(06-30-2013, 11:12 PM)Ry Vor Wrote: (06-30-2013, 07:57 PM)Lord Thanatos Wrote: (06-30-2013, 06:46 PM)Hawk_ Wrote: (06-30-2013, 05:23 PM)Tripwire Wrote: I have found quite the opposite in games like Hyborean War and Duelmasters. Players tend to follow the rules pretty much to the letter with the exception of accidents or not knowing. I have found most people are actually honest when it comes to gaming. It seems there would be a lot of cheating but there rarely is.
I think there are enough players feeling the time constraints of playing multiple fast turn around high diplomacy games that they would be inclined to TRY this idea.
I am currently inclined to move to the 1 week format to slow things down. However, I think I could manage the fast turn around no ally HONOR BASED concept.
Maybe the forum could be used to arrange food trades.
Also I think the format could be especially hard on the UN but maybe that is just my perspective.
Hell No!
I will gladly play the UN in such a format. With limited communication between players the UN will be truly feared - I promise.
The most difficult problem the UN faces is the alliances among other kingdoms...
As the purveyor of Alamaze, and having noted animosity and accusations in public games, I am a bit concerned about what will ensue with an honor system. Are we now to enforce the honor system, with no means to do so? Field complaints of cheating? We also are geared with personas, so we would need to implement multiple personas which we aren't setup to do presently for anonymity, not to mention some of the other suggestions for additional rule changes. I can just see a lot of backlash from this. We already have five variants going. But I might do The Writ. This is a lot of stuff to do that means we wouldn't be doing other stuff, which means everything else is pushed back. Would this just be a free new option?
There is no way to enforce this.
The reason this type of contest appeals to a number of players (like me) is because of some players always working together and not attacking each other in any of their contests and multiple (3, 4 or more) players attacking a single player, etc.
I have found the best way of dealing with the above nonsense (other than taking a breath and wishing that players actually enjoyed challenges rather than 4 on 1 beat downs) is to play Titan games. Everyone should become an Imperator and play at least one Titan game. Just publicly challenge another player to a Titan game and both of you become Imperators.
Multi-player games have the huge advantage of playing against the devious minds of many living opponents instead of just one devious mind. Even with the problems I complained of in this post, multi-player games as a genre are easily the most challenging contests and, therefore, the most fun and mentally stimulating (even if I wish nobody ever joined a contest with a pre-arranged agreement with another player or even a preexisting tendency to work with the same players over and over.)
Players who do not invest vast amounts of time in conducting interplayer diplomacy are definitely at a distinct disadvantage in Alamaze. This disadvantage is what is being addressed by this thread. I firmly believe the answer is Titan games. One turn a week (six kingdoms for each player to manage) and zero diplomacy required! All of the fun and excitement and zero diplomacy required! A chance to quickly become proficient with each of the available kingdoms and zero diplomacy required!