08-26-2021, 08:05 PM
Victory By Lion's Share Is The Necromancer Kingdom!
Game End Status Points
Place Kingdom Player Results-40 Grand Total
1 NE Keeope 51,630 75,775
2 SO The Painted Man 42,972 63,536
3 UN Senior Tactician 31,056 56,774
4 IL Dakaria 29,450 56,015
5 BL CosmicWizard17 34,045 54,035
6 RA DuPont 29,590 53,673
7 DU Rellgar 20,530 35,568
"If you sit by the river long enough, you will see the body of your enemy float by."
Like all undead, I began with no ambition. I wander aimlessly through a boring existence taking minimal joy from the small accomplishments. What does this spell do? Priestesses and the undead compliment each other?
After 8 years in pergatory, I returned to the 4th cycle with a large learning curve. New troops. New characteristics. New kingdoms. My goal was to watch and learn. In the end, watching paid off.
Watching my neighbors, I see the Amazons begin to mobilize to my west. With several PCs in my region being water based, I assumed any invasion from the south (Black Dragon) could not be completed after GCs went up. So I wait. On the same turn the Amazons take a town, I witnessed the Tyrant attack from the south.
We wait. We build.
Two turns after the Tyrant takes Darkover, I notice that he still doesn't have tight control. The Amazon capital remains free. Luckly, with 4 turns of watching, I knew where it was. In one turn, the capital was taken, my capital was relocated, and a Tyrant offensive began. With the Glyph of Concealment still active, my groups remained invisible in a very good location.
As I begin to attack the Tyrant, the Ranger also attacks. Luck favors the dead... The Tyrant cannot compete with so many Domes and demonic visions. So much darkness..
Again. We wait. We build.
In early winter of 2024, a sense of urgency finally surfaced. The Illusionist had gained control over 4 regions, and the end was near. Putting together a fighting force, we decided to take Stormgate. With the legendary Stormgate Guards being recruited there, my most visible mistake was made; I recruited so much the city rebelled.
Months were wasted returning to the city to remind them that Winter is Coming. Leaving a small patrol behind in the nearby village also proved beneficial, as it would defend the city against a Sorceror attack. During this, my end-game was forming.
With the Illusionist losing ground, this game would go to 40 turns. For most of the game, I was near the bottom in points. Time to focus. Every turn, we raised at least 1 Legendary Castle. Every turn, we raised at least 1 P7 wizard. But the end game was ruined by the Sorceror. Guess he didn't take too kindly to a dome around Stormgate.
The devistation by my Lich wizards and the P8 casting Crack the Sky needed testing. I wanted to know what they could do. I had planned on one of two targets for turn 40.
In the mission to bring Triumvia to heel, I found two targets. The first was the Ranger capital. I've never seen a PC with a defense over 300k!!! Could the wizards take it? The first battle at Stormgate was tough, but the troops got better. The wizards stronger...
While in the desert of Triumvia, we routinely scanned with our totum on locations where we knew PCs were not. One such scan revealed the Underworld capital. Oh the glory of all those prisoners and emissaries at Secret Spring. I was convinced that if I could take that capital the prisoners alone would throw me to the top of the point list.
Damn you, Dusi.
With a final attack against me being launched so close to home and to the end, I felt I had to return the wizards to a defensive posture the last 2 turns. The magical battle at CB or PJ would have been glorious...
In the end, the strategy was to wait and watch. I got lucky, honestly. The kingdoms that attacked me did so on the same turn they were attacked. Pure coincidence, but worked out in my favor as I let them weaken each other before I launched a counter.
I end the game with two P8s, six P7s, and two P6s. Eight Legendary Castles (damn you, Dusi. it should have been nine), and five Great Castles. Only one town did not have a GC or greater!!
With the castles removing any diplomatic threat, it would come to military. My wizards were so numerous (10 wizards) and so powerful (70 levels), a single kingdom would be hard pressed to invade against them.
Loved the game. Thank you all very much. I had the pleasure of watching some of the best duke it out, and then clean up afterwards
Game End Status Points
Place Kingdom Player Results-40 Grand Total
1 NE Keeope 51,630 75,775
2 SO The Painted Man 42,972 63,536
3 UN Senior Tactician 31,056 56,774
4 IL Dakaria 29,450 56,015
5 BL CosmicWizard17 34,045 54,035
6 RA DuPont 29,590 53,673
7 DU Rellgar 20,530 35,568
"If you sit by the river long enough, you will see the body of your enemy float by."
Like all undead, I began with no ambition. I wander aimlessly through a boring existence taking minimal joy from the small accomplishments. What does this spell do? Priestesses and the undead compliment each other?
After 8 years in pergatory, I returned to the 4th cycle with a large learning curve. New troops. New characteristics. New kingdoms. My goal was to watch and learn. In the end, watching paid off.
Watching my neighbors, I see the Amazons begin to mobilize to my west. With several PCs in my region being water based, I assumed any invasion from the south (Black Dragon) could not be completed after GCs went up. So I wait. On the same turn the Amazons take a town, I witnessed the Tyrant attack from the south.
We wait. We build.
Two turns after the Tyrant takes Darkover, I notice that he still doesn't have tight control. The Amazon capital remains free. Luckly, with 4 turns of watching, I knew where it was. In one turn, the capital was taken, my capital was relocated, and a Tyrant offensive began. With the Glyph of Concealment still active, my groups remained invisible in a very good location.
As I begin to attack the Tyrant, the Ranger also attacks. Luck favors the dead... The Tyrant cannot compete with so many Domes and demonic visions. So much darkness..
Again. We wait. We build.
In early winter of 2024, a sense of urgency finally surfaced. The Illusionist had gained control over 4 regions, and the end was near. Putting together a fighting force, we decided to take Stormgate. With the legendary Stormgate Guards being recruited there, my most visible mistake was made; I recruited so much the city rebelled.
Months were wasted returning to the city to remind them that Winter is Coming. Leaving a small patrol behind in the nearby village also proved beneficial, as it would defend the city against a Sorceror attack. During this, my end-game was forming.
With the Illusionist losing ground, this game would go to 40 turns. For most of the game, I was near the bottom in points. Time to focus. Every turn, we raised at least 1 Legendary Castle. Every turn, we raised at least 1 P7 wizard. But the end game was ruined by the Sorceror. Guess he didn't take too kindly to a dome around Stormgate.
The devistation by my Lich wizards and the P8 casting Crack the Sky needed testing. I wanted to know what they could do. I had planned on one of two targets for turn 40.
In the mission to bring Triumvia to heel, I found two targets. The first was the Ranger capital. I've never seen a PC with a defense over 300k!!! Could the wizards take it? The first battle at Stormgate was tough, but the troops got better. The wizards stronger...
While in the desert of Triumvia, we routinely scanned with our totum on locations where we knew PCs were not. One such scan revealed the Underworld capital. Oh the glory of all those prisoners and emissaries at Secret Spring. I was convinced that if I could take that capital the prisoners alone would throw me to the top of the point list.
Damn you, Dusi.
With a final attack against me being launched so close to home and to the end, I felt I had to return the wizards to a defensive posture the last 2 turns. The magical battle at CB or PJ would have been glorious...
In the end, the strategy was to wait and watch. I got lucky, honestly. The kingdoms that attacked me did so on the same turn they were attacked. Pure coincidence, but worked out in my favor as I let them weaken each other before I launched a counter.
I end the game with two P8s, six P7s, and two P6s. Eight Legendary Castles (damn you, Dusi. it should have been nine), and five Great Castles. Only one town did not have a GC or greater!!
With the castles removing any diplomatic threat, it would come to military. My wizards were so numerous (10 wizards) and so powerful (70 levels), a single kingdom would be hard pressed to invade against them.
Loved the game. Thank you all very much. I had the pleasure of watching some of the best duke it out, and then clean up afterwards
Keeope