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Quick update on a few things
#1
First, I'm heading out of the country (back mid-January), so I won't be making any changes until Q1 2026.

Olorin and I are finishing up templates for spell ranks and summonable monsters for kingdoms. Once the rank baselines are set, we'll adjust them to fit each kingdom's theme.

In conjunction with this, the new server is almost complete. It will host Alamaze and give me better control, along with updated SSL certificates, email servers, etc. More details will follow in the next couple of months.

Lastly, once the kingdom updates are finished, we'll release updated stats, startup sheets, rulebook, and more. Lots to come! Did I also mention Alamaze II is well underway? We decided to complete the server move and kingdom updates first, after which the developer will focus solely on the new system.


Brek
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#2
(12-09-2025, 11:42 PM)Brekk Wrote: First, I'm heading out of the country (back mid-January), so I won't be making any changes until Q1 2026.

Olorin and I are finishing up templates for spell ranks and summonable monsters for kingdoms. Once the rank baselines are set, we'll adjust them to fit each kingdom's theme.

In conjunction with this, the new server is almost complete. It will host Alamaze and give me better control, along with updated SSL certificates, email servers, etc. More details will follow in the next couple of months.

Lastly, once the kingdom updates are finished, we'll release updated stats, startup sheets, rulebook, and more. Lots to come! Did I also mention Alamaze II is well underway? We decided to complete the server move and kingdom updates first, after which the developer will focus solely on the new system.


Brek

Brek - Thank you for all your hard work and everything you do for the community! It is appreciated.  Safe travels!

David/Meilichios
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#3
So now is the time to argue for spells you think a Kingdom should receive early (i.e.; at a lower level than others at their tier of magic), or they should get a particular companion. O)r they need more companions (and which ones if so).
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#4
(12-11-2025, 03:31 AM)Olorin Wrote: So now is the time to argue for spells you think a Kingdom should receive early (i.e.; at a lower level than others at their tier of magic), or they should get a particular companion. O)r they need more companions (and which ones if so).

The Dwarf getting "Summon Rock Golem" at Lvl7 is way late. Lvl4 or even 3 for him would be more appropriate.


Lord Garth
Paid spokesman for the Dwarven Advocate Society
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#5
If there is a discussion on upgrading the Red, black is further behind.

As far as they both are concerned, they top out around 300k for a max group. I have had multiple other kingdoms over 500k, including a 209k Lycans groupon turn 9 last time I played them.

Combined with their inability to cast valor they are limited in the late stages.
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#6
As far as arguing for spells I believe all should get access to hidden ore and fertile fields. Everyone needs to be able to develop their economy. Some kingdoms are hamstrung from that lack. I also believe that intrinsic true seeing for all ruins many ambushing tactics. Some kingdoms like rangers it makes sense for but not all. Wizards are VERY powerful. And perhaps this is too much. Sneaking up on a wizard who dont cast it as a non intrinsic spell may be the only hope for beating them. making it an easy button ability takes away some skill. Valor and fear are also staples that should be in most lists.  There are major military forces out there that are at a disadvantage without this. Since most have it the few that dont have a -25% force multilplier compared to the rest. That is HUGE.
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#7
I can agree that hidden ore and fertile fields should be available to all by p-3. Some can get it early if it fits thematically.

I also agree True Seeing used as an intrinsic spell. As a spell it is fine - if it is cast. It is hardly ever cast. A 100% accurate recon for free? Seems too powerful. It removes invisibility as an ambushing tactic in the mid to late game.
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#8
True seeing not being intrinsic could be a huge game changer… because as you said, no one ever cast it. Those inviso military groups would get surprise and that’s never a good thing if your on the other end…Smile
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#9
(12-14-2025, 10:16 PM)Strongwill Wrote: True seeing not being intrinsic could be a huge game changer… because as you said, no one ever cast it. Those inviso military groups would get surprise and that’s never a good thing if your on the other end…Smile

I was trying to think of a way to limit the wizard's power turn 25 on... this is a good suggestion.

Right now, the only thing you can do is attack them on turn 1. Not that I've ever done that.

However, I do think some kingdoms should get stronger, or weaker. That's part of it. I think the wizards need to be balanced a bit though... and the Deathknights...

The biggest shift seems the brigade strength changes. I am looking forward to those changes because they seem very well thought out (in preview.)
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#10
(12-15-2025, 10:08 PM)Pine Needle Wrote:
(12-14-2025, 10:16 PM)Strongwill Wrote: True seeing not being intrinsic could be a huge game changer… because as you said, no one ever cast it. Those inviso military groups would get surprise and that’s never a good thing if your on the other end…Smile

I was trying to think of a way to limit the wizard's power turn 25 on... this is a good suggestion.

Right now, the only thing you can do is attack them on turn 1. Not that I've ever done that.

However, I do think some kingdoms should get stronger, or weaker. That's part of it. I think the wizards need to be balanced a bit though... and the Deathknights...

The biggest shift seems the brigade strength changes. I am looking forward to those changes because they seem very well thought out (in preview.)

Would definitely take a wizard out of the battle magic matrix, having to look and see if an invisible unit was laying in wait?
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