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In an Ice Age game where emissaries and agents are limited to only a 5-area range, can that restriction be overcome somehow? I'm in an Ice Age game and that 5-range limit is really restricting my actions for the turn. Any suggestions?
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Both the Red Elk Mount and the Onyx Amulet allow your emissaries to move further than the five-range limit in an Ice Age game.
Of course, moving the capital has no range limit, so that can be a way to move emissaries further.
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Yes, that 5-space limit can quickly make movement more complicated. In my opinion, the simplest approach is to make the best use of the spaces in between and gradually bring your emissaries and agents closer together, rather than trying to get around the rule directly. Depending on the cards or abilities available, you can also see if certain effects allow you to improve your mobility or alter movement.