05-16-2021, 11:05 PM
(This post was last modified: 05-16-2021, 11:45 PM by Strongwill.)
Also, unless this change was across board.
CAPTAIN- Adds 5% to the group combat
GENERAL- Adds 10% to the group combat
MARSHAL- Adds 15% to the group combat
WARLORD-Adds 25% to the group combat
No other leaders like in Maelstrom.
REGIONS 1-6
SEASON FOOD SPRING 100% SUMMER 100% AUTUMN 100% WINTER 25%
REGIONS 7-10
GOLD FOOD GOLD 100% 100% 100% 100% 25% 50% 100% 100% 100% 50% 100% 100%
Political emissaries may relocate their base to another population center up to eight areas from their present base. The range may be changed by kingdom trait such as Riders or Flight, by artifact, or by spell.
Not restricted like Maelstrom. Your set up will say if you have more movement than base movement of 8.
Spell list is generic for the most part. All wizard have the same spells, not kingdom specific like Maelstrom.
Customization at beginning of game. Three points and only 15 choices to chose from. Pg 3 of Alamaze order page.
Void for recruiting Phoenix brigades and destroying artifacts is at a single location NN.
Kingdom traits revert back to 3rd cycle. NO rule of law on control of region. No construct of new buildings.
No group icons about armor or other stuff.
Region is just controlled/substantial/significant/ or minor nothing else.
CAPTAIN- Adds 5% to the group combat
GENERAL- Adds 10% to the group combat
MARSHAL- Adds 15% to the group combat
WARLORD-Adds 25% to the group combat
No other leaders like in Maelstrom.
REGIONS 1-6
SEASON FOOD SPRING 100% SUMMER 100% AUTUMN 100% WINTER 25%
REGIONS 7-10
GOLD FOOD GOLD 100% 100% 100% 100% 25% 50% 100% 100% 100% 50% 100% 100%
Political emissaries may relocate their base to another population center up to eight areas from their present base. The range may be changed by kingdom trait such as Riders or Flight, by artifact, or by spell.
Not restricted like Maelstrom. Your set up will say if you have more movement than base movement of 8.
Spell list is generic for the most part. All wizard have the same spells, not kingdom specific like Maelstrom.
Customization at beginning of game. Three points and only 15 choices to chose from. Pg 3 of Alamaze order page.
Void for recruiting Phoenix brigades and destroying artifacts is at a single location NN.
Kingdom traits revert back to 3rd cycle. NO rule of law on control of region. No construct of new buildings.
No group icons about armor or other stuff.
Region is just controlled/substantial/significant/ or minor nothing else.