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Maelstrom Test Game
(01-22-2019, 02:58 AM)IMPERIAL_TARK Wrote:
(01-20-2019, 04:49 PM)Calidor Wrote: From the Druid to the Pirate King-

There are rumors of Pirates and Kraken in the Sea of the Forgotten.  Perhaps our two Kingdoms might be able to assure safe passage there in order to accommodate the development of trade and thus regional growth?
Argh! Sounds good to me. I think we could exchange coastal PCs once we have both secured our region though it may take our emmys awhile to travel such a distance.

That may work well, but to be open, thus far with 80% of our frontier explored, PCs are scarce except for some Barbarians we found in a town and a village or 2. As you say, let us discuss further once we have settled down.
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(01-22-2019, 03:05 AM)IMPERIAL_TARK Wrote: All my orders worked except Sea Patrol (705).  Online order checker cleared it but it failed when turn executed.  Said was an invalid seaname.  Lucky break for anyone doing a 710/711 in the Endless Sea!

I can see that in future games with the PI kingdom, he will not have a limited supply of ally request.. :Smile Which makes them an even more desired kingdom.
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“Regions of the Trading Coasts” – The Crown Islands (1), The Diamond Coast (3), The Sword Coast (8), Zamora (10)
 §  [General for all kingdoms, not specifically granted to a single kingdom when selected as initial region] All pc’s in these regions (1,3,8,10) gain +20% gold above normal
 §  Fleets in Sea of Forgotten, Endless Sea, Sorrows gain +1 fleets/+1 naval quality
 §  The Crown Islands (1) region: gains Elite ship (random name) for Sea of the Forgotten
 §  The Diamond Coast (3) region: Kingdom’s capital upgraded with +20,000 gold
 §  The Sword Coast (8) region: Kingdom named brigade in 1st group as Veterans
 §  The Crown Islands (1) may recruit (from pc): Northmen, Vikings
 §  The Diamond Coast (3) may recruit (from pc): Northmen, Nyvarians, Vikings
 §  The Sword Coast (8) may recruit (from pc): Mythians, Westmen, Zamorans
 §  Zamora (10) may recruit (from pc): Mythians, Zamorans

Is there an oversight? Each of 3 of the 4 above regions gets something specific to them except for Zamora. 
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Clear browser cache to pick up latest files for the new Valhalla website. You won't be able to see any stats until Maelstrom games complete but it looks pretty good. The kingdom report will display initial regions chosen for all games combined so we'll see how many times a kingdom was chosen for a particular region.
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(01-23-2019, 03:06 AM)unclemike Wrote: Clear browser cache to pick up latest files for the new Valhalla website. You won't be able to see any stats until Maelstrom games complete but it looks pretty good. The kingdom report will display initial regions chosen for all games combined so we'll see how many times a kingdom was chosen for a particular region.


I forgot to mention that with the advent of a new Valhalla database for Maelstrom games, everyone will get a chivalry bonus until they reach the podium (1st, 2nd, 3rd place) in a Maelstrom game. Enjoy the free gold!

Though it may look weird for a while in the game queue where the same player may show up with the chivalry bonus for Maelstrom but not for The Choosing games...
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Very cool. Looks great.

One question and one bug.

Question - should we still count on one Human town and 2 human villages per region?

Bug - My 978 order located two unusual sightings and it gave me the notice but not the level of encounter. That seems right. But when I look at the map, it tells me the level of the guardian.

Thanks.

So fun to take my region on turn 2, but it really does not have much population Smile. I only picked up one free village.
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Seems like we will be hoping a secondary town starts in our region just for some extra production. Also with this limited PC count region 3 is looking really good
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My 711 went off correctly this turn.
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My coastal added the right gold, my bazaar added the right gold and census, my forum added the right census and influence, and my granary added the right food.
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Li, brigades in 2nd and 3rd groups are back. All orders ran as expected.
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