Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
G219 Titan The Sten vs. Jumpingfist
#1
This game is now in the books with Jumpingfist Claiming victory after turn 5

Jumpingfist: (1) AN (4) DE (5) RA (8) WA (9) TR (12) DW

The Sten: (2) GI (3) GN (6) WI (7) BL (10) RD (11) EL

This was my first Titan game and was chalked full of growing pains. I figured I would share some of my thoughts on kingdom selection and how the game went. Hopefully it will help the next new guy playing their first Titan game. I contacted Dusi to go over some pros and cons of the kingdoms and swayed me towards liking the TR in this kind of match up even though normally seen as a long term position due to the reinforcement schedule.

Preparing it is important to note most Titan games will be over before turn 7 or sooner because one side will see the defeat. Unlike other games you have not help coming from other players. Plan your attack for what you gain now and think long turn as two or three turns away. Know that you and your opponent can shift large amounts of gold around to make certain kingdoms much stronger.

Kingdoms, put these into categories
-army makers - TR, BL, RD, GI these kingdoms get 565 orders to make quick armies good for taking out capitals early.
-priestess - AN, BL, TR, BL, DA, GN, UN - these kingdoms start with priestess saving you 18k gold and 0.5 influence.
-wards- RA, GI, EL, AN - these kingdoms get ward at level 1. With the battle for cities on epic scale starting T2 you will want some cheap ward spells to protect your Emms.
-big3 - AN, DE, GI. At least two of these kingdoms will be chosen in the first 3 picks they each have there own strengths and are very flexible. Depending on play style which you like best. For me AN is best having consuls, 3 P3 and a warding p1 and enough troop strength to hold there own vs non army makers.

Anyway to the actual game isn't that what I really wanted to post about.
I made at least 8 mistakes in order entries on T1 alone. Costing me two cities on T2 and the warlock wasting two turns getting the 1WA right again. My RA I recruited two extra HP then forgot to put fill in the priestess name when issuing all three of the 750 orders causing me to fly blind for my DE and RA and DW kingdoms. I am not normally someone to make mistake but the amount of planning for a Titan game does take some getting used to plus I I did not yet have many orders memorized. After playing 5 weeks now processing 14 sets of orders a week between my games I got to know most all of them.

To start i recruited an extra two priestesses for a total of 6 to the Stens 4 I think, plus I used two consuls for 8 going off well 5 thanks to my mistakes. I got the capital locations of the BL, GN, and RD I would get EL and GI on T2. By the end of T5 I knew all but a few village locations on the map. I moved armies of RA, TR and DW towards each other to strike next turn when I learned capitals.
The turning point in the game came very early on turn 2 when The Sten had both dragons and the GI on my DW, RA, and WA capitals. I had the DW and RA on his RD and BL capitals respectfully. The battle results came in BOTH dragons failed to take their targets and both the DW and RA took the dragons capitals. There was a DE group on the BL 2nd starting town so he lost almost all his gold production the same turn. The RD would suffer more as the TR took out his new capital the next turn. The Dragons left tails between there legs not to be seen again. The Sten was not without some success, he did an excellent job in R1 holding off the WA and TR.
AN got control of R4 on T3. DE took control of R8 on T4 and RA took R10 on T5. No other regions would be controlled.
T5 I asked for The Sten surrender and was agreed if I would give him a rematch.
Reply

#2
Well done! Looking forward to hearing about the rematch!
-The Deliverer
Reply

#3
G220 The Rematch

Team Jump: AN RA BL GN TR WI
Team Sten: GI DE WA DA DW UN

Team Jump wins on T9 after finally asking for The Stens surrender.

Game was over around T5 when I had 5 - 2 regions over The Sten controlling 3 of the 4 southern regions. I waited until T9 to allow The Sten to see if the UN would become a factor. The game finish 5 regions to 3 wth the UN finally taking control of R1 on T9. R5 and R8 were both about to fall over the next couple turns.

Highlights for team Jump.
-Took out WA capital and secondary starting Town t3 capturing and killing every member of his court including the king
-controlling 3 of the 4 southern regions before winter hit up north and contesting control of 4th
-GI and DE never gained control of there starting regions.
-wiped out 1WA and all wizards using a GN chaos spell.
-finish on T9 with 2P8s and 1 P7 in WI patrol sitting in R5 ready to kill capital after capital should The Sten wish to continue.

My thanks to The Sten for another good game. That makes me 2 - 0 in Titan matches
Reply

#4
No need to guess capitals when your team starts with 8 HPs. No kids gloves when it comes to Titans. Wizards fight and consuls get a workout. Most Titan matches I think are basically over around T5
Reply

#5
Even if it is a kingdom without a starting capital terrain (e.g. WI), you can divine WI towns on turn 1 and find his capital, since you know the region.... however, for the most part capital locations for certain kingdoms can be "easy" to guess.... but not all, and not in regions where the terrain is consistent (like 1, 3, 7).
-The Deliverer
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2024 Melroy van den Berg.