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Battle Simulations
#1
I am very curious if there has been any effort made at battle simulations.

Like:
2RD + 2WY vs 4DW + 2VE and +2RE
4EL + 2 VE vs 5TR + 1OR

then add in leaders.

Or any combinations. Results and losses.

My next question involves looking at the results of those battles. Losses of 10,000 troops vs the loss of 1200 or less.

I have seen many similar low troops losses when assaulting PCs, including cities with minimal losses versus high defense cities.

Is this even a worthy discussion? I realize that some troops types, WA and SO are very weak, that seems to show in US encounters. WI troops are supposed to be the best of the wizard races, but are they still so inferior to every other race?

Maybe this is why group battles are so commonly avoided except by the special power races. When there is little to no chance of success except for the big guns, even with a two or three to one advantage.
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#2
(12-05-2013, 12:33 AM)Hile Troy Wrote: I am very curious if there has been any effort made at battle simulations.

Like:
2RD + 2WY vs 4DW + 2VE and +2RE
4EL + 2 VE vs 5TR + 1OR

then add in leaders.

Or any combinations. Results and losses.

My next question involves looking at the results of those battles. Losses of 10,000 troops vs the loss of 1200 or less.

I have seen many similar low troops losses when assaulting PCs, including cities with minimal losses versus high defense cities.

Is this even a worthy discussion? I realize that some troops types, WA and SO are very weak, that seems to show in US encounters. WI troops are supposed to be the best of the wizard races, but are they still so inferior to every other race?

Maybe this is why group battles are so commonly avoided except by the special power races. When there is little to no chance of success except for the big guns, even with a two or three to one advantage.

There are more like 20 factors, not 2 or 3, in determining battle results. A Troll is not the same as a Gnome. Mountains aren't like plains. Magic, artifacts, special abilities, leadership, morale, etc.
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#3
(12-05-2013, 12:45 AM)Ry Vor Wrote:
(12-05-2013, 12:33 AM)Hile Troy Wrote: I am very curious if there has been any effort made at battle simulations.

Like:
2RD + 2WY vs 4DW + 2VE and +2RE
4EL + 2 VE vs 5TR + 1OR

then add in leaders.

Or any combinations. Results and losses.

My next question involves looking at the results of those battles. Losses of 10,000 troops vs the loss of 1200 or less.

I have seen many similar low troops losses when assaulting PCs, including cities with minimal losses versus high defense cities.

Is this even a worthy discussion? I realize that some troops types, WA and SO are very weak, that seems to show in US encounters. WI troops are supposed to be the best of the wizard races, but are they still so inferior to every other race?

Maybe this is why group battles are so commonly avoided except by the special power races. When there is little to no chance of success except for the big guns, even with a two or three to one advantage.

There are more like 20 factors, not 2 or 3, in determining battle results. A Troll is not the same as a Gnome. Mountains aren't like plains. Magic, artifacts, special abilities, leadership, morale, etc.

This has been stated before. There are many factors to every battle. My question is if any simulations have been tested? With basic values for the 20 factors or any combination of values for the factors.
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#4
Population center battles seem particularly odd with respect to losses. But I've had this discussion before and I know that I don't see eye to eye with Ry Vor and hey, it's his game Wink I'll play regardless.

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#5
(12-05-2013, 11:20 PM)Cargus10 Wrote: Population center battles seem particularly odd with respect to losses. But I've had this discussion before and I know that I don't see eye to eye with Ry Vor and hey, it's his game Wink I'll play regardless.

Just be happy Pop Centers defenses are considered Infantry. That's all I have to say about that Smile
I did learn one thing from my "mentor".
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#6
(12-05-2013, 11:50 PM)Wynterbreeze Wrote:
(12-05-2013, 11:20 PM)Cargus10 Wrote: Population center battles seem particularly odd with respect to losses. But I've had this discussion before and I know that I don't see eye to eye with Ry Vor and hey, it's his game Wink I'll play regardless.

Just be happy Pop Centers defenses are considered Infantry. That's all I have to say about that Smile

Now where did this notion come from?
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#7
(12-06-2013, 02:50 AM)Cipher Wrote:
(12-05-2013, 11:50 PM)Wynterbreeze Wrote:
(12-05-2013, 11:20 PM)Cargus10 Wrote: Population center battles seem particularly odd with respect to losses. But I've had this discussion before and I know that I don't see eye to eye with Ry Vor and hey, it's his game Wink I'll play regardless.

Just be happy Pop Centers defenses are considered Infantry. That's all I have to say about that Smile

Now where did this notion come from?

21. COMBAT

Combat is initiated by groups, or by a sea patrol order. Sea patrol will not be addressed in this
section of the rules, which will deal only with group related combat. Combat can be either
group vs. group or group vs. population center.

The factors affecting a group in combat are listed in the GROUPS section of the rules.

Population centers never attack -they may only defend against attack. Each population
center has a defensive value associated with it. This defensive value represents a combination
of walls and other fortifications and the defending garrison. In group terms, a population
center's defensive value should be treated as the equivalent of as many veteran troops of
medium infantry


From the rules book section 21
I did learn one thing from my "mentor".
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#8
I will point out that this is specific to defensive value - and that PCs don't deliver their punches only in the infantry phases of combat.
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#9
(12-06-2013, 01:44 PM)Cipher Wrote: I will point out that this is specific to defensive value - and that PCs don't deliver their punches only in the infantry phases of combat.

What if they are dwarves and they have to wait on the wall with their axes until the attacking Orcs climb up their attack ladders? <jk>
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#10
(12-06-2013, 01:44 PM)Cipher Wrote: I will point out that this is specific to defensive value - and that PCs don't deliver their punches only in the infantry phases of combat.

Interesting Smile Thanks!
I did learn one thing from my "mentor".
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