I think we just need more players. If we had 500+ players, no one would complain about stuff. Some suggestions to get more players:
Conventions
Pass out flyers is a low cost way of advertising the game. I'm not talking about something huge like GenCon but local conventions that will be cheaper to place a stand with flyers. Here are some links for attending conventions in the state of Texas (where Rick lives).
https://www.cosplayconventioncenter.com/...as/sci_fi/
https://www.upcomingcons.com/cons/state/texas
(+ more)
Library/Card-Gaming Stores
Ask if you can place a stack of flyers at your local library (sci fi/fantasy section) or card/gaming store. May get lucky in attracting a few new players this way. My local library has a bunch of flyers and other advertisements in the local area.
Dragon Magazine
I'm not talking about a full page ad but a small corner ad. In fact, that's what got me interested in playing Alamaze. I saw a small corner ad about Alamaze and was willing to give it a try (with the Pegasus flying horse picture). It shouldn't be that expensive to place a small ad in Dragon magazine but the potential is pretty decent in attracting new players.
Kickstarter (previously mentioned by Calidor)
Could be a decent way of gaining new people and more money for development than just me!
College Sci Fi Clubs
Start an email campaign notifying college sci/fi and fantasy clubs. Even though it may take some work, there's hundreds of colleges in the U.S. and we could get lucky with a few of them. Here are a few links:
https://www.siena.edu/student-life/getti...aming-club
http://pages.jh.edu/hopsfa/index.html
https://codscificlub.blog/
http://www.enigmaatucla.com/
http://cravencc.edu/students/clubs-and-o...ming-club/
https://thelink.wheatoncollege.edu/organ...gamingclub
(+ more)
Local City Gaming Clubs
Start an email campaign notifying local city gaming clubs. Some links:
https://sites.google.com/site/friscolibraryboardgamers/
http://www.wnygamersclub.com/
(+ more)
Gaming Hubs
Start an email campaign notifying major gaming hubs. Some links:
http://grognard.com/GamingClubs.aspx
http://www.dundracon.com/Community_Clubs.php
(+ more)
Meetup Groups
Place ads at Meetup groups (where people gather to play card/board/tabletop games). Main site:
www.meetup.com. Heck, not just post about the game on their online bulletin boards but actually attend some meetup places and pass out flyers.
Social Media
facebook, twitter, wiki, .etc.
Board Game
Create that Alamaze board game! Should bring in more players for our online version of the game too.
So there's actually
plenty of ways to gain new players. It will take some effort though and will include a high failure/rejection rate of the advertisements but need to continue. The important point is not to become discourage like I would be after a few rejections but continue in promoting the game throughout the year. We could have
10,000+ players if there's serious effort and some luck go our way.
BTW, that's the main reason why I've been trying to fully automate Alamaze this year. The Game Queue is necessary to handle a large number of players since Rick can't manually create that many games in a day. Also, the New Player Registration website (
https://www.alamaze.co/sign-up/) is now automated and automatically handles the creation of new accounts for us. The only piece left to automate is billing/subscription and then we'll have an environment that is ready for a major advertising campaign (like the above) to attract new players.
I'm currently working on the Solo/Tutorial game which will offer
free and unlimited play for new players to try out Alamaze. Solo games will only be 9 turns or so and not a full game but they'll be long enough to experience Alamaze). That should help bring in new players since we've had some that didn't know what to do when a game starts and just quit.