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New Player Magic Game with Mentor Captains
#11
(09-19-2014, 11:57 PM)Beatific Wrote:
(09-19-2014, 10:21 PM)Jumpingfist Wrote: A lot of games just filled up. Any game is going to be a bit slow right now. The RA position is open on one of the standard steel format games. RA is a good first position to play they have a bit of everything and a fairly defensive position since the region already has the SO it as well.

I would like to try Ranger. Being a relative NooB, though, I am not certain a standard steel is the best way to start. Still, which game sign up is it?

New Classic Game with big changes.
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#12
(09-20-2014, 12:07 AM)Ry Vor Wrote: Would somebody update the signups? And I'm thinking given the lack of mentor volunteers, we may break this into two Primeval games with one mentor in each. We had two new players join today and that is the best format for that.

I would disagree Primeval is the best format for new players. I think this style game set up here would do them the best good. Allowing new players to not only work there own orders out but see how two other players one being an experience mentor do there turns. They would be issuing order very similar to how a normal game is run. Primeval has the advantage of starting quickly and that is about it. Other than familiarity with the orders the primeval does not get them ready for how fast pace the full game is. Lately everyone seems to come out afraid of diplomacy/ team ups and wants to take the next step playing an anonymous game.

Anyway feel free to break up this sign-up if you wish. I will try to help new players how I can.

Basic update: 3 new players. 1 mentor so far. Going to slow probably to keep the thread. (Big changes thread is an exception)

Shouldn't admin maintain signup update if we are going to have a Kabash on players creating the game threads. In this case I actually ran the game by you first and you did not want the anonymous component which I feel the players would sign up for the game faster.
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#13
Ok, the game I signed up for is starting. Don't put me on the list here. I have my one game for now
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#14
(09-20-2014, 01:03 AM)Jumpingfist Wrote:
(09-20-2014, 12:07 AM)Ry Vor Wrote: Would somebody update the signups? And I'm thinking given the lack of mentor volunteers, we may break this into two Primeval games with one mentor in each. We had two new players join today and that is the best format for that.

I would disagree Primeval is the best format for new players. I think this style game set up here would do them the best good. Allowing new players to not only work there own orders out but see how two other players one being an experience mentor do there turns. They would be issuing order very similar to how a normal game is run. Primeval has the advantage of starting quickly and that is about it. Other than familiarity with the orders the primeval does not get them ready for how fast pace the full game is. Lately everyone seems to come out afraid of diplomacy/ team ups and wants to take the next step playing an anonymous game.

Anyway feel free to break up this sign-up if you wish. I will try to help new players how I can.

Basic update: 3 new players. 1 mentor so far. Going to slow probably to keep the thread. (Big changes thread is an exception)

Shouldn't admin maintain signup update if we are going to have a Kabash on players creating the game threads. In this case I actually ran the game by you first and you did not want the anonymous component which I feel the players would sign up for the game faster.

I have to agree with Jumping Fist. It is the reason I sign up for the this game rather than seeking a Primeval. In this game format there is a strong motivator for the mentor to help the mentee (ie. so their team can win). In primeval format, there is a strong demotivator (the mentor wins if no one else does). And while I am certain that this community contains great altruisitic mentor potential, there is nothing like a mixed team seeking a win that drives people together. Maybe if the primeval game had two mentors and four NooBs (team on team) that could be interesting. In any case, I am seeking to avoid Primeval. Even a regular game with an informal mentor (like the one with Big Changes mentioned by Jumping Fist) would be preferable for me. If there is not anything available, though, I am content to wait.
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#15
I do like the idea of two mentors in a primeval with teams. Something like East vs West or north vs south. Winner would be if the new folks can get 6 regions between them on their team, mentor regions would not count. That would have some of what I was talking about with allowing a new player to experience more through the mentors turns.

RyVor is this something you would support? 6 player game with two teams of 3. 2 new guys 1 mentor per team.
Personally I think North vs South seems pretty balanced. EL WI DW. vs. GN DE BL. Make both sides Natuaral enemy to the opposite sides team member.
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#16
From what I have read, the Primevil seems like the best game for the newbs. Lots of room to make blunders. Time to learn the orders, time to expand. I don't want to be told what to do every turn, I want to learn and make my own errors and learn from it.

This magic game just seems like the "mentor" would just dictate what to do, and that is not learning.
I played when it cost .22 cents to mail my turn to NC.
Avid forum reader, I have read it all.
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#17
(09-20-2014, 03:04 PM)The Broken Wrote: From what I have read, the Primevil seems like the best game for the newbs. Lots of room to make blunders. Time to learn the orders, time to expand. I don't want to be told what to do every turn, I want to learn and make my own errors and learn from it.

This magic game just seems like the "mentor" would just dictate what to do, and that is not learning.

Everyone seems to think the mentors are out to win these games. Most everyone that has mentored to date has won one or more standard games. We have no need to win or dictate a victory in a game that is for new players. If I were your mentor you would be making the choices on what is going to be done. I would just be there to bounce ideas off of or ask how things might go if you chose to do certain actions. If you would rather just play and learn on your own that is fine as well.
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#18
The Primevil has a mentor, does it not? Some one I can ask questions to, and also bounce ideas off of. With out the pressure of war out of the gate? Or am i missing something?
I played when it cost .22 cents to mail my turn to NC.
Avid forum reader, I have read it all.
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#19
(09-20-2014, 04:09 PM)The Broken Wrote: The Primevil has a mentor, does it not? Some one I can ask questions to, and also bounce ideas off of. With out the pressure of war out of the gate? Or am i missing something?

The pressure of War is there only 1 person can win a primeval game. There is no second place awarded in Valhalla. Based on how the players talks with each other go. it may be less pressure to attack each other but if someone is planning to win it is there. If players do not agree on how they would like to divide the regions war could happen as soon as turn 1 or 2. Attacks normally happen in a swarm so not being prepared for war would be a fatal mistake. Though most primeval games are not very aggressive between the new players you are correct in a way on that, a team game would force you to plan to attack and defend out of the gate. I see this as a good thing that is what you need to learn the most. Learning how to build resources can be read about. The team game does take away some of the diplomacy you may learn in the single game though.
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#20
Makes sense Smile
I played when it cost .22 cents to mail my turn to NC.
Avid forum reader, I have read it all.
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