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The long turn length may have contributed to some of the drops.
Posts: 118
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It has been odd. Most new players usually take longer to fill out a turn, as they correct themselves repeatedly. Biggest problem I find is that once you mess up a turn it is very difficult to recover from. Making the game turn run faster means you give yourself even less time to figure out what mistake you are making. And you have to know what pitfalls there are to ask questions about. Which is usually too late to save a game.
Best way I can think of to help prevent that in the first place is to have a veteran look over the turn and give suggestions, but then the newbie has to trust the veteran. Which is why I thought of teams. So these are experiments to develop how to bring new players into the game so they get better and enjoy the game enough to stick with it.
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I agree, think the best way forwards is to have teams composed of a veteran player and a couple of new players. Still give it a week, just so the new players can do communications and ask questions before the turn gets run. The game can always go faster if folks are willing to hit the button in any case, so the slow-go should speed up as the new players get a feel for it.