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Build up type game
#11
What about agents and emissaries that start out in another region? I gather they would have to stay there ? Or would we have to use multiple orders to hop them back home? And what is there were no city within range?
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#12
(03-04-2017, 05:35 PM)Calidor Wrote: What about agents and emissaries that start out in another region?  I gather they would have to stay there ? Or would we have to use multiple orders to hop them back home?  And what is there were no city within range?

The 240 order on the first turn would move all emmies back home.  Agents would stay and could be raised but not used until allowed.
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#13
Id do this if it were open once my Primeval game ends.
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#14
I would not have to worry about being attacked for 10 turns. I would like to try that.
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#15
Hmm.. thought I posted this already but cannot find it...

Anyhow, now that the other games have launched is there any interest in queuing this one up? Also, for simplicity can we make all rules last through turn 10 results except the one about needing to declare an enemy which would be through turn 15?
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#16
(03-05-2017, 11:55 PM)JonDoe Wrote: I would not have to worry about being attacked for 10 turns.  I would like to try that.

LOL!
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#17
That's a lot of house rules.  It would have to be understood support does not enforce house rules and cannot make adjustments for a violation.  Since we had a complaint to support recently about a forum communication two hours after the forum only diplomacy deadline which I think was an accident, what would the players here do for violations of a fairly lengthy set of restrictions?  What could you do?  I just think with that many house rules, its going to happen unintentionally.

I'd say see if you get a few more expressions of interest over the next couple days and if so we'll queue it up, otherwise we'll likely go to Full-On.
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#18
This format could be interesting, but would like to see something less house rules but more game based control.  It seems that this would be done to get a game going   and not involve the Dev's, so I get that.  If this game was to evolve to where you just get one PC and a king with no turn cap I would really want to play.
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#19
(03-08-2017, 09:57 PM)Ry Vor Wrote: That's a lot of house rules.  It would have to be understood support does not enforce house rules and cannot make adjustments for a violation.  Since we had a complaint to support recently about a forum communication two hours after the forum only diplomacy deadline which I think was an accident, what would the players here do for violations of a fairly lengthy set of restrictions?  What could you do?  I just think with that many house rules, its going to happen unintentionally.

I'd say see if you get a few more expressions of interest over the next couple days and if so we'll queue it up, otherwise we'll likely go to Full-On.

Seems like a lot of house rules but really it is just clarifying stay in your home region and no fighting until  after turn 10.   I had already planned to send reminders and key times to help keep them on track.

So far I see 5 players interested which is 1 less than the current full-on queue that has been up for just over three weeks.   

Game wise I see this best played as a silent game.
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#20
Que it up when approved. I'm in!
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