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Game 5005 - Forum communication
#21
So finding keys are useless in Pagan games...that sucks!!
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#22
(05-01-2017, 04:26 PM)Mad Hatter Wrote: So finding keys are useless in Pagan games...that sucks!!

Ha welcome to the old days Smile.  Good news is finding quests is just as useless
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#23
This is a good paced game. Enjoying learning this kingdom, but I think I prefer the more balanced ones.
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#24
Same here. Pirates need more time than 24 turns and i expect Tyrants do as well. Lost a Pow 2 attacking a damn village already and i dont have many wizards.
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#25
Ten turns in 3 days was fun, but now work will slow it down. I vote that you all attack each other and leave the Elves alone.
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#26
(05-01-2017, 08:08 PM)VballMichael Wrote: Ten turns in 3 days was fun, but now work will slow it down. I vote that you all attack each other and leave the Elves alone.

You asked so nicely, I can't make up my mind...it's like I'm wearing two hats on this one.
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#27
(05-01-2017, 07:54 PM)Thunderb0lt Wrote: Same here. Pirates need more time than 24 turns and i expect Tyrants do as well. Lost a Pow 2 attacking a damn village already and i dont have many wizards.

That bites...yes, need more time to develop. Haven't lost anyone yet, but did have a few things that didn't go my way...like the first turn.
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#28
Here is something to consider. How many turns do we need to wait before we are allowed to declare victory. If someone were to take out the Elf in the next two turns, could they win?
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#29
Four regions for victory. Or most status points on turn 24.
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#30
No taking out the Elf....
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