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Victory By Lion's Share Is The Deathknights Kingdom!
Game End Status Points
Place Kingdom Player Results-40 Grand Total
1 DK Pine Needle 104,015 167,506
2 PI Zolzar 38,414 66,519
3 WA JohnnyUtah 38,407 61,048
4 IL CosmicWizard17 31,669 56,658
5 DE Windstar 31,896 55,404
It will likely come as no surprise that Pine Needle won this, congrats! Thanks to everyone who stuck around to the end to keep pestering the Death Knights... I really felt kind of lost in this game with what seemed like tough opponents around me and no one directly attacking. Tried to gather up as many artifacts as I could but ultimately didn't have enough military might to take on 1 of those Deathknight armies (let alone the 3 or 4 he had jumping around). But thanks to having lots of money for wizards and hiding my armies in my capital I managed to hold Tight control of Zamora to the end with too many domes to dispel!
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Thanks, it was mostly undeserved; I think I mostly earned it by not attracting your attention as much as the other guys!
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The Deathknights just rolled and rolled in this one. I think the kingdom needs some nerfs as I have previously mentioned.
With a power 8 to start, I could summon pit fiends from the jump and did that. In Pellinor, I went after Stormgate on turn one, only to catch an Illusionist prince when I took Cornucopia. The Illusionist said he was just traveling through so I returned him. I forgot to torture him first, a special ability I repeatedly forgot during this game.
The FT had negotiated hard regarding my morgal blade, and when he moved two princes to Stormgate when my Troll/Pit fiend group went there, I was less inclined to be nice. I did torture that prince, so booted the FT from the council pronto.
Then he dropped. So right away I had his nicely built capital, a theme that would continue.
Next I went after the Sorceror who had stolen the staff of disdain from Pellinor and said "Who me?" He dropped too. Tasty capital number 3.
Right when I got the staff back, and the enamor staff, someone stole it. I divined the location of both and one had already been hidden, but one was in a DE village. I tried to steal it back but it wasn't owned by the Demons- it was Pirate spies based in the Demon village.
So I sent an invisible group to nuke the village and hopefully kill the high level Pirate agent, but messed up the invisibility so DE knew it was me and we fought pretty much after that. I never did get those staffs back.
Somewhere in here the DA went after me and I almost had 5 regions, but chilled out on the regions and everyone went after the DA, who dropped. He had previously taken out the EL, so I had tasty capitals 4 and 5. There really was no coordination against the DA- he just tried to win, but didn't quite get to five.
The NE dropped and I took his capital- tasty capital number 6. At this point I raised a wizard to level 9 and had a decision about revelation.
The AN dropped in Zanthia and I revealed him to have a hidden capital. I took that- tasty capital 7.
I should have revealed the DE or PI for their hidden capitals but took the safe route.
From then on I just summoned Iron Golems and fought everyone but the Warlock. I couldn't really go for regions as the DE is too strong politically with immortal gating princes, so I just built as many legendary castles as I could (14 on turn 40).
The DK really is over the top, especially in this format. I had a group half the size of a town take a great castle with no wizards or artifacts. 40k group with Trolls, and Iron Golem and a Pit Fiend against an 80k town with only 20% casualties. Iron Golem fear is no subject to the fear cap so I basically had 60% fear with no spells (plus immolation).
Fun game. Sorry so many people dropped. The DK might be the strongest kingdom right now, but the DE definitely got a huge boost with immortal gating princes. Although they can be captured and killed now. He was a great opponent, and came close-ish to getting 5 regions after the DA dropped.
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Great write up Pine Needle.
I admit I stole the staffs; I was hunting for them for a while when I found locations for them but saw the keys were in possession of others. Finally got the opportunity when the Sorcerer had them both and you attacked his capital, I stole them both the same turn you took them from him. I transferred them both to my hidden king/capital the following turn hoping nobody would notice that I took them... but I guess it worked out ok if it caused the Deathknights and Demon Princes to get into a fight. Tried some similar tricks to steal from the DK later in the game but the armies were too well protected and ended up with a dead 17 agent for my troubles.
There were so many hidden capitals this game; playing the Pirates was fun, but only managed to plunder a couple fleets and the inability to cast revelation really hurt. By the end I still hadn't found the hidden Druid capital.
It was a shame so many people dropped. I have to say that's probably what is the most discouraging thing about this game; as much as it's difficult to do much when reduced to a few holdings or even just a sanctuary, having a power vacuum when someone drops in an area just doesn't feel good for the people who are left (except for the person who eliminated that opponent).