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(02-08-2018, 07:25 PM)WARMASTER Wrote: (02-07-2018, 03:53 AM)WARMASTER Wrote: (02-07-2018, 02:12 AM)Ry Vor Wrote: i'm thinking this might be the most contested Titan game through 7 turns we have seen in the Resurgence.
Thanks for the updates, Warmaster.
EIGHT turns have now been processed. Alamaze trembles!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
Feels like the mid-game now! Destruction and mayhem are on the rise.
As things stand now:
HC seats (two for team Evil, two for team Valiant):
DE and SO (two evil, evil beings);
NO and RD (two valiant, virtuous Exemplars.)
Cities (five for Evil, six for Valiant, one Neutral):
The Evil team controls: CD (BL); QC (AM); IN (SO); NK (SO); and YD (GN);
The Valiant Exemplars control: CU (CI); KU (DA); OP (RA); UM (RA); OV (DA); YU (NO);
Neutral non-controlled: DK.
Regions (three Evil regions and two Valiant regions):
Torvale (AM), Amberland (SO), and Eastern Steppes (DE);
Southern Sands (NO), and Synisvania (DA.)
NINE turns have now been processed. War rages; lives are spent; fortunes gained; horror persists!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
Feels like the mid-game now! Didn't think I would make it this far.
As things stand now:
HC seats (two for team Evil, two for team Valiant):
DE and SO (two evil, evil beings);
CI and NO (two valiant, virtuous Exemplars.)
Cities (five for Evil, seven for Valiant):
The Evil team controls: CD (BL); QC (AM); IN (SO); NK (SO); and YD (GN);
The Valiant Exemplars control: DK (CI); CU (CI); KU (DA); OP (RA); UM (RA); OV (DA); and YU (NO).
Regions (four Evil regions and three Valiant regions):
Torvale (AM), Amberland (SO), Eastern Steppes (DE), and Runnimede (GN);
Northern Mists (CI), Southern Sands (NO), and Synisvania (DA).
TEN turns have now been processed. Team Evil spreads war, terror, mayhem, and horror; Team Valiant desperately seeks to stem the tide!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
This is such a wonderful format. I think Pagan helps the game last beyond the first few turns.
As things stand now:
HC seats (two for team Evil, three for team Valiant):
DE and SO (two evil, nefarious beings);
DA, CI and NO (three valiant, virtuous Exemplars.)
Cities (five for Evil, seven for Valiant):
The Evil team controls: CD (BL); QC (AM); IN (SO); NK (SO); and YD (GN);
The Valiant Exemplars control: DK (CI); CU (CI); KU (DA); OP (RA); UM (RA); OV (DA); and YU (NO).
Regions (three Evil regions and three Valiant regions):
Torvale (AM), Amberland (SO), and Runnimede (GN);
Northern Mists (CI), Southern Sands (NO), and Synisvania (DA).
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02-13-2018, 08:48 PM
(This post was last modified: 02-13-2018, 08:50 PM by WARMASTER.)
(02-11-2018, 05:50 AM)WARMASTER Wrote: (02-08-2018, 07:25 PM)WARMASTER Wrote: (02-07-2018, 03:53 AM)WARMASTER Wrote: (02-07-2018, 02:12 AM)Ry Vor Wrote: i'm thinking this might be the most contested Titan game through 7 turns we have seen in the Resurgence.
Thanks for the updates, Warmaster.
EIGHT turns have now been processed. Alamaze trembles!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
Feels like the mid-game now! Destruction and mayhem are on the rise.
As things stand now:
HC seats (two for team Evil, two for team Valiant):
DE and SO (two evil, evil beings);
NO and RD (two valiant, virtuous Exemplars.)
Cities (five for Evil, six for Valiant, one Neutral):
The Evil team controls: CD (BL); QC (AM); IN (SO); NK (SO); and YD (GN);
The Valiant Exemplars control: CU (CI); KU (DA); OP (RA); UM (RA); OV (DA); YU (NO);
Neutral non-controlled: DK.
Regions (three Evil regions and two Valiant regions):
Torvale (AM), Amberland (SO), and Eastern Steppes (DE);
Southern Sands (NO), and Synisvania (DA.)
NINE turns have now been processed. War rages; lives are spent; fortunes gained; horror persists!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
Feels like the mid-game now! Didn't think I would make it this far.
As things stand now:
HC seats (two for team Evil, two for team Valiant):
DE and SO (two evil, evil beings);
CI and NO (two valiant, virtuous Exemplars.)
Cities (five for Evil, seven for Valiant):
The Evil team controls: CD (BL); QC (AM); IN (SO); NK (SO); and YD (GN);
The Valiant Exemplars control: DK (CI); CU (CI); KU (DA); OP (RA); UM (RA); OV (DA); and YU (NO).
Regions (four Evil regions and three Valiant regions):
Torvale (AM), Amberland (SO), Eastern Steppes (DE), and Runnimede (GN);
Northern Mists (CI), Southern Sands (NO), and Synisvania (DA).
TEN turns have now been processed. Team Evil spreads war, terror, mayhem, and horror; Team Valiant desperately seeks to stem the tide!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
This is such a wonderful format. I think Pagan helps the game last beyond the first few turns.
As things stand now:
HC seats (two for team Evil, three for team Valiant):
DE and SO (two evil, nefarious beings);
DA, CI and NO (three valiant, virtuous Exemplars.)
Cities (five for Evil, seven for Valiant):
The Evil team controls: CD (BL); QC (AM); IN (SO); NK (SO); and YD (GN);
The Valiant Exemplars control: DK (CI); CU (CI); KU (DA); OP (RA); UM (RA); OV (DA); and YU (NO).
Regions (three Evil regions and three Valiant regions):
Torvale (AM), Amberland (SO), and Runnimede (GN);
Northern Mists (CI), Southern Sands (NO), and Synisvania (DA).
ELEVEN turns have now been processed. Team Evil skulks throughout the land; Team Valiant protects the innocent!
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
Draugr, I am curious why you insisted there be no Tyrant in this format. Can you share your thoughts on this, as I am eager to play more Titan games?
As things stand now:
HC seats (two for team Evil, two for team Valiant):
DE and SO (two evil, nefarious beings);
DA and CI (two valiant, virtuous Exemplars.)
Cities (six for Evil, six for Valiant):
The Evil team controls: CD (BL); QC (AM); NK (SO); UM (AM); YD (GN); and YU (BL);
The Valiant Exemplars control: DK (CI); CU (CI); IN (DA); KU (DA); OV (DA); and OP (RA).
Regions (three Evil regions and two Valiant regions):
Torvale (AM), Amberland (SO), and Runnimede (GN);
Southern Sands (NO), and Synisvania (DA).
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It was to help keep the game from false starting. With all kingdoms available R8 and 5 can be susceptible to getting to many PCs needed by the kingdoms. R10 also but I do not see anyone taking NO and AN or LI and DA in the same game.
TY starting with 7 PCs can put a monkey wrench things.
If we were drafting with a standard choosing format of 1 kingdom per zone/dispersed then there would be no need to not allow the TY. I have thought about doing a titans game where your drafting for you opponent. This would put many not often played kingdoms into play and make for some different tactics perhaps
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(02-13-2018, 10:30 PM)Draugr Wrote: It was to help keep the game from false starting. With all kingdoms available R8 and 5 can be susceptible to getting to many PCs needed by the kingdoms. R10 also but I do not see anyone taking NO and AN or LI and DA in the same game.
TY starting with 7 PCs can put a monkey wrench things.
If we were drafting with a standard choosing format of 1 kingdom per zone/dispersed then there would be no need to not allow the TY. I have thought about doing a titans game where your drafting for you opponent. This would put many not often played kingdoms into play and make for some different tactics perhaps
Thanks for sharing your understanding of the TY position. The Titan game can get along without the TY.
I am definitely intrigued by the idea of drafting kingdoms your opponent will play.
I think Pagan is a must for Titan games.
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I am willing to accept your surrender.
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(02-14-2018, 10:20 PM)Draugr Wrote: I am willing to accept your surrender.
TWELVE turns have now been processed.
Team Evil: SO/DE/GN/BL/NE/AM
Team Valiant: RD/RA/DA/DU/NO/CI
As things stand now:
HC seats (three for team Evil, two for team Valiant):
AM, DE and SO (three evil, nefarious beings);
DA and CI (two valiant, virtuous Exemplars.)
Cities (six for Evil, six for Valiant):
The Evil team controls: QC (AM); NK (SO); OP (AM); UM (AM); YD (GN); and YU (BL);
The Valiant Exemplars control: CD (RD), DK (CI); CU (CI); IN (DA); KU (DA); and OV (DA).
Regions (five Evil regions and two Valiant regions):
Northern Mists (NE), Torvale (AM), Amberland (SO), Arcania (AM), and Runnimede (GN);
Southern Sands (NO), and Synisvania (DA).
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