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ESO
#1
Does anyone know if ESO objective

A3 1 Minor Control 2 Artifacts

requires these artifacts to be ones where you have got the artifacts by investigating an unusual sighting? 

As I have 2 artifacts, but I get the error message that the objective is not met.
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#2
(09-02-2023, 10:40 AM)Zar@shand Wrote: Does anyone know if ESO objective

A3 1 Minor Control 2 Artifacts

requires these artifacts to be ones where you have got the artifacts by investigating an unusual sighting? 

As I have 2 artifacts, but I get the error message that the objective is not met.

They cannot be items you got from kingdom customization.  Does that answer the question?
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#3
(09-02-2023, 10:40 AM)Zar@shand Wrote: Does anyone know if ESO objective

A3 1 Minor Control 2 Artifacts

requires these artifacts to be ones where you have got the artifacts by investigating an unusual sighting? 

As I have 2 artifacts, but I get the error message that the objective is not met.

I'm a lot newer to playing Alamaze than you are, so take what i say on the subject with a grain of salt.

The 4th Cycle Rulebook talks about ESOs in the context of achievement and accomplishment. Supposedly, ESOs require "significant planning to achieve and some effort to accomplish." That said, if the very same rulebook doesn't speak to the specific issue of HOW one obtained such artifacts, then it really shouldn't matter. Newcomers to Alamaze certainly aren't going to "just instinctively know" that the artifacts in question for ESO purposes cannot be artifacts that your kingdom started out with. That the rulebook, which weighs in at 293 pages in length, fails to address that particular issue, or that it simply omits dealing with that issue, is hardly the fault of players. Perhaps this particular issue was never even conceived of by the rulebook powers-that-be. Regardless, in order for a rulebook for a game to be considered comprehensive in nature, then it must, of necessity, deal with scenarios such as this one.

Beyond the words contained in the rulebook, here be dragons - questions and issues of great uncertainty. I think that you've managed to find your way into unexplored territory. A side benefit to this experience is that it now provides clear opportunity for the rulebook to be revised, in order to provide clarity, for your own and for future players' sake.

The words "significant planning to achieve and some effort to accomplish" imply that the player must do something (or several somethings), in order to be able to achieve or to accomplish the desired end. Rulebooks, however, should not rely upon, nor become dependent upon, the crutches of implied rules. If implied rules are the order of the day and should govern, then it begs the question be asked, why then have a rulebook at all? The very purpose of a rulebook is to provide clarity to players. It's not a bookend that simply sits off to the side taking up space (be it physical space or digital space).
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#4
The artifacts have to be worth more than 0 points, how you obtain the artifacts doesn't matter. Either by a successful investigation of an encounter, stealing, trade or acquired in battle from a destroyed opposing group.
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