Posts: 39
Threads: 0
Joined: Aug 2023
Reputation:
9
02-09-2024, 06:29 PM
(This post was last modified: 02-09-2024, 06:43 PM by Acererak.)
Gonna drop this game with the update. Elves losing the 2 guaranteed levels of magic being immortal nerfs all my plans. Also think the no cost for all agent, king and emmy stuff is poorly thought out. Take care everyone.
No cost to increase influence? Or sell it? Makes zero sense.
Posts: 39
Threads: 0
Joined: Aug 2023
Reputation:
9
02-09-2024, 07:47 PM
(This post was last modified: 02-09-2024, 07:50 PM by Acererak.)
Disappointing to learn about these massive changes in the middle of a game.
Posts: 1,787
Threads: 111
Joined: Apr 2019
Reputation:
39
Sorry Acererak,
It was my decision to add the changes in now as we have fewer games running at some point it will always impact a game, because it has to be changed in all the code.
We will be making more changes to kingdoms in the next patch to balance them. Immortal can still be purchased at 1/2 the cost previously via mithril.
All that said send me a PM or email and let's chat if you like, maybe discuss what we can do to keep you in the game.
John
Posts: 2,724
Threads: 56
Joined: Aug 2017
Reputation:
30
Will still need tweaks, but I like some of the changes. Game Q has a game needing two, could start a new game from start with new changes to see how they pan out, and post what needs to be changed?
Posts: 39
Threads: 0
Joined: Aug 2023
Reputation:
9
02-09-2024, 10:31 PM
(This post was last modified: 02-09-2024, 10:33 PM by Acererak.)
(02-09-2024, 08:17 PM)Brekk Wrote: Sorry Acererak,
It was my decision to add the changes in now as we have fewer games running at some point it will always impact a game, because it has to be changed in all the code.
We will be making more changes to kingdoms in the next patch to balance them. Immortal can still be purchased at 1/2 the cost previously via mithril.
All that said send me a PM or email and let's chat if you like, maybe discuss what we can do to keep you in the game.
John
No hard feelings, I already dropped. Again, no clue why I would want to be the Elves without the +2 magic. I also just moved my capital at a cost of 20K gold having no idea it was going to be free next turn.
I just don't see the reasoning behind the no cost for agents and political, especially increasing influence (and selling it?). Having to manage resources intently and carefully is one of the best things about Alamaze because there is so much strategy in it. Puts and takes on what you can do. Now everyone can raise their influence to 25, have double the customization points and sell influence whenever they want also?
Posts: 1,787
Threads: 111
Joined: Apr 2019
Reputation:
39
Acererak,
I didn't think about the selling influence and will have to make some changes to close that loop, may have to just take that order out for instance, nice catch again the feedback is appreciated. The hard cap is still 20 for raising. The idea behind the ability to free influence was muti-fold.
1. Let kingdoms get rolling faster
2. Simplify what costs coin and what doesnt, giving new players a chance to get started without being hamstrung by trying to figure out what costs what.
3. leave the king to do more than just raise influence, just some initial thoughts.
If you want to jump back in let me know I will be happy to reimburse your gold for the move, let me know. I should have given more warning n the update and for that I apologize and will plan better in the future.
Posts: 1,787
Threads: 111
Joined: Apr 2019
Reputation:
39
(02-09-2024, 09:22 PM)PTRILEY Wrote: Will still need tweaks, but I like some of the changes. Game Q has a game needing two, could start a new game from start with new changes to see how they pan out, and post what needs to be changed?
I added a post for it there PT, post away!
Posts: 2,724
Threads: 56
Joined: Aug 2017
Reputation:
30
(02-09-2024, 11:44 PM)Brekk Wrote: (02-09-2024, 09:22 PM)PTRILEY Wrote: Will still need tweaks, but I like some of the changes. Game Q has a game needing two, could start a new game from start with new changes to see how they pan out, and post what needs to be changed?
I added a post for it there PT, post away!
Thanks
Posts: 39
Threads: 0
Joined: Aug 2023
Reputation:
9
(02-09-2024, 11:44 PM)Brekk Wrote: Acererak,
I didn't think about the selling influence and will have to make some changes to close that loop, may have to just take that order out for instance, nice catch again the feedback is appreciated. The hard cap is still 20 for raising. The idea behind the ability to free influence was muti-fold.
1. Let kingdoms get rolling faster
2. Simplify what costs coin and what doesnt, giving new players a chance to get started without being hamstrung by trying to figure out what costs what.
3. leave the king to do more than just raise influence, just some initial thoughts.
If you want to jump back in let me know I will be happy to reimburse your gold for the move, let me know. I should have given more warning n the update and for that I apologize and will plan better in the future.
I'm good, no worries. Making changes to get new players in makes sense. I've been playing Alamaze off and on since 1988 so the learning curve isn't an issue for me. But the dumbed down version for new players is a hindrance to me bc I think it really devalues strategic thinking and tradeoffs. Tough to make everyone happy.
Wish you all the best but the changes are just too much for me to continue playing right now.
Posts: 360
Threads: 2
Joined: Oct 2020
Reputation:
2
Illusionist, Sent you A Couple emails please check your forum in box.
|