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Hello all! If I cast #132 Light of Evening Star, or if this is intrinsically cast due to wizard level, do I still need to issue #139 to instruct my wizard to participate?
If I do NOT need #139, then is the only real purpose of #139 to instruct Adepts to go on the mission since any wizard of level 1 or higher will typically just issue #132 instead?
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If it is intrinsically cast because of level, you still need to enter something (like guarded attack) if you want your wizard to participate. The intrinsic just saves you from having to cast that spell just for the right to participate.
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Thank you! Supposing I only have a level 1 then and that wizard casts #132, then the leaders have the option to go on the mission. But in this scenario, that wizard, since he already cast a spell, could not issue a #139 or other spell like guarded attack. So, it's really best to have a wizard with intrinsic #132 so that the group can undertake the unusual sighting and also have the wizard participate. Do I understand it correctly?
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Wizard Assist Encounter (139) is used to instruct your wizard to go with the patrol to investigate the encounter (note - 140 for the group is still needed). Doing so will expose the wizard to all the dangers, but he will also employ his full power. In my experience, the stronger the overall patrol the less chance for any figure, leader or wizard, to die.
Guarded Attack (101) can be used, which will result in the wizard being safe for the encounter, but only half his power will be used.
Mirror Image (138) is often the encounter spell of choice, as it allows the wizard to use his full power but with very low risk. You CAN lose a wizard in this way, but it is very rare. I've only encountered this situation once in dozens of attempts.
The intrinsic spells need never be cast; they apply automatically if your wizard uses one of the above options. Also, check your setup for kingdom traits; some kingdoms get access to all encounter types without the need for these.