Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Poll: Tell me your thoughts
You do not have permission to vote in this poll.
Yes - I like this idea
80.00%
8 80.00%
No - I think it would be terrible for the game
10.00%
1 10.00%
Undecided - I realy dont know but I am checking a box so I know your at least counting my vote
10.00%
1 10.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I NEED your Response
#21
(10-03-2023, 04:49 PM)Maximus Dominus Wrote:
(09-29-2023, 08:02 PM)unclemike Wrote: Maximus, why all the personal attacks and criticism of those of us who posted on this thread? We're just posting ideas. No need to jump off the top rope and go ballistic on us. Just about every comment from you was criticism, some of which were a bit nasty. Tone it down please or don't bother posting. It's not helpful...

In case anyone is interested, the reason why some newcomers drop out of the tutorial is because they are bots and not actual people. Bots not only create accounts for themselves, but also sign up and start the tutorial! This is why many tutorial games don't finish. Some are obvious like SecondHandAppliances, TechworksTalent, PoolGearAustralia, CanadianEquityLoans, etc. Others we can tell by the email address and such. So, please don't form an opinion that the tutorial is unpopular due to the drops caused by bots.

Luty, regarding your A.I. request, we actually tried to incorporate such as a sample game. The A.I. would play the other side in a two-player game, but it didn't work out that well and we went towards the two-player Duel format. However, if Brek wants, we could add a helpful tool of sorts that for every turn, the A.I. simulator could suggest possible moves. Like in a Chess simulator to help new players learn the game or to do better. Or something like that paper clip popup in Microsoft Word that's annoying as can be...

I guess anything is possible. Please keep the suggestions and ideas coming and we'll see what we can do, but no more criticisms of people's posts. That will only cause them to hold back on their ideas, which is not what we are asking.

Just now getting back to this thread and reading this.

I haven't "gone ballistic" on anyone. You certainly remain as defensive as you've always been. Of course, you were criticized for that numerous times, before I ever came back to Alamaze.

A lot of what ails Alamaze can be chalked up to a lack of criticism. Things have been allowed to slide. Otherwise, a security issue would have been in place for a decade or more.

Certainly, I can withhold criticism, and I can certainly refrain from even bothering with responding to your postings, specifically. That you choose to take criticisms of things that you post, or of things that you have created in Alamaze, personally, that's on you. If what people post cannot be criticized, then flaws in their postings and in their reasoning will be afforded a free pass that does Alamaze no good. That's a recipe for failure.
Friends;
I do consider you all friends.  Let's keep this a forum of friends.  Anything that does not move Alamaze forward, in my opinion,  does not belong here.  When criticizm turns from positive to negative it's damaging.  
Let's try to forget the negative parts of this thread and move forward.
Reply

#22
“He who controls the spice, controls the universe!!!”
Reply

#23
(10-03-2023, 06:24 PM)Wookie Panz Wrote:
(10-03-2023, 04:49 PM)Maximus Dominus Wrote:
(09-29-2023, 08:02 PM)unclemike Wrote: Maximus, why all the personal attacks and criticism of those of us who posted on this thread? We're just posting ideas. No need to jump off the top rope and go ballistic on us. Just about every comment from you was criticism, some of which were a bit nasty. Tone it down please or don't bother posting. It's not helpful...

In case anyone is interested, the reason why some newcomers drop out of the tutorial is because they are bots and not actual people. Bots not only create accounts for themselves, but also sign up and start the tutorial! This is why many tutorial games don't finish. Some are obvious like SecondHandAppliances, TechworksTalent, PoolGearAustralia, CanadianEquityLoans, etc. Others we can tell by the email address and such. So, please don't form an opinion that the tutorial is unpopular due to the drops caused by bots.

Luty, regarding your A.I. request, we actually tried to incorporate such as a sample game. The A.I. would play the other side in a two-player game, but it didn't work out that well and we went towards the two-player Duel format. However, if Brek wants, we could add a helpful tool of sorts that for every turn, the A.I. simulator could suggest possible moves. Like in a Chess simulator to help new players learn the game or to do better. Or something like that paper clip popup in Microsoft Word that's annoying as can be...

I guess anything is possible. Please keep the suggestions and ideas coming and we'll see what we can do, but no more criticisms of people's posts. That will only cause them to hold back on their ideas, which is not what we are asking.

Just now getting back to this thread and reading this.

I haven't "gone ballistic" on anyone. You certainly remain as defensive as you've always been. Of course, you were criticized for that numerous times, before I ever came back to Alamaze.

A lot of what ails Alamaze can be chalked up to a lack of criticism. Things have been allowed to slide. Otherwise, a security issue would have been in place for a decade or more.

Certainly, I can withhold criticism, and I can certainly refrain from even bothering with responding to your postings, specifically. That you choose to take criticisms of things that you post, or of things that you have created in Alamaze, personally, that's on you. If what people post cannot be criticized, then flaws in their postings and in their reasoning will be afforded a free pass that does Alamaze no good. That's a recipe for failure.
Friends;
I do consider you all friends.  Let's keep this a forum of friends.  Anything that does not move Alamaze forward, in my opinion,  does not belong here.  When criticizm turns from positive to negative it's damaging.  
Let's try to forget the negative parts of this thread and move forward.
Preach it, brother Dan!
Reply

#24
“The force is strong with that one”
Reply

#25
(09-29-2023, 08:48 PM)Brekk Wrote: Hey everyone,

I'd like to echo Mike's sentiments and encourage us all to consider different perspectives. We're well aware that Alamaze has room for improvements and adjustments. Mike and I are already looking ahead to what the next release could bring, and that's why I wanted to share some ideas for you all to weigh in on and vote for or provide feedback.

I want to make it clear that my goal for Alamaze is to transform it into a more strategic wargame with intense political dynamics and secret agents. Alamaze already has all the necessary elements, as its very existence proves. My vision isn't simply about simplifying the game; it's about introducing changes that might be a bit challenging at first but could turn out to be exciting and unique. And don't worry, if we ever make a change that completely messes things up, we have backups for that very reason. Smile

I've heard some mention of ESO, and while I appreciate what they bring to the table, I also understand the frustration they can cause with long game stalls. So, here's a thought: instead of status points, what if you earned points over time as you conquer, eliminate opponents, engage in espionage, etc., say every three turns, similar to how ESO functions? This would encourage more active engagement and prevent players from just sitting idly by while their neighbors grow stronger.

I don't want to overwhelm anyone with my ideas, though. My plan is to compile a list of potential changes and share it with all of you for feedback. Let's remember to keep the discussions respectful and constructive. Play nice, please.

John

My personal thoughts are that eliminating the ESO and going to a point system that is based on actions would greatly help the game take off faster, and make it more aggressive early on. Let’s face it. Most people sit around the first 10 turns just trying to get their ESO.

I think more options and a few more points for Kingdom Customization could compensate for the removal of the ESO. It would also give players more flexibility in how they choose to play their kingdoms, it would add some unseen twist to kingdom set-ups. Letting players pay for a trait not normally associated with that kingdom. Creating a kingdom whose strength and weakness you can just look at on your opponents set-up sheets.

One other thing. If you want to speed up the action get rid of Summer and Winter effects on resources. You can still have the seasons for kingdoms that rely on them for abilities, just do not have them effect resources so much. Winter comes right at the time when you are just securing your kingdom and your thinking about invading your neighbor. This can be very frustrating to a new player who is not planning for it.
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.

Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
Reply

#26
Agree on season effects. However I disagree about all this idea of kingdom sitting around. Wizard kingdoms have to build in early turns or be destroyed. All of these suggestions about speeding up the combat only helps the military kingdoms to roll over the wizard or economic type kingdoms thus making them useless. Imo
Reply

#27
What if taking a bazaar negated the seasonal gold loss and taking a granary did the same for the food?  Also make the granary available for kingdom customization.
Reply

#28
(10-05-2023, 01:07 PM)PTRILEY Wrote: Agree on season effects. However I disagree about all this idea of kingdom sitting around. Wizard kingdoms have to build in early turns or be destroyed. All of these suggestions about speeding up the combat only helps the military kingdoms to  roll over the wizard or economic type kingdoms thus making them useless. Imo

I have IDEAS PT have faith!
Reply

#29
(10-05-2023, 09:34 PM)Brekk Wrote:
(10-05-2023, 01:07 PM)PTRILEY Wrote: Agree on season effects. However I disagree about all this idea of kingdom sitting around. Wizard kingdoms have to build in early turns or be destroyed. All of these suggestions about speeding up the combat only helps the military kingdoms to  roll over the wizard or economic type kingdoms thus making them useless. Imo

I have IDEAS PT have faith!

Lol I’m not on the ledge yet Smile
Reply

#30
(10-05-2023, 09:51 PM)PTRILEY Wrote:
(10-05-2023, 09:34 PM)Brekk Wrote:
(10-05-2023, 01:07 PM)PTRILEY Wrote: Agree on season effects. However I disagree about all this idea of kingdom sitting around. Wizard kingdoms have to build in early turns or be destroyed. All of these suggestions about speeding up the combat only helps the military kingdoms to  roll over the wizard or economic type kingdoms thus making them useless. Imo

I have IDEAS PT have faith!

Lol  I’m not on the ledge yet Smile

Don’t jump! At least not before I get my camera.
Live your life so that the fear of death can never enter your heart, be not like those whose hearts are filled with fear of death, so that when their time comes, they weep and pray for a little more time to live their lives over again in a different way.

Sing Your Death Song And Die Like A Warrior Going Home.
Tecumseh, Shawnee Chief
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)

Powered By MyBB, © 2002-2024 Melroy van den Berg.