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Ice Age Summertime
#1
Posting a new thread for Steel Ice Age game. I guess with nearly the same rules as the No-Human thread so:

- All kingdoms are available
- Random draft order
- No NAP's or alliances
- Communication on forum every 3rd turn
- Trades allowed every turn but negotiations only every 3rd turn
- 3 day turnaround

Read about Ice Age rules here: http://www.kingdomsofarcania.net/forum/s...1#pid48271

Sign me up!
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#2
I am in
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#3
I am interested in this game as well as the other.
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#4
In! Please.
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#5
Just curious, what kingdoms do people think would be at a disadvantage during an Ice Age? I want to play one of the underdogs to see if they can be successful but I don't know off-hand which kingdoms would be lousy in an ever-present winter.
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#6
(07-01-2020, 05:16 PM)unclemike Wrote: Just curious, what kingdoms do people think would be at a disadvantage during an Ice Age? I want to play one of the underdogs to see if they can be successful but I don't know off-hand which kingdoms would be lousy in an ever-present winter.

Nomad, Pirate, Sacred Order, Atlantians
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#7
Please include Canticar in this game.

Responding to Pine needle. I actually think the Atlantians would be a good kingdom in Ice Age.
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#8
(07-01-2020, 09:00 PM)gkmetty Wrote: Please include Canticar in this game.

Responding to Pine needle.  I actually think the Atlantians would be a good kingdom in Ice Age.

I guess because neither of us gave our reasons, I can’t disagree with you. I’ve said too much already...
Good luck with the ATL!
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#9
(07-01-2020, 11:24 PM)Pine Needle Wrote:
(07-01-2020, 09:00 PM)gkmetty Wrote: Please include Canticar in this game.

Responding to Pine needle.  I actually think the Atlantians would be a good kingdom in Ice Age.

I guess because neither of us gave our reasons, I can’t disagree with you. I’ve said too much already...
Good luck with the ATL!

Hey Pine Needle,  This is an art not a science, and play style makes a difference.  This is why I think the AT would be good in a game with restricted resources.  The seafaring does not hurt.

Charisma
Feudal
Foreknowledge (Random)
Forethought
Healing
Industrious
Oratory
Rich
Seafaring
Secretive
Magic Standard
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#10
I'm in
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