01-08-2014, 11:22 PM
And now for the report that everyone's been waiting for!!! The (barely) 3rd place finish of the ANCIENT ONES. Since I am killing time at my office, yes Dusi I work from time to time, I'm doing this all from memory. I decided right off to take an aggressive stance against the TR since we obviously cant communicate a deal for 4. I think that I denigrated him once or twice right off to crush any political ambitions in the region and I also divined his towns so that I could locate his cap. I was able to snatch up 4 pretty quick, consolidate my group into a powerful starting group with 3 p3's and good leaders. I moved it to TR cap, masked the group and started the siege. As expected, TR showed up in force on the 3rd turn of my siege. I was hoping that my masking of the group and seiging would make it appear weaker than it was, and that TR would attack. As luck had it, TR attacked with a much stronger group and ran through 3 walls o'flame, ending that group and a major asset of the TR kingdom. This is where I made the first of many major pooch screws. I hadn't seiged anything since the 90's and I forgot that you cant defend during a siege. oooops. So I did not complete the 3rd siege round. Consolation prize was 1tr = no more. I had control of 4 and had set my sights on 7. TR cap was at the far south end of 4 and I had recond the top PC's in 7. 2 squares away from TR cap was UN cap with a HORDE of agents and Ems. My choices were:
1- finish off a badly weakened Troll kingdom
2- go after UN cap for a decisive blow
3- Only go for pc's in 7
4- fully invade 7 with Ems and go for UN cap with army and throw weight against GN because.......... I am awesome and can handle 3 kindgoms while having no allies.
Had I gone for action plan #1 I might have been an early victor. But Nope, I went for option 4 and moved on the UN cap, hoping the TR would rage quit the game as he was hostile in 4, with almost no PC's and a damaged military.
For the next major pooch screw, I decided that I would Seige the UN cap and attack the following turn when I could buff it up with reinforcements. I had a level 9ish agent that I was using for counter-esp to protect my leaders and wizards in 1AN. What I forgot was that said agent was at my capital and I relocated my cap to the water that turn. I thought I read my report wrong when I looked at my 1AN and I was down to 1 wizard and lost a warlord. Dammit! So that sucked. Next turn, I believe TR found my sole high level agent and killed him, so there went my next 2 wizards (one showed up for my eso) and my remaining leaders..... Huge blow. I could have taken the UN cap initially with solid losses, but kept my leaders and wizards in tact. Oh well. Now I have the depressing situation of pissing off 3 kingdoms and I have no military. Luckily, my Ems had been doing quite well in taking PCs in 7. Having 4 consuls is awesome for denigrating and keeping other kingdoms at bay.
What I could not stop was TR taking 3-4 pcs a turn with his groups and losing a few here and there to GN. At this point, there was zero hope to achieve my SVC as I needed a P4 and warlords.... 2 items I would never achieve. I decided to go political. I always had my influence around 20 from turn 8 on. I hired about 8 govs and turned them all into barons, then became a political nightmare for regions 4 and 7. I limited TR and GN to what they could take with military which was a max of 8 pcs per turn, but made sure that I was constantly hiring and moving barons for the rest of the game. around turn 30 I decided to take a stab at GI and move into 8 since no one else looked to be checking him. That didn't work out and it left 4 & 7 for the TR to pick up, which he did. When I pulled my head out of my butt, I took both regions back right away using 15 or so nobles. The only major politacl setback I had was at the end of the game. I sent 8 or 9 Ems to region 8, was tolerant in the area, and failed with almost all of them including princes and dukes. My influence was at 20 so this was a shock. Then at the last turn, I was booted from HC which I think cost me 2nd place as I was about 175 points behind 2nd. HC is worth 200 points right?? Here's my RIP list, as you can see TR did a good job nabbing barons and killing level 1 recon agents named "FA______" :
TITLE NAME TURN LOST
FANATIC 4 BLOODGARD 11 FANATIC 4 DANGLE 12 FANATIC 1 DAANG 14 AGENT 10 DWARFLUV 36 AGENT 1 FALCON 14 AGENT 1 FANGOFILE 15 AGENT 1 FANGRET 21 AGENT 1 FAFALA 25 AGENT 1 FAAAZ 30 FANATIC 1 KGB 12 PRIESTESS KITTY 5 PRIESTESS POUGH MAHA 2 PRIESTESS REKOOH 18 PRIESTESS VIXEN 18 DUKE BEAVIS 34 BARON ROCKY 33 GOVERNOR SUSHI 34 BARON AXLROSE 33 PRINCE CHEWBAKA 16 AGENT 2 DAGGER 5 GOVERNOR EENDGAME 36 COUNT ELVIS 31
COUNTESS GRUMPY 21 BARON HECTOR 21 AGENT 9 IMPLANTS 27 BARON JABBA 24 AMBASSADOR KEVIN 20 BARON MERLIN 19 BARON MRT 20 BARONESS PUNKYB 30 BARON RAMBO 12 BARON SSPONGBOB 39 GOVERNOR WWONKS 36 BARON ZZTOP 37
That didn't cut/paste so well.... but you get the idea. I lost a TON of ems
so fun game, glad its over, and congrats to a very well played GI kingdom. ~~ HILE TROY lets hear what you have to say next ~~
1- finish off a badly weakened Troll kingdom
2- go after UN cap for a decisive blow
3- Only go for pc's in 7
4- fully invade 7 with Ems and go for UN cap with army and throw weight against GN because.......... I am awesome and can handle 3 kindgoms while having no allies.
Had I gone for action plan #1 I might have been an early victor. But Nope, I went for option 4 and moved on the UN cap, hoping the TR would rage quit the game as he was hostile in 4, with almost no PC's and a damaged military.
For the next major pooch screw, I decided that I would Seige the UN cap and attack the following turn when I could buff it up with reinforcements. I had a level 9ish agent that I was using for counter-esp to protect my leaders and wizards in 1AN. What I forgot was that said agent was at my capital and I relocated my cap to the water that turn. I thought I read my report wrong when I looked at my 1AN and I was down to 1 wizard and lost a warlord. Dammit! So that sucked. Next turn, I believe TR found my sole high level agent and killed him, so there went my next 2 wizards (one showed up for my eso) and my remaining leaders..... Huge blow. I could have taken the UN cap initially with solid losses, but kept my leaders and wizards in tact. Oh well. Now I have the depressing situation of pissing off 3 kingdoms and I have no military. Luckily, my Ems had been doing quite well in taking PCs in 7. Having 4 consuls is awesome for denigrating and keeping other kingdoms at bay.
What I could not stop was TR taking 3-4 pcs a turn with his groups and losing a few here and there to GN. At this point, there was zero hope to achieve my SVC as I needed a P4 and warlords.... 2 items I would never achieve. I decided to go political. I always had my influence around 20 from turn 8 on. I hired about 8 govs and turned them all into barons, then became a political nightmare for regions 4 and 7. I limited TR and GN to what they could take with military which was a max of 8 pcs per turn, but made sure that I was constantly hiring and moving barons for the rest of the game. around turn 30 I decided to take a stab at GI and move into 8 since no one else looked to be checking him. That didn't work out and it left 4 & 7 for the TR to pick up, which he did. When I pulled my head out of my butt, I took both regions back right away using 15 or so nobles. The only major politacl setback I had was at the end of the game. I sent 8 or 9 Ems to region 8, was tolerant in the area, and failed with almost all of them including princes and dukes. My influence was at 20 so this was a shock. Then at the last turn, I was booted from HC which I think cost me 2nd place as I was about 175 points behind 2nd. HC is worth 200 points right?? Here's my RIP list, as you can see TR did a good job nabbing barons and killing level 1 recon agents named "FA______" :
TITLE NAME TURN LOST
FANATIC 4 BLOODGARD 11 FANATIC 4 DANGLE 12 FANATIC 1 DAANG 14 AGENT 10 DWARFLUV 36 AGENT 1 FALCON 14 AGENT 1 FANGOFILE 15 AGENT 1 FANGRET 21 AGENT 1 FAFALA 25 AGENT 1 FAAAZ 30 FANATIC 1 KGB 12 PRIESTESS KITTY 5 PRIESTESS POUGH MAHA 2 PRIESTESS REKOOH 18 PRIESTESS VIXEN 18 DUKE BEAVIS 34 BARON ROCKY 33 GOVERNOR SUSHI 34 BARON AXLROSE 33 PRINCE CHEWBAKA 16 AGENT 2 DAGGER 5 GOVERNOR EENDGAME 36 COUNT ELVIS 31
COUNTESS GRUMPY 21 BARON HECTOR 21 AGENT 9 IMPLANTS 27 BARON JABBA 24 AMBASSADOR KEVIN 20 BARON MERLIN 19 BARON MRT 20 BARONESS PUNKYB 30 BARON RAMBO 12 BARON SSPONGBOB 39 GOVERNOR WWONKS 36 BARON ZZTOP 37
That didn't cut/paste so well.... but you get the idea. I lost a TON of ems
