06-18-2014, 12:29 PM
Should the previous turn's status quo affect a group threaten (order #180) the following turn?
If you think about it, would the local population really be swayed by the yappings of a politician telling them to be calm and resist the overtures of an orc army outside the gates that's about to pounce on them?
I can understand having status quo being 100% effective against a foreign politician trying to sway votes but not an impending army outside the town's walls.
So let me make the suggestion that any status quo effects from the previous turn be cut by 50% or so against a group threaten order.
I was going to add this subject under 3rd cycle changes but the code modification is so minor, I hope it can make it in this version as well.
BTW, another area I would like to see improved is to have the turn report show the word plunder or pillaged in the Other column to show the updated food/gold production values for that given event. There's notice in that column for a siege but not plunder and it would make the turn report that much more informative for the player. I made both of these changes to my homemade version of Alamaze years ago and they work great. If the current developer(s) are too busy to make the above changes, I'm willing to make them for everyone if given the ok.
If you think about it, would the local population really be swayed by the yappings of a politician telling them to be calm and resist the overtures of an orc army outside the gates that's about to pounce on them?
I can understand having status quo being 100% effective against a foreign politician trying to sway votes but not an impending army outside the town's walls.
So let me make the suggestion that any status quo effects from the previous turn be cut by 50% or so against a group threaten order.
I was going to add this subject under 3rd cycle changes but the code modification is so minor, I hope it can make it in this version as well.
BTW, another area I would like to see improved is to have the turn report show the word plunder or pillaged in the Other column to show the updated food/gold production values for that given event. There's notice in that column for a siege but not plunder and it would make the turn report that much more informative for the player. I made both of these changes to my homemade version of Alamaze years ago and they work great. If the current developer(s) are too busy to make the above changes, I'm willing to make them for everyone if given the ok.