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Game #105 - from Duelmasters to Alamaze
#11
Good luck to everyone! I know I will need all the luck I can get heheBig Grin

#12
Set ups and turn 0's are out. Best of luck to everyone.

#13
(05-15-2013, 01:11 PM)kik1661 Wrote: Set ups and turn 0's are out. Best of luck to everyone.

I am the Ancient Ones in game 105.

If you find this thread and you have questions on game 105 please email me at dbeitz@yahoo.com

I would like to see everybody get off to an even start in 105.

Hawk

#14
Look forward to completing my early strategic objective of living fast and dying young!

Sarokith of The Rangers/Howlin' Wolf

#15
(05-21-2013, 05:01 AM)Sarokith Wrote: Look forward to completing my early strategic objective of living fast and dying young!

Sarokith of The Rangers/Howlin' Wolf

Some of us are happy to help you with the dying part. Not me, I'm peaceful...but some of these guys...

#16
That could quite possibly go down as the most excruciating process I have had in gaming in quite some time lol! I can't stand not knowing what I am doing so I have been reading and reading and reading and have now decided I read way too much. Forums, rules, forms, maps, cheat sheets, plan sheets, power points, order entry forms, etc... etc.. I think my turn is done, but I am sure I will go back over it a few more hundred times.

What is the turnaround for these games?

#17
This week is an exception. Normally turns com back early Monday evening and very late Thursday night.

It does get easier!
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.






#18
Tripwire,

We expect all the learning and preparation will make for a more enjoyable contest, although I do hope all new players understand that Alamaze is a game that is not easily mastered, and even the most veteran players make mistakes: strategically, tactically, and logistically (meaning both resource issues and turn input accuracy). Yes, you will likely have several windows opened when planning your turn, and several applications like a PowerPoint map, an Excel order sheet, and PDF turn results. And likely a couple pieces of scrap paper for notes, and a folder with correspondence, and.....

In any case, again, welcome to all the new players from Duelmasters experiencing Alamaze for the first time. Don't forget to ask questions on the forum - our players are great at getting back to you and your questions will likely help many other players as well.

An important note: we are currently running all games on the same 3.5 day turn-around. Unlike most PBEM, our deadlines are on the hour and it is a hard deadline so that we can provide fast turnaround which we have done. So Monday turns are due at 2pm Eastern, and you'll miss the turn if you submit the orders after that time, and TH at 10pm Eastern. Its highly recommended you complete your turn well in advance, but don't submit it until sometime before the deadline on the day it is due, so you can verify everything and possibly make a change.

Two things I would recommend:
1. Correspond with all your neighbors. Be ready to negotiate. Everyone would like to control a region, for example, but there are 10 regions and 15 kingdoms. Negotiations can be tricky but diplomacy is a key tool for the players that do well.
2. Tactically, an easy to make, critical mistake is sending a small force out to sea without adequate sea power. It's safer not to send your 2 brigades with 2 wizards and 2 leaders out exploring in a sea, as a sea patrol can send them to the bottom and then wrists might be slit.
3. Generally, you'll want to use all orders available to you each turn, which normally is your King's Influence +2 orders. If you can give 14 orders and only submit 10, its a big disadvantage.

Well, enough from me. Good hunting!

#19
(05-23-2013, 05:57 AM)Ry Vor Wrote: Two things I would recommend:

1. Correspond with all your neighbors...
2. Tactically, an easy to make, critical mistake is sending a small force out to sea...
3. Generally, you'll want to use all orders available...

Heh heh.

[Image: dc4vae.jpg]

Ry Vor can't count.

#20
Got carried away with #3. Should have been 2b. Anyway, was still in the ballpark. Never said I didn't make mistakes on my own orders - if only I didn't the world would be a better place. Two things about that....
1.
2.
3.



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