03-20-2014, 09:09 PM
(This post was last modified: 03-20-2014, 09:11 PM by Jumpingfist.)
This game is now in the books with Jumpingfist Claiming victory after turn 5
Jumpingfist: (1) AN (4) DE (5) RA (8) WA (9) TR (12) DW
The Sten: (2) GI (3) GN (6) WI (7) BL (10) RD (11) EL
This was my first Titan game and was chalked full of growing pains. I figured I would share some of my thoughts on kingdom selection and how the game went. Hopefully it will help the next new guy playing their first Titan game. I contacted Dusi to go over some pros and cons of the kingdoms and swayed me towards liking the TR in this kind of match up even though normally seen as a long term position due to the reinforcement schedule.
Preparing it is important to note most Titan games will be over before turn 7 or sooner because one side will see the defeat. Unlike other games you have not help coming from other players. Plan your attack for what you gain now and think long turn as two or three turns away. Know that you and your opponent can shift large amounts of gold around to make certain kingdoms much stronger.
Kingdoms, put these into categories
-army makers - TR, BL, RD, GI these kingdoms get 565 orders to make quick armies good for taking out capitals early.
-priestess - AN, BL, TR, BL, DA, GN, UN - these kingdoms start with priestess saving you 18k gold and 0.5 influence.
-wards- RA, GI, EL, AN - these kingdoms get ward at level 1. With the battle for cities on epic scale starting T2 you will want some cheap ward spells to protect your Emms.
-big3 - AN, DE, GI. At least two of these kingdoms will be chosen in the first 3 picks they each have there own strengths and are very flexible. Depending on play style which you like best. For me AN is best having consuls, 3 P3 and a warding p1 and enough troop strength to hold there own vs non army makers.
Anyway to the actual game isn't that what I really wanted to post about.
I made at least 8 mistakes in order entries on T1 alone. Costing me two cities on T2 and the warlock wasting two turns getting the 1WA right again. My RA I recruited two extra HP then forgot to put fill in the priestess name when issuing all three of the 750 orders causing me to fly blind for my DE and RA and DW kingdoms. I am not normally someone to make mistake but the amount of planning for a Titan game does take some getting used to plus I I did not yet have many orders memorized. After playing 5 weeks now processing 14 sets of orders a week between my games I got to know most all of them.
To start i recruited an extra two priestesses for a total of 6 to the Stens 4 I think, plus I used two consuls for 8 going off well 5 thanks to my mistakes. I got the capital locations of the BL, GN, and RD I would get EL and GI on T2. By the end of T5 I knew all but a few village locations on the map. I moved armies of RA, TR and DW towards each other to strike next turn when I learned capitals.
The turning point in the game came very early on turn 2 when The Sten had both dragons and the GI on my DW, RA, and WA capitals. I had the DW and RA on his RD and BL capitals respectfully. The battle results came in BOTH dragons failed to take their targets and both the DW and RA took the dragons capitals. There was a DE group on the BL 2nd starting town so he lost almost all his gold production the same turn. The RD would suffer more as the TR took out his new capital the next turn. The Dragons left tails between there legs not to be seen again. The Sten was not without some success, he did an excellent job in R1 holding off the WA and TR.
AN got control of R4 on T3. DE took control of R8 on T4 and RA took R10 on T5. No other regions would be controlled.
T5 I asked for The Sten surrender and was agreed if I would give him a rematch.
Jumpingfist: (1) AN (4) DE (5) RA (8) WA (9) TR (12) DW
The Sten: (2) GI (3) GN (6) WI (7) BL (10) RD (11) EL
This was my first Titan game and was chalked full of growing pains. I figured I would share some of my thoughts on kingdom selection and how the game went. Hopefully it will help the next new guy playing their first Titan game. I contacted Dusi to go over some pros and cons of the kingdoms and swayed me towards liking the TR in this kind of match up even though normally seen as a long term position due to the reinforcement schedule.
Preparing it is important to note most Titan games will be over before turn 7 or sooner because one side will see the defeat. Unlike other games you have not help coming from other players. Plan your attack for what you gain now and think long turn as two or three turns away. Know that you and your opponent can shift large amounts of gold around to make certain kingdoms much stronger.
Kingdoms, put these into categories
-army makers - TR, BL, RD, GI these kingdoms get 565 orders to make quick armies good for taking out capitals early.
-priestess - AN, BL, TR, BL, DA, GN, UN - these kingdoms start with priestess saving you 18k gold and 0.5 influence.
-wards- RA, GI, EL, AN - these kingdoms get ward at level 1. With the battle for cities on epic scale starting T2 you will want some cheap ward spells to protect your Emms.
-big3 - AN, DE, GI. At least two of these kingdoms will be chosen in the first 3 picks they each have there own strengths and are very flexible. Depending on play style which you like best. For me AN is best having consuls, 3 P3 and a warding p1 and enough troop strength to hold there own vs non army makers.
Anyway to the actual game isn't that what I really wanted to post about.
I made at least 8 mistakes in order entries on T1 alone. Costing me two cities on T2 and the warlock wasting two turns getting the 1WA right again. My RA I recruited two extra HP then forgot to put fill in the priestess name when issuing all three of the 750 orders causing me to fly blind for my DE and RA and DW kingdoms. I am not normally someone to make mistake but the amount of planning for a Titan game does take some getting used to plus I I did not yet have many orders memorized. After playing 5 weeks now processing 14 sets of orders a week between my games I got to know most all of them.
To start i recruited an extra two priestesses for a total of 6 to the Stens 4 I think, plus I used two consuls for 8 going off well 5 thanks to my mistakes. I got the capital locations of the BL, GN, and RD I would get EL and GI on T2. By the end of T5 I knew all but a few village locations on the map. I moved armies of RA, TR and DW towards each other to strike next turn when I learned capitals.
The turning point in the game came very early on turn 2 when The Sten had both dragons and the GI on my DW, RA, and WA capitals. I had the DW and RA on his RD and BL capitals respectfully. The battle results came in BOTH dragons failed to take their targets and both the DW and RA took the dragons capitals. There was a DE group on the BL 2nd starting town so he lost almost all his gold production the same turn. The RD would suffer more as the TR took out his new capital the next turn. The Dragons left tails between there legs not to be seen again. The Sten was not without some success, he did an excellent job in R1 holding off the WA and TR.
AN got control of R4 on T3. DE took control of R8 on T4 and RA took R10 on T5. No other regions would be controlled.
T5 I asked for The Sten surrender and was agreed if I would give him a rematch.