09-22-2014, 04:47 AM
This is actually the format I hoped to play my first game in. I ended up in a typical Primeval game and don't totally regret it.
Primeval games are useful in learning the various orders and turn sequence. So it is a good introduction to the basic game mechanics.
However, you're using them in a highly abstract artificial setting. A Primeval game plays out nothing like an actual 'standard' one.
A setup like Jumpingfist here has proposed seems a perfect next step after an initial Primeval game. Having gained a basic understanding
of how to operate an Alamaze Kingdom, a newer player would now get a feel for working in a more typically crowded environment,
with a regular game's more varied kingdom types in play. Jumpingfist's proposed structure would also allow (or rather, enforce) the sort
of diplomatic groupings that seem to evolve in most 'experienced player' games. The mentors exist to answer questions and prevent the teams
from doing stupid stuff and provide guidance and how the kingdom grouping might operate together more efficiently.
I'd be highly interested in joining up with a game like this, and my only complaint with Jumpingfist's proposal is its timing.
The first signup post went up while 2 Primeval games are up and running.... so that's 7 (one person's in both) new guys and 2 potential
mentors unavailable until they finish. I just hope the game still has open slots when my Primeval game ends.
Primeval games are useful in learning the various orders and turn sequence. So it is a good introduction to the basic game mechanics.
However, you're using them in a highly abstract artificial setting. A Primeval game plays out nothing like an actual 'standard' one.
A setup like Jumpingfist here has proposed seems a perfect next step after an initial Primeval game. Having gained a basic understanding
of how to operate an Alamaze Kingdom, a newer player would now get a feel for working in a more typically crowded environment,
with a regular game's more varied kingdom types in play. Jumpingfist's proposed structure would also allow (or rather, enforce) the sort
of diplomatic groupings that seem to evolve in most 'experienced player' games. The mentors exist to answer questions and prevent the teams
from doing stupid stuff and provide guidance and how the kingdom grouping might operate together more efficiently.
I'd be highly interested in joining up with a game like this, and my only complaint with Jumpingfist's proposal is its timing.
The first signup post went up while 2 Primeval games are up and running.... so that's 7 (one person's in both) new guys and 2 potential
mentors unavailable until they finish. I just hope the game still has open slots when my Primeval game ends.