(09-17-2020, 02:36 PM)Pine Needle Wrote: In the ice age game we're playing now, Wildings are like double orcs- +5% attack AND defend per brigade. Much more limited in a game with seasons, but I'd seriously look at kingdoms that get wildings in another ice age game.
I've mucked it up otherwise, however, sadly.
While I definitely consider wildlings a viable troop type, I'm not sure the difference is double. Moral increases group value, therefore it increases attack and defense. In fact, anything that increases group value increases both attack and defense. Either I am not understanding the combat difference between, say, the special ability of orcs and wildlings, or there isn't one. It may be the difference between defense, and the defense modifier. When you look at your troop type values and see, for instance, "average" or "above average" this is the defense modifier. Nothing I know of alters this, but then I dont know exactly how the program works. When you train up brigades from regular to veteran to elite, this value goes up, and is probably the most important value your troops have.
The only phenomenon that effects attack and not defense is wind storm (and flash flood), as far as I can tell. If the PC you attack is worth 10,000 for instance, it has both 10000 attack and 10000 defense, plus a modifier depending on the type of PC, but we'll ignore that.
So if you fear that PC, lets say with a power 2, it looses 10% to both attack and defense. The PC can only do 9000 damage to you, and you only need to overcome 9000 defense to capture the PC.
But the windstorm spell, as far as I can tell from my own analysis, only reduces the attack value. So you cast windstorm on a PC, and the PC can only do 5000 points of damage to you, but you still need to defeat 10000 defense to overcome the PC.
Again, this is from my own analysis, and I have no knowledge of the programming. But I am pretty good at predicting how much damage I will take from a PC battle. This is important when you are training troops. You need to know a few values. One is how much damage your group will do in the first phase of combat. If your group does more than the PC value during the archery phase, you will not train brigades. Also, if the PC does less than 5% damage to your group, you will not train brigades. I thought I wrote about this somewhere, but I may not have. If there is any demand, I can write an article about it.