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2021 SLUGFEST
#1
Never played nor heard of a Slugfest game, but it's a choice in the creator.  At VB Mikes suggestion I am bringing the idea here.  It's set as:

Slugfest
Maelstrom
Random City
Normal Win Conditions
Full Diplomacy (Can't imagine a 20 player Slugfest any other way)
Exploratory

Not sure how to make it random kingdoms and random regions but that would be the idea.   20 people sign up.  We all get randomly placed, and then all Hell breaks loose.



Any interest?
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#2
slugfest is 20 people? i'm in.
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#3
Slugfest is 3rd Cycle The Choosing ruleset playable on the Resurgent map. I didn't have time to enhance Maelstrom for this version so it's the older Alamaze. If needed, I can join because you'll need 20 people to fill the game...
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#4
(05-13-2021, 11:32 PM)The Painted Man Wrote: slugfest is 20 people? i'm in.

That's what I'm thinking!  Just total chaos should be fun.

Now Uncle Mike mentioned its only 3rd cycle... so not sure if that changes and anyone still wants to give it a try, but an all out 20 way war?  Man I'll try that no matter what the cycle might be.
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#5
Willing to try it. No idea how this is going to work lol.
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#6
If Mike wants to take this on, you can try it. It is not programmed and I don't recall it even being done in The Choosing. Not paying to have it programmed.

So, this is not my deal and I'll stop short of requiring a waiver, but no refunds, etc.

Again, my main thing regarding choosing game variants is to not have players waiting in the queue for a game that takes a long time to fill. Maybe if Mike gives this a green light players should still sign up for a standard game as well rather than feel they are waiting too long and games that don't fill reflect on Alamaze at large.
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#7
Actually, we did have a slugfest game when this special version was introduced and it was brutal. Regions started out with two kingdoms so you're going to have conflict right away on who's going to get control of the region or decide an even split. If even split then others see that as a vulnerability and ripe for the taking since both kingdoms are weakened.

Also, expansion into your next region occurs much earlier than a normal game so expect a faster-paced and hard fought game in the early going. It'll be a challenge for some kingdoms which take a while to get going (e.g., wizard types) but if you know what you are doing or want a challenge, go for a magic kingdom and good luck.

As for the feasibility of a slugfest game, I believe the game queue already has this functionality so the game setup will be automated as usual. No custom game setup is necessary but Rick will decide any setup costs associated with this game format.

The biggest problem is finding 20 people who want a brutal slugfest experience instead of a more peaceful and gentle game where they can grow and do other things like find artifacts or build recruiting forces up to massive levels before heading out...
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#8
Is this indeed random regions and kingdoms and full diplomacy or something else?
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#9
(05-14-2021, 11:39 AM)unclemike Wrote: Actually, we did have a slugfest game when this special version was introduced and it was brutal. Regions started out with two kingdoms so you're going to have conflict right away on who's going to get control of the region or decide an even split. If even split then others see that as a vulnerability and ripe for the taking since both kingdoms are weakened.

Also, expansion into your next region occurs much earlier than a normal game so expect a faster-paced and hard fought game in the early going. It'll be a challenge for some kingdoms which take a while to get going (e.g., wizard types) but if you know what you are doing or want a challenge, go for a magic kingdom and good luck.

As for the feasibility of a slugfest game, I believe the game queue already has this functionality so the game setup will be automated as usual. No custom game setup is necessary but Rick will decide any setup costs associated with this game format.

The biggest problem is finding 20 people who want a brutal slugfest experience instead of a more peaceful and gentle game where they can grow and do other things like find artifacts or build recruiting forces up to massive levels before heading out...

If Mike wants to ride herd on this, let's go ahead and give it a try.  I don't recall a 20 player game: why was it 20 players instead of 24 positions, which could be 12 players each with two kingdoms?  I'm surprised the 20 players is not a problem because we wanted to make Primeval 6 players instead of 5 with the change to 13 regions and that seemed to not be practical.
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#10
I would play a slugfest game. Haflings might actually the advantage PM.
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