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How do I use the last herd? Cant find the flight order anymore
Ty
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Last Herd of Winged Stallions: Last Herd of Winged Stallions enable a division-sized force (up to 5 brigades) the power of flight. Reference your kingdom setup for more info on flying.
All flying groups, either as natural flyers like Dragons or groups enhanced with special brigades/artifacts that bestow flying capabilities, are considered flying at all times. When specifying the group's movement, all terrain costs are calculated as normally in your movement order (including when flying over water areas). However, flying groups whether they are all-natural flyers (e.g., all brigades of Griffons) or non-natural flyers (ground-based troops that gain flying by acquiring an artifact or by recruiting Giant Eagles) are checked throughout the turn if their situation changes. Flying status may be lost if the group no longer meets certain criteria such as losing division-sized status required by certain artifacts due to transferring troops between groups, combining groups together,
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(12-05-2023, 08:40 AM)uncledarkseid Wrote: How do I use the last herd? Cant find the flight order anymore
Ty
It's gone. There is no mini-teleport for the bats, green dragons, herd.
Flight is near worthless now. All it gives you is bonus against PCs, level 1 recon of square, and ability to cross water without ships. Movement is at normal Kingdom rates.
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(12-05-2023, 03:37 PM)Pine Needle Wrote: (12-05-2023, 08:40 AM)uncledarkseid Wrote: How do I use the last herd? Cant find the flight order anymore
Ty
It's gone. There is no mini-teleport for the bats, green dragons, herd.
Flight is near worthless now. All it gives you is bonus against PCs, level 1 recon of square, and ability to cross water without ships. Movement is at normal Kingdom rates.
Ugghhh. That’s terrible.
Did you ever know that you’re my hero…….
And you are the wind beneath my wings (no more).
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(12-05-2023, 03:37 PM)Pine Needle Wrote: (12-05-2023, 08:40 AM)uncledarkseid Wrote: How do I use the last herd? Cant find the flight order anymore
Ty
It's gone. There is no mini-teleport for the bats, green dragons, herd.
Flight is near worthless now. All it gives you is bonus against PCs, level 1 recon of square, and ability to cross water without ships. Movement is at normal Kingdom rates.
That’s what I said… lol
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Guys we are looking at flight as one of the items. A lot of changes were made in the update ago. Many thing would likely have been adjusted or fix then but honestky I wanted control of the process and needed to learn the back side as well as the game itself. Mike has ben willing to help me, I will post more as we get a little closer.
John
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Hey Brek,
I thought about flight. Some have pointed out that Flight doesn't make much of a difference in speed, which it should, or anything else other than the 20% vs PC bonus. So how about this:
Groups that are entirely composed with Flight brigades gain a -2 on their movement costs per hex. So if they have a 5 in the plains, its now a 3. If 7 in the mountains, its a 5. This makes these groups faster but still not as fast as Dragons.
Groups that are entirely composed with Flights brigades may still land in the water as we presume an Island of some kind. However Flight vs Seapower needs to be reworked. Honestly, Seapower needs an overhaul.
Brigades with Flight are still immune to certain spells (Earthquake, etc) but are more susceptible to others. Tornado and Ice Storm would do 150% damage and Windstorm would reduce Flight Brigade value by 10%
Flight brigades always grant a L1 Recon of the hex they are in.
And that's it. How's that sound?
Lord Garth
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(12-07-2023, 09:38 PM)Lord Garth Wrote: Hey Brek,
I thought about flight. Some have pointed out that Flight doesn't make much of a difference in speed, which it should, or anything else other than the 20% vs PC bonus. So how about this:
Groups that are entirely composed with Flight brigades gain a -2 on their movement costs per hex. So if they have a 5 in the plains, its now a 3. If 7 in the mountains, its a 5. This makes these groups faster but still not as fast as Dragons.
Groups that are entirely composed with Flights brigades may still land in the water as we presume an Island of some kind. However Flight vs Seapower needs to be reworked. Honestly, Seapower needs an overhaul.
Brigades with Flight are still immune to certain spells (Earthquake, etc) but are more susceptible to others. Tornado and Ice Storm would do 150% damage and Windstorm would reduce Flight Brigade value by 10%
Flight brigades always grant a L1 Recon of the hex they are in.
And that's it. How's that sound?
Lord Garth I dont think we have to presume that there is an island, it’s just that they are above the water. Semantics really. I definitely think tornado should affect the flyers more, dragons included. And windstorm.
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So I am taking it that the Flight movement in the Rules is still in error? As I have found that neither the Bats nor the Herd allow that movement speed.
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I found flight quite confusing at first.
What flight does:
1) You can fly over water with a 720 order
2) It provides a level one recon
3) It provides your group with a 20% bonus to attacking PCs
4) You cannot be flanked
That may be about it; no movement bonus or changes other than cross water without fleets.
I have used the herd/bats to fly a division about taking water villages, which is nice.
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