminate areas.
Luck helps. In the Beta, the Halfling landed on my Amazon capital on turn 1 while matching south.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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09-25-2016, 12:33 AM
(This post was last modified: 09-25-2016, 12:34 AM by Ry Vor.)
Does anyone think the Hidden Capital idea was not a good idea?
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I love the Hidden Capital idea! My basic strategy for finding them is after I have divined all PCs in a region to look for a large "gap" where there are no PCs around. In most games, I find it within 3-4 L4 recons of the squares in that area. However, there have been a few where they were not in the gap and its take much longer and one game I never did find my neighbors' hidden capital (which is immensely frustrating as their assassins pick you apart turn by turn). And yes, there are hidden water capitals (and not just for the water-related kingdoms).
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I also love the hdden capital idea. I would advocate giving every kingdom one, not that the Darkelves need more help to be awesome.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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I have to be the contrarian here and say that hidden pc's are too difficult to overcome in the game. It's like having a dome plus an invisible pc spell combined from turn 1! It's too much of an advantage in the game and throws the balance out the window
I would rather see wizard kingdoms have something else in exchange, like a Wizard Tower, that does something special for them but not make their capital invulnerable like a hidden pc does. That concept definitely has to go unless you make it a very high level spell (like 8th or 9th) where a top notch wizard is required to cast it every turn. By then, an opponent would know the pc locations so perhaps change the advantages of a hidden pc a bit in order to compensate for that...
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I agree with UM. Either give everyone a hidden cap or nobody. There are times where someone finds my hidden cap on turn 1 by a random group landing on it, and there is a game where it took me 22 turns to find one. Adds a random luck factor beyond a lot of the other luck in the game. And it is nearly impossible with the UN or PI as you don't even know which region to check for it.
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Or just allow the Atlantians have it. Ry Vor can confirm but I think the concept for a hidden pc was originally meant only for the Atlantians to hide their capital city of Atlantis (in order to maintain the mystery and fable of the lost city of Atlantis of not actually existing). I would be ok with that and it would go along with the mystical nature of the Atlantis storyline but not do so for anyone else.
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I like UM's point in regards to the Atlantians. That'd give them something unique and powerful - give the DE some competition in regards to the kingdom picks in R6
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I have not found hidden capital them selves to be to strong or hard to find. Maybe I just watch a bit more closely so I figure them out fairly quickly. I don't really like the groups suddenly vanashing once they land on a kingdom owned hidden capital. I think I had 37 TY brigades hidden in a conquered hidden capital once.
I find military kingdoms having crappy 565s lists and no dispell dome much more unbalancing
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