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Combine Groups Order
#1
Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David
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#2
Yes, that can happen with combined groups- you can lose leaders and wizards that way, too. Pretty devastating.

With the promotions, you can't get promoted brigades if there's not a slot for them. They just won't get promoted (but won't disappear).
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#3
(04-23-2026, 07:42 PM)DavidKelly Wrote: Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David

The best reference I've found is in the Combine Groups order:

---

#740 – Combine Groups You may use this order if, after movement, two of your groups are located in the same area and you wish to merge them into one group. There are restrictions relating to group composition (i.e., no more than three leaders, three wizards, or ten brigade types). If two groups that in some way exceed these limitations are ordered to combine, excess items will be dropped from the resulting group and permanently lost. Normally this will be the least valuable of the items in excess. The group from which all items were transferred becomes an inactive group.

---

My condolences on the loss of your brigades!  It sounds to me like if you got denied advancement for your other brigades that it counts quality as a factor in "brigade type" as well (Druid Regular != Druid Green, etc.), which is pretty important to know if true...
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#4
(04-23-2026, 08:16 PM)mwigdahl Wrote:
(04-23-2026, 07:42 PM)DavidKelly Wrote: Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David

The best reference I've found is in the Combine Groups order:

---

#740 – Combine Groups You may use this order if, after movement, two of your groups are located in the same area and you wish to merge them into one group. There are restrictions relating to group composition (i.e., no more than three leaders, three wizards, or ten brigade types). If two groups that in some way exceed these limitations are ordered to combine, excess items will be dropped from the resulting group and permanently lost. Normally this will be the least valuable of the items in excess. The group from which all items were transferred becomes an inactive group.

---

My condolences on the loss of your brigades!  It sounds to me like if you got denied advancement for your other brigades that it counts quality as a factor in "brigade type" as well (Druid Regular != Druid Green, etc.), which is pretty important to know if true...

It does count brigade type. I wish it was tiered

Generals can command 10 differnet types, marshall 15, and warlords any amount

Use the transfer 741 orders instead it will help you. 740 is nice n easy tho
Reply

#5
(04-23-2026, 08:22 PM)uncledarkseid Wrote:
(04-23-2026, 08:16 PM)mwigdahl Wrote:
(04-23-2026, 07:42 PM)DavidKelly Wrote: Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David

The best reference I've found is in the Combine Groups order:

---

#740 – Combine Groups You may use this order if, after movement, two of your groups are located in the same area and you wish to merge them into one group. There are restrictions relating to group composition (i.e., no more than three leaders, three wizards, or ten brigade types). If two groups that in some way exceed these limitations are ordered to combine, excess items will be dropped from the resulting group and permanently lost. Normally this will be the least valuable of the items in excess. The group from which all items were transferred becomes an inactive group.

---

My condolences on the loss of your brigades!  It sounds to me like if you got denied advancement for your other brigades that it counts quality as a factor in "brigade type" as well (Druid Regular != Druid Green, etc.), which is pretty important to know if true...

It does count brigade type. I wish it was tiered

Generals can command 10 differnet types, marshall 15, and warlords any amount

Use the transfer 741 orders instead it will help you.  740 is nice n easy tho

Thanks for all helpful replies. Generals, Marshals Warlords very helpful. Where is this info found?
Reply

#6
(04-23-2026, 08:22 PM)uncledarkseid Wrote:
(04-23-2026, 08:16 PM)mwigdahl Wrote:
(04-23-2026, 07:42 PM)DavidKelly Wrote: Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David

The best reference I've found is in the Combine Groups order:

---

#740 – Combine Groups You may use this order if, after movement, two of your groups are located in the same area and you wish to merge them into one group. There are restrictions relating to group composition (i.e., no more than three leaders, three wizards, or ten brigade types). If two groups that in some way exceed these limitations are ordered to combine, excess items will be dropped from the resulting group and permanently lost. Normally this will be the least valuable of the items in excess. The group from which all items were transferred becomes an inactive group.

---

My condolences on the loss of your brigades!  It sounds to me like if you got denied advancement for your other brigades that it counts quality as a factor in "brigade type" as well (Druid Regular != Druid Green, etc.), which is pretty important to know if true...

It does count brigade type. I wish it was tiered

Generals can command 10 differnet types, marshall 15, and warlords any amount

Use the transfer 741 orders instead it will help you.  740 is nice n easy tho

Wow, that helps I got burned early and just assumed 10 types was the max.  It really sucks to lose elite promotions due to limit reached.
Reply

#7
(04-23-2026, 09:31 PM)Alzreborn Wrote:
(04-23-2026, 08:22 PM)uncledarkseid Wrote:
(04-23-2026, 08:16 PM)mwigdahl Wrote:
(04-23-2026, 07:42 PM)DavidKelly Wrote: Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David

The best reference I've found is in the Combine Groups order:

---

#740 – Combine Groups You may use this order if, after movement, two of your groups are located in the same area and you wish to merge them into one group. There are restrictions relating to group composition (i.e., no more than three leaders, three wizards, or ten brigade types). If two groups that in some way exceed these limitations are ordered to combine, excess items will be dropped from the resulting group and permanently lost. Normally this will be the least valuable of the items in excess. The group from which all items were transferred becomes an inactive group.

---

My condolences on the loss of your brigades!  It sounds to me like if you got denied advancement for your other brigades that it counts quality as a factor in "brigade type" as well (Druid Regular != Druid Green, etc.), which is pretty important to know if true...

It does count brigade type. I wish it was tiered

Generals can command 10 differnet types, marshall 15, and warlords any amount

Use the transfer 741 orders instead it will help you.  740 is nice n easy tho

Wow, that helps I got burned early and just assumed 10 types was the max.  It really sucks to lose elite promotions due to limit reached.
No, no no no no I said I wish it was tiered like that. It is not. any group can have up to 15 different brigade types apologies for any confusion that may have caused.
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#8
(04-23-2026, 07:42 PM)DavidKelly Wrote: Nearing the end of my fifth game, I am still learning and still making mistakes but very much enjoying the Game. Considering the experience level of my opponents I consider myself fortunate to have stayed in all five games until the end. 
     today's question is about the brigade limits allowed in groups. I understand about the limits on many brigade types. I used the combine groups order to combine two groups totaling about 50 brigades I checked to make sure I would not be exceeding the limits on companions and summonsed types. When I got the turn results, I was surprised to find out that 10-15 total brigades just disappeared. The explanation was that I had exceeded the total number of "Brigade Types". I can't find information on this anywhere in the rules (very big rule book, it must be there, but I don't see it). A couple turns later, after a big battle I read that several brigades earned advancement but were unable to receive this advancement because again, I had exceeded the total number of brigade types.
     Can someone explain what has happened and where I can find this rule? Playing Eleamentalist if that has any bearing on the situation.  Thanks in advance.
                                                          David

Look at this thread: https://alamaze.net/forum/thread-9769-page-9.html

It has many updates that were made but never made it to the rulebook, or updated what is in the rulebook.

And to toot my own horn, check out this thread: https://alamaze.net/forum/thread-17279.h...t=rulebook

I have encountered exactly what you did - the 15 brigade type limit. Very frustrating! As I am sure you saw, the "brigade type" takes into consideration troop experience, so an Orc Regular and an Orc Veteran count as two different types. This can be challenging when you need to combine following a battle, and it isn't clear what your troop composition might be based on the result of the battle. There really isn't a good way around this other than managing your brigade type count yourself. This is unfortunate, as the game offers so many brigade types. I can see how you ran into this as the Elementalist due to the Summon Monster spells.
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#9
Be nice if the experience of brigade was eliminated as a specific type… could even go back to say like 10 brigade type total?
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