Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sharpening My Steel Privately
#71
Unclemike is up

1 - Drogo - Nyvaria
2 - Strylin - Untamed Lands
3 - Valuthor - Red Dragons
4- uncle darkside- sorceror
5 - Diamond Cutter - Pellinor
6 - Acererak - Crown Islands
7 - The Painted Man - Diamond Coast
8 - Unclemike
9 - HabeusCorpus
10 - Tobias Chipheart
11 - DuPont
12 - Brek
Reply

#72
Gnome
Reply

#73
Krynn
Reply

#74
Zamora
Reply

#75
DuPont is up

1 - Drogo - Nyvaria
2 - Strylin - Untamed Lands
3 - Valuthor - Red Dragons
4- uncle darkside- sorceror
5 - Diamond Cutter - Pellinor
6 - Acererak - Crown Islands
7 - The Painted Man - Diamond Coast
8 - Unclemike - Gnome
9 - HabeusCorpus - Krynn
10 - Tobias Chipheart - Zamora
11 - DuPont -
12 - Brek -
Reply

#76
(10-16-2019, 11:55 AM)unclemike Wrote: Gnome

Gnome is one of the better kingdoms.   SA is likely worst kingdom
Reply

#77
(10-16-2019, 01:16 PM)Draugr Wrote:
(10-16-2019, 11:55 AM)unclemike Wrote: Gnome

Gnome is one of the better kingdoms.   SA is likely worst kingdom

I've heard that Sacred Order is worse but how? Is it the food requirement for their troops or something else? The Gnome isn't very strong in my opinion. Even their companion troops are kind of lousy: chameleons and warg riders are almost never used, ogres and war machines are ok but limited to 5 brigs each, while goblins are too powerful if recruited to their max of 20 brigs (causes opponent to have 100% withdrawal damage which kind of breaks the game). So other than an overuse of 20 goblins, gnome troops are kind of crappy so that's why I selected them but I'll try Sacred Order sometime in the future to see why people think they are no good in Maelstrom.
Reply

#78
(10-16-2019, 01:24 PM)unclemike Wrote:
(10-16-2019, 01:16 PM)Draugr Wrote:
(10-16-2019, 11:55 AM)unclemike Wrote: Gnome

Gnome is one of the better kingdoms.   SA is likely worst kingdom

I've heard that Sacred Order is worse but how? Is it the food requirement for their troops or something else? The Gnome isn't very strong in my opinion. Even their companion troops are kind of lousy: chameleons and warg riders are almost never used, ogres and war machines are ok but limited to 5 brigs each, while goblins are too powerful if recruited to their max of 20 brigs (causes opponent to have 100% withdrawal damage which kind of breaks the game). So other than an overuse of 20 goblins, gnome troops are kind of crappy so that's why I selected them but I'll try Sacred Order sometime in the future to see why people think they are no good in Maelstrom.

I thought the goblin ability was to force enemy troops to fight longer so both sides would actually continue fighting.  advantage being if your force is stronger you force the enemy to fight to the last man effectively.  even at 15 brigades a very good ability but 20 can destroy groups for sure but no more broke than fear is.

GN likely the best gold producing kingdom combined with one of the best spell lists not all nerfed up like the pure mages at only a cost of 8k per level.   GN gets both hidden ore and defense 600 orders at level.  being rich can get all wizards level to within a turn or two.  with industrial they also get a 10% bonus so all those gold spells are even more effective.  holding off to build bazaar a couple turns and your starting capital could be making as much as some regions around turn 4.  standing orders to raise food as well at a lower cost due to industrial.   as for troops yes not the greatest thing but can be recruited easily.  start recruiting goblins T4 and recruit on thru winter because they only cost 2k food and gold each and almost nothing to maintain.  as you raise your wizrards that have full access to summon undead spells to help fill out your armies and add fear to go with goblins.  another thing I like about the GN is siege engineering something most do not care about but GN is special because unlike other kingdoms with siege engineering GN has access to invisible and teleport fairly easy so they can port to a town invisible siege and before someone knows they are there the next turn they own the town and move on no way to dome no way to block unless a group was already waiting.  as windstorm gets fixed the GN could still take towns easily.  warg riders are another one nobody takes but they like centaurs give flanking with only a few in the group.  imaging the surprise to your fellow spell casters when you start flanking them as well as all the other stuff.

SA to me there biggest downside is they do not have riders and upkeep.  they are a military kingdom but cannot stand up to other military kingdoms due to limited champions which is somewhat overcome thanks to all the new humans.  But the big boys AM/RA/RD all over power the SA because the SA can be flanked.  To me SA plays more like a political kingdom with no orator/cunning they can build a functioning military.  they do not have any real wizards due to the crazy cost of raising them and maintaining expensive kingdom brigades that some humans could replace anyway.   They cost more raise levels in every category agents, military, magic.... much like the darkelf except the darkelf is 2nd best is almost everything agents, magic even pretty good military to cost ratio.
Reply

#79
Fuck it, Black Dragons
Reply

#80
(10-16-2019, 04:40 PM)DuPont Wrote: Fuck it, Black Dragons

Effin Eh!
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.