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(09-10-2023, 06:57 PM)Wookie Panz Wrote: Max with your wizard kingdom you should certainly be able to use all your orders.
Move 4 groups, cover at least 16 squares for free. Use 6 wizards and maybe make some gold.
Train some agents to level 4 and have them explore 4 squares a turn.
If you have extra orders reorganize troops and cut your overhead.
Even is Darkover, the largest region, you should have it covered pretty well in 4 turns. The city should be yours on turn 3 with ease.
It all looks good on paper, and it all sounds good.
The reality is that I can't undo past turns, and I've looked at different ways to do things. This next turn, for example, I'm not gonna pay any of my military groups.
Here is my Turn #5 results for Food and Gold production:
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And here's Turn #2's Food and Gold production.
Winter likely plays a role. A lost town plays a role. Other decisions, taken before the town was taken, likely played a role. I can't go back in time and undo various turn orders and decisions. Instead, I deal with the actual reality on the ground.
I've looked for population centers, with a combination of both groups and agents. By this point in time, I am quite familiar with order numbers #725 - Land Movement (PC Search) and #976 - Search for Popcenters. Sometimes, when you do such searches, you find population centers, and other times, you don't. The current reality has manifested itself, regardless of what theories and what someone else may have done differently lead one to believe. I would have to go back through all of my prior turns, to try and figure out every detail that led up to the current situation.
Realistically, none of what happened before matters. I am where I am with the kingdom, regardless of choices, decisions, and luck. In another game, I'm giving away large sums of food and gold. In this game, things have taken a different path.
New players are unlikely to make decisions in the same ways that experienced players make them. Theories and what-could-have-beens are fine and dandy, but when all is said and done, players are faced with actual realities of what their respective situations are, right now. The timing of a food trade during a previous turn, in conjunction with losing that one town in question, likely was exacerbated by the onset of winter, which resulted in lower production.
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Looks like I flubbed it, again, this turn. It's comedic, by this point in time. I sought to rebel the city, again - but I had done that on the previous turn. Wasted turn. Wasted gold. Wasted character orders.
Learn, learn, learn!
Such is life in the player lane, though.
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Dan,
I've started on my turn orders for Turn #7. This is what my economic situation looks like.
And this is with my four military groups not being paid, last turn.
INFORMATIVE MESSAGES:
Influence (15.5 + 3 = 18 Max Total), Used 4 Of 18 Orders. Additional Orders Are Still Available
(Treasury 14,808 Food, 2,641 Gold, 100 Mithril) Initial Treasury Amounts
Group 1WA Attack Popcenter (Standard Battle Plan, Area KQ)
(Treasury 34,295 Food, 26,254 Gold, 100 Mithril) Added Production (19,487 Food, 23,613 Gold, 0 Mithril)
(Treasury 24,695 Food, 26,254 Gold) 1WA Was Fed
(Treasury 21,695 Food, 26,254 Gold) 2WA Was Fed
(Treasury 20,095 Food, 26,254 Gold) 3WA Was Fed
(Treasury 20,095 Food, 16,654 Gold) 1WA Was Paid
(Treasury 20,095 Food, 13,954 Gold) 2WA Was Paid
(Treasury 20,095 Food, 12,354 Gold) 3WA Was Paid
(Treasury 20,095 Food, 7,354 Gold) Duke Evan Twospell Usurp (Area FQ)
(Treasury 20,095 Food, 3,354 Gold) Count Erton Bladeskill Usurp (Area EQ)
(Treasury 20,095 Food, 354 Gold) Baroness Janis Firestorm Moved (Area CS)
Spell 4WA Wizard Zor Mindshifter (Power-2) Fertile Fields (Area KQ) [Standing Order]
Spell 2WA Wizard Havix Moondust (Power-2) Fertile Fields (Area IQ) [Standing Order]
(Treasury 16,076 Food, 354 Gold, 100 Mithril) Food Spoilage (Lost 4,019 Food)
Order Validation Successful - No Errors Detected
3rd Warlock As ordered the 3rd Warlock was not paid due to other pressing needs.
2nd Warlock As ordered the 2nd Warlock was not paid due to other pressing needs.
1st Warlock As ordered the 1st Warlock was not paid due to other pressing needs.
4th Warlock As ordered the 4th Warlock was not paid due to other pressing needs.
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09-10-2023, 09:03 PM
(This post was last modified: 09-10-2023, 09:04 PM by Maximus Dominus.)
And not paying troops again, next turn, will yield this:
INFORMATIVE MESSAGES:
Influence (15.5 + 3 = 18 Max Total), Used 8 Of 18 Orders. Additional Orders Are Still Available
(Treasury 14,808 Food, 2,641 Gold, 100 Mithril) Initial Treasury Amounts
Group 1WA Attack Popcenter (Standard Battle Plan, Area KQ)
(Treasury 34,295 Food, 26,254 Gold, 100 Mithril) Added Production (19,487 Food, 23,613 Gold, 0 Mithril)
Group 1WA Not To Be Paid (Morale Penalty -6%)
Group 2WA Not To Be Paid (Morale Penalty -6%)
Group 3WA Not To Be Paid (Morale Penalty -6%)
Group 4WA Not To Be Paid (Morale Penalty -6%)
(Treasury 24,695 Food, 26,254 Gold) 1WA Was Fed
(Treasury 21,695 Food, 26,254 Gold) 2WA Was Fed
(Treasury 20,095 Food, 26,254 Gold) 3WA Was Fed
(Treasury 20,095 Food, 26,254 Gold) 1WA Was Ordered Not To Be Paid
(Treasury 20,095 Food, 26,254 Gold) 2WA Was Ordered Not To Be Paid
(Treasury 20,095 Food, 26,254 Gold) 3WA Was Ordered Not To Be Paid
(Treasury 20,095 Food, 21,254 Gold) Duke Evan Twospell Usurp (Area FQ)
(Treasury 20,095 Food, 17,254 Gold) Count Erton Bladeskill Usurp (Area EQ)
(Treasury 20,095 Food, 14,254 Gold) Baroness Janis Firestorm Moved (Area CS)
Spell 4WA Wizard Zor Mindshifter (Power-2) Fertile Fields (Area KQ) [Standing Order]
Spell 2WA Wizard Havix Moondust (Power-2) Fertile Fields (Area IQ) [Standing Order]
(Treasury 16,076 Food, 14,254 Gold, 100 Mithril) Food Spoilage (Lost 4,019 Food)
Order Validation Successful - No Errors Detected
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Dan,
Turn #3 - Lost a village to the Free Traders.
Kuna The people of Kuna (Area AG) have rebelled against our rulership!
Turn #4 - Lost a town to the Alchemist.
Glassy Sheen The people of Glassy Sheen (Area CU) have rebelled against our rulership!
The economic situation for the Warlock in this game is due to variety of factors, including timing. It isn't really a kingdom issue, per se.
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This is all with like 40+ turns of experience under my belt, scattered across five different games.
Now, imagine a newcomers with zero turns of experience to their name.
Game 5663 just had two players to drop, both new players, as far as I know. At least one of them may have just given up on the game of Alamaze that they signed up for, thinking that it wasn't ever going to start. It shouldn't be assumed that newcomers are always going to communicate. Thus, gold shortages can sink a newcomer's ship rather swiftly,a nd a lack of communication can exacerbate that.
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09-10-2023, 09:28 PM
(This post was last modified: 09-10-2023, 09:29 PM by Maximus Dominus.)
Turn-by-turn attempts to improve the Warlock Economy:
Turn #1
Economic related events in the kingdom:
Glassy Sheen Gold production has been improved by 3,000 this month (Area CU).
A modest increase in population has been noted because of the improved
economy here.
Rubicon Gold production has been improved by 3,000 this month (Area IQ).
A modest increase in population has been noted because of the improved
economy here.
Glassy Sheen The food production at the town of Glassy Sheen (Area CU) has increased due
to the magic of the powerful wizard Zor Mindshifter!
Freedom's Path The food production at the village of Freedom's Path (Area CS) has
increased due to the magic of the powerful wizard Raveneye!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Malkan!
Rubicon The gold production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Mennemik!
Royal Palace We have completed the construction of a Temple in the town of Rubicon (Area
IQ). Benefits: hire noble maiden, perform test for the gift (maiden into
high priestess), +1 status quo.
Turn #2
Economic related events in the kingdom:
Rubicon Gold production has been improved by 3,000 this month (Area IQ). A modest increase in population has been noted because of the improved economy here.
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to the magic of the powerful wizard Malkan!
Ashes of Troy The food production at the town of Ashes of Troy (Area CT) has increased due to the magic of the powerful wizard Raveneye!
Ressler Valley The food production at the village of Ressler Valley (Area DS) has increased due to the magic of the powerful wizard Zor Mindshifter!
Rubicon The gold production at the town of Rubicon (Area IQ) has increased due to the magic of the powerful wizard Mennemik
Turn #3
Economic related events in the kingdom:
Lions Paw The food production at the village of Lions Paw (Area AR) has increased due
to the magic of the powerful wizard Raveneye!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Rykala!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Malkan!
Rubicon The gold production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Mennemik!
Turn #4
Economic related events in the kingdom:
Rubicon Food production has been improved by 3,000 this month (Area IQ).
A modest increase in population has been noted because of the improved
economy here.
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Malkan!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Zor Mindshifter!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Havix Moondust!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Rykala!
Lions Paw The food production at the village of Lions Paw (Area AR) has increased due
to the magic of the powerful wizard Raveneye!
Rubicon The gold production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Mennemik!
Turn #5
Economic related events in the kingdom:
Trade We traded at open market prices: 40,000 food for 13,333 gold.
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Rykala!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Havix Moondust!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Malkan!
Chariot Road The food production at the village of Chariot Road (Area KQ) has increased
due to the magic of the powerful wizard Zor Mindshifter!
Rubicon The gold production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Mennemik!
Turn #6
Economic related events in the kingdom:
Chariot Road The food production at the village of Chariot Road (Area KQ) has increased
due to the magic of the powerful wizard Rykala!
Chariot Road The food production at the village of Chariot Road (Area KQ) has increased
due to the magic of the powerful wizard Malkan!
Rubicon The food production at the town of Rubicon (Area IQ) has increased due to
the magic of the powerful wizard Havix Moondust!
Chariot Road The food production at the village of Chariot Road (Area KQ) has increased
due to the magic of the powerful wizard Zor Mindshifter!
Chariot Road The gold production at the village of Chariot Road (Area KQ) has increased
due to the magic of the powerful wizard Mennemik!
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09-10-2023, 09:36 PM
(This post was last modified: 09-10-2023, 09:37 PM by Maximus Dominus.)
Turn #1
2nd Warlock The Power-2 wizard Zor Mindshifter cast the fertile fields spell.
3rd Warlock The Power-2 wizard Raveneye cast the fertile fields spell.
1st Warlock The Power-2 wizard Malkan cast the fertile fields spell.
1st Warlock The Power-3 wizard Mennemik cast the hidden ore spell.
2nd Warlock Wizard must be located in a kingdom controlled population center to
research a new level.
1st Warlock Adept Rykala was brilliant in completing the rite of the magi.
Turn #2
1st Warlock The Power-2 wizard Malkan cast the fertile fields spell.
3rd Warlock The Power-2 wizard Raveneye cast the fertile fields spell.
2nd Warlock The Power-2 wizard Zor Mindshifter cast the fertile fields spell.
1st Warlock The Power-3 wizard Mennemik cast the hidden ore spell.
1st Warlock The Power-1 wizard Rykala cast the magic research spell.
The wizard successfully researched a new level of magic!
2nd Warlock The Power-1 wizard Havix Moondust cast the raven familiar spell.
Turn #3
3rd Warlock The Power-2 wizard Raveneye cast the fertile fields spell.
1st Warlock The Power-2 wizard Rykala cast the fertile fields spell.
1st Warlock The Power-2 wizard Malkan cast the fertile fields spell
1st Warlock The Power-3 wizard Mennemik cast the hidden ore spell.
Turn #4
1st Warlock The Power-2 wizard Malkan cast the fertile fields spell.
4th Warlock The Power-2 wizard Zor Mindshifter cast the fertile fields spell.
2nd Warlock The Power-2 wizard Havix Moondust cast the fertile fields spell.
1st Warlock The Power-2 wizard Rykala cast the fertile fields spell.
3rd Warlock The Power-2 wizard Raveneye cast the fertile fields spell.
1st Warlock The Power-3 wizard Mennemik cast the hidden ore spell.
Turn #5
3rd Warlock The Power-2 wizard Raveneye cast the create gold spell, changing lead into
gold equal to 4,000 units.
1st Warlock The Power-2 wizard Rykala cast the fertile fields spell.
2nd Warlock The Power-2 wizard Havix Moondust cast the fertile fields spell.
1st Warlock The Power-2 wizard Malkan cast the fertile fields spell.
4th Warlock The Power-2 wizard Zor Mindshifter cast the fertile fields spell.
1st Warlock The Power-3 wizard Mennemik cast the hidden ore spell.
Turn #6
3rd Warlock The Power-2 wizard Raveneye cast the create gold spell, changing lead into
gold equal to 4,000 units.
1st Warlock The Power-2 wizard Rykala cast the fertile fields spell.
1st Warlock The Power-2 wizard Malkan cast the fertile fields spell.
2nd Warlock The Power-2 wizard Havix Moondust cast the fertile fields spell.
4th Warlock The Power-2 wizard Zor Mindshifter cast the fertile fields spell.
1st Warlock The Power-3 wizard Mennemik cast the hidden ore spell.
At the end of Turn #6:
Production collected this month [Mid Winter]
Base Adjusted
Reg Area Name Type Defense Defense Census Food Gold Other
2 IQ Rubicon Town 20,316 20,316 42,000 9,353 15,925 Capital
Buildings: Temple
2 CT Ashes of Troy Town 9,745 9,745 30,132 1,490 4,111 NA
2 CS Freedom's Path Village 3,925 3,925 17,093 3,011 1,151 NA
2 DS Ressler Valley Village 3,888 3,888 16,872 2,662 1,159 NA
------- ------- -------
106,097 16,516 22,346
======= ======= =======
Our forecast for next month [Late Winter]:
Base Adjusted
Reg Area Name Type Defense Defense Census Food Gold Other
2 IQ Rubicon Town 20,316 20,316 42,000 9,978 15,925 Capital
Buildings: Temple
2 CT Ashes of Troy Town 9,745 9,745 30,132 1,490 4,111 NA
2 CS Freedom's Path Village 3,925 3,925 17,093 3,011 1,151 NA
2 DS Ressler Valley Village 3,888 3,888 16,872 2,662 1,159 NA
2 FT White Oak Village 3,519 3,519 16,677 2,346 1,267 NA
------- ------- -------
122,774 19,487 23,613
======= ======= =======
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09-11-2023, 04:31 PM
(This post was last modified: 09-11-2023, 04:40 PM by Wookie Panz.)
(09-10-2023, 09:11 PM)Maximus Dominus Wrote: Dan,
Turn #3 - Lost a village to the Free Traders.
Kuna The people of Kuna (Area AG) have rebelled against our rulership!
Turn #4 - Lost a town to the Alchemist.
Glassy Sheen The people of Glassy Sheen (Area CU) have rebelled against our rulership!
The economic situation for the Warlock in this game is due to variety of factors, including timing. It isn't really a kingdom issue, per se.
Max you can go ahead and take my village in Darkover. Do it with your troops for free. Maybe even get a promotion.
Alchemist - all
I have 60k gold for sale if anyone is interested.
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