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In an Ice Age game where emissaries and agents are limited to only a 5-area range, can that restriction be overcome somehow? I'm in an Ice Age game and that 5-range limit is really restricting my actions for the turn. Any suggestions?
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Both the Red Elk Mount and the Onyx Amulet allow your emissaries to move further than the five-range limit in an Ice Age game.
Of course, moving the capital has no range limit, so that can be a way to move emissaries further.