(01-28-2014, 02:16 PM)kevindusi Wrote: I don't do complex math stuff (just taxes)... but I still don't think that's how you'd calculate it. Not the point, though. Point is you haven't had a lot of luck. I know Cargus expressed the same thing in his UN game, as have a couple of others. I must be the exception, but I tend to choose missions based on chance of failure rather than chance of success... living to fight another day seems like a better strategy than to die trying.
Can anyone else share their agent successes/failures and whether they thought they matched up with expectation?
I played the UN in game 112 and I had a lot of high level agents since I set training at 2k on turn 1. I was patient and only attempted missions once I was at level 12 on up to 19. I really had a lot of success at assassinations and stealing. But I batted 0.00% in all early kidnap missions. I think I tried 3 on one turn and 1 the next and then gave up. I also think the random number generator skews low as I have had agents die from doing high chance missions in other games.
For all other missions I had about a 90% success rate but then again I had high level agents and slept targets when I could. One turn I assassinated the GI king, plus 3 other Baron on up emmies. It was a lot of fun - at least for me. I am sure Alamaze wouldn't be the first game with skewed random numbers if that's the case. Really an easy fix would be to include the number the system used when you get your results back. I don't think this would break game play since the percent chances are published.
Lord Brogan
156 - GN
156 - GN