(10-24-2013, 03:40 AM)HeadHoncho Wrote: Look, I'm all for learning from one's own mistakes, and I'm all for personal responsibility. I owned my mistake from the very first post in this thread. My point is basically that you have a choice in making the learning curve steeper or flatter. You obviously recognize this dynamic by virtue of the fact that you have made changes -- some extremely significant -- to the game rules and mechanics. I applaud those changes.
If you want to continue charging Kingdoms 15k and 16k gold for failed King orders, that's totally your prerogative, but you might find that some people, especially newbies, will appreciate a little more leeway. Add to that the fact that some failed orders DON'T cost money (e.g. fleet builds, and there are others), while these King orders apparently do, and a separate question of consistency arises.
Just my $0.02, presented in the forums which you have made for us.
To be clear, when I said "you" in the previous post, I meant "the player", not anyone specifically.
The sequence of routines for validating order success are coded throughout all orders. Checking for adequate gold on hand, for example, occurs before other details are worked out in ultimately determining the order's success.