06-30-2020, 07:34 PM
I have never actually built a great mage tower until recently but did so in a current game because I thought I found a use for one. This is the description of what the features are:
Great Mage Tower [30,000 gold, 60,000 food, prerequisite: Wizard Tower] as Wizard Tower benefits, the following only applies at tower’s location: increases battle/damage spells by +50% so pwr-3 fireball increases from 2100 damage to 3150, tower’s wizards are protected from other kill wizard spells by -50% reduction, kill wizard spells cast by tower’s wizards are at +50% effectiveness, if location also has Secret Passages built then tower’s wizards are immune from combat/spell death (not assassinations)
Emphasis mine, of course. I had understood this to mean that the wizards would not be able to die in combat. However, I found that was not the case. I had three groups which were patrols and in each, I had a wizard summon phantoms against a large group and defend, understanding that the troops would all be wiped out as well as any leaders, but assumed the wizards would survive. But they did not - with the group being destroyed, so were all nine wizards. If that's the rule then that's the rule, but can we have this clarified in the write-up of the great tower? Because with that, it would seem to me that they really are pretty useless. Certainly, I'll never build one again.
Great Mage Tower [30,000 gold, 60,000 food, prerequisite: Wizard Tower] as Wizard Tower benefits, the following only applies at tower’s location: increases battle/damage spells by +50% so pwr-3 fireball increases from 2100 damage to 3150, tower’s wizards are protected from other kill wizard spells by -50% reduction, kill wizard spells cast by tower’s wizards are at +50% effectiveness, if location also has Secret Passages built then tower’s wizards are immune from combat/spell death (not assassinations)
Emphasis mine, of course. I had understood this to mean that the wizards would not be able to die in combat. However, I found that was not the case. I had three groups which were patrols and in each, I had a wizard summon phantoms against a large group and defend, understanding that the troops would all be wiped out as well as any leaders, but assumed the wizards would survive. But they did not - with the group being destroyed, so were all nine wizards. If that's the rule then that's the rule, but can we have this clarified in the write-up of the great tower? Because with that, it would seem to me that they really are pretty useless. Certainly, I'll never build one again.