(01-17-2017, 02:34 AM)Ry Vor Wrote: I wonder what other aspect of life you can casually second guess the decisions of the people that make the coffee, so to speak. At some point, it won't be worth the negativity. There will always be Starweb for you. One minute to learn, 30 seconds to do a turn. No confusion on what can be done. You can play a game over the course of six months with about 30 minutes total of your attention. Go ahead and try it.
Alamaze isn't for everyone.
Except.....coffee isn't what is at issue, here, so you're grinding the wrong bean, here, Rick.
Alamaze isn't for everyone. Well, at least that gives me something to report on for future issues of the magazine. One can never have too much material to report on, I suppose.
It seems to me that the ultimate goal is one shared by the disputing parties. Just saying, "Alamaze isn't for everyone" is like waving a wand of ipse dixit, and just as unpersuasive. Deleting the posting doesn't make the "Alamaze isn't for everyone" bit more persuasive, either.
For that matter, no game is for everyone. Saying it doesn't alter the underlying equation. You love Alamaze. He loves Alamaze. Not that Rick Loomis probably wouldn't appreciate you recommending Starweb to the guy, but the criticism that he offered up was pretty mild. You're overworked. You need a vacation. It would be better than quarreling with your customers.
What you want is for people to love your game. But that's just it - He DOES love your game! Yet, you want him to go and play Starweb, a game that is over forty years old, and of which you have offered up criticism at various times down through the years?
Hell, Rick, it was through criticism that you and I came to know one another and became friends. Your game isn't any the worse off, just because this guy or a thousand guys criticize something about it, your company, or your customer service. Overall, you've got a pretty decent game product. It is continually evolving - or at least, it has been in recent years. There's always bugs and kinks and assorted minutiae to work out. There likely always will be - particularly in anything continuing to evolve and to be improved upon.
The two of you should shake hands and shake it all off. Passion matters as much in making arguments as it does in designing games. That doesn't mean that there has to be a falling out, though.
I came by, today, to update your forum software, and to try and figure out what I needed to do to sign up for a game of Alamaze, and here you are, telling people that Alamaze isn't for everyone, and to go play Starweb.
If nothing else, you have bad timing, Rick.
We return you, now, to your regularly scheduled programming.