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The order checker code only knows about a single wizard level, the final one (which includes artifact boosts), in order for the web page to display the higher wizard level if any rings are worn (and the higher numbered spell list to cast that turn). I'll have to enhance the code to check for artifacts when issuing 799, 800, 801, and the new 870,871. Again, this is only the website's inability to detect casting a spell beyond the wizard's natural level. The main game engine that processes our turns handles all of this correctly. BTW, the website probably doesn't do artifact transfers accurately as well, as with dropping a wizard level in the previous group and increasing a wizard's level in the new group, so the player will have to keep that in mind when moving the two ring artifacts around. I'll get to enhancing the website later but it'll be a while.
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I've made a quick fix to the order checker so that it could handle a wizard's natural level (without boost by artifact) for magic research (order #799), stone of all minds (# 801), and the two undead conversions (#870, 871). Press browser refresh on Home page and other menu tabs to pick it up. There's still the issue with artifact transfers which would be a fairly major code change for the website so that part is still a ways off...
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Perfect thank you sir. One last question. How do I have the order entry recognize the adjusted level up by having a ring and that spell list when I move the ring to a different wizard?
I believe you are going to tell me I cannot but If that is possible I would like to be able to use the new spells according to the increased level of the wizard.
Thanks,
Atuan
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Sorry, page 8 of the Rules allows experienced players to crush newbies without mercy. Also, see Appendix about Weeping Rules.
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This reminded me: Any chance the next update could also include a fix for intercepting allied troops to cross water? Unless it was fixed and I missed it. Always hated that exploit.