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12 Player warlords
#31
(10-22-2017, 02:08 AM)IMPERIAL_TARK Wrote: How about Turn 2?!  It happened in the one prior to my current Warlords!  We all ate the $30 and started over again with a new player.

I think I ate the $30 per player restart.   I have posted dozens of times to caution players to not drop in an Alliance or Warlords game - I don't know what else we can do.
We are allowing in Alliance a player in the Alliance to control the kingdom of a player who drops.
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#32
No one available to take it over? I wont join games with those players or I attack them immediatly.
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#33
I'll admit it's frustrating. Not sure why people drop just when the going gets a little tough.
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#34
Which team dropped, perhaps I can salvage...
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#35
Avantar, WA, NE, DE?
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#36
Once is shows dropped PCs go neutral

Man that is a deadly team
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#37
Please cancel this previous Warlords game so three turns don't process with no orders and our Valhalla record shows this game as a loss.
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#38
(10-30-2017, 07:23 PM)WARMASTER Wrote: Please cancel this previous Warlords game so three turns don't process with no orders and our Valhalla record shows this game as a loss.

I can assign a team as the conceded winner (game will end when the next turn is processed) then manually clear the Valhalla record of the game. That way, the players won't have a loss in their Valhalla statistics but there's no current way of immediately cancelling a game. I'll have to concede a winner.
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#39
I have six regions. I can just claim victory if that helps.
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#40
Whatever you guys decide, let me know. There are 3 Warlord games so I just need to know the game number if the "fake" concede is the way to go.
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