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5743 No Quit Game
#51
(12-14-2023, 02:54 PM)wfrankenhoff Wrote:
(12-13-2023, 03:19 PM)Acererak Wrote: Well maybe we could pick up the pace of the turns at least?

Works for me. I usually turn around with six hours Smile

No kidding - just 2 more players to enter orders?  Guess everyone was serious about accelerating the turn around.

Glad to oblige.
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#52
(12-15-2023, 05:04 AM)Croaker Wrote:
(12-14-2023, 02:54 PM)wfrankenhoff Wrote:
(12-13-2023, 03:19 PM)Acererak Wrote: Well maybe we could pick up the pace of the turns at least?

Works for me. I usually turn around with six hours Smile

No kidding - just 2 more players to enter orders?  Guess everyone was serious about accelerating the turn around.

Glad to oblige.

I like it Smile And the 24-hour game forming should be even faster!
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#53
A little confused. I thought we killed the death knight plague and it has been non-existent for the first 10 turns, but now on turn 11:

Plague                A vile and evil presence has infected the people of Krynn with a horrible
                            plague killing many civilians!

Any thoughts? Anyone want to adopt some death knights?
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#54
(12-19-2023, 05:24 PM)VballMichael Wrote: A little confused. I thought we killed the death knight plague and it has been non-existent for the first 10 turns, but now on turn 11:

Plague                A vile and evil presence has infected the people of Krynn with a horrible
                            plague killing many civilians!

Any thoughts? Anyone want to adopt some death knights?

The rate of infection was changed.  I think it's 10 % now.  I just had them in a full 40 turn game and never infected anyone.
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#55
(12-19-2023, 05:24 PM)VballMichael Wrote: A little confused. I thought we killed the death knight plague and it has been non-existent for the first 10 turns, but now on turn 11:

Plague                A vile and evil presence has infected the people of Krynn with a horrible
                            plague killing many civilians!

Any thoughts? Anyone want to adopt some death knights?

05-01-2023, 07:24 PM

Today, uploaded the server with the change to the Deathknight's plague ability: now just 1% census loss if 8+ kingdom-named Deathknight brigades are in the group.

It looks like you hit the 1%.
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#56
(12-19-2023, 08:07 PM)Zar@shand Wrote:
(12-19-2023, 05:24 PM)VballMichael Wrote: A little confused. I thought we killed the death knight plague and it has been non-existent for the first 10 turns, but now on turn 11:

Plague                A vile and evil presence has infected the people of Krynn with a horrible
                            plague killing many civilians!

Any thoughts? Anyone want to adopt some death knights?

05-01-2023, 07:24 PM

Today, uploaded the server with the change to the Deathknight's plague ability: now just 1% census loss if 8+ kingdom-named Deathknight brigades are in the group.

It looks like you hit the 1%.

Aha, turn 10 reinforcements and bam, 1% lol.
Thanks for the clarification.
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#57
So less than 8 in a group keeps it from happening?
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#58
(12-20-2023, 09:12 PM)PTRILEY Wrote: So less than 8 in a group keeps it from happening?

Yes
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#59
Orders in...will we do another turn by christmas?

R
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#60
(12-23-2023, 04:17 PM)Ruingurth Wrote: Orders in...will we do another turn by christmas?

R

Down to only 1 - lol!
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